using FairyGUI; using UnityEngine; using UI.Main; using System.Collections; using System.Collections.Generic; using ET; namespace GFGGame { public class StroyFightResultView : BaseView { private UI_StoryFightResultUI _ui; private GameObject _sceneObject; private EffectUI _effectUI0; private EffectUI _effectUI1; private EffectUI _effectUI2; private EffectUI _effectUI3; private EffectUI _effectUI4; private EffectUI _effectUI5; private EffectUI _effectUI6; private EffectUI _effectUI7; private EffectUI _effectUI8; private EffectUI _effectUI9; private EffectUI _effectUI10; private EffectUI _effectUI11; private StoryFightResultData _resultData; public override void Dispose() { EffectUIPool.Recycle(_effectUI0); _effectUI0 = null; EffectUIPool.Recycle(_effectUI1); _effectUI1 = null; EffectUIPool.Recycle(_effectUI2); _effectUI2 = null; EffectUIPool.Recycle(_effectUI3); _effectUI3 = null; EffectUIPool.Recycle(_effectUI4); _effectUI4 = null; EffectUIPool.Recycle(_effectUI5); _effectUI5 = null; EffectUIPool.Recycle(_effectUI6); _effectUI6 = null; EffectUIPool.Recycle(_effectUI7); _effectUI7 = null; EffectUIPool.Recycle(_effectUI8); _effectUI8 = null; EffectUIPool.Recycle(_effectUI9); _effectUI9 = null; EffectUIPool.Recycle(_effectUI10); _effectUI10 = null; EffectUIPool.Recycle(_effectUI11); _effectUI11 = null; if (_ui != null) { _ui.Dispose(); } _ui = null; base.Dispose(); } protected override void Init() { base.Init(); _ui = UI_StoryFightResultUI.Create(); viewCom = _ui.target; isfullScreen = true; } protected override void OnInit() { base.OnInit(); _ui.m_btnClose.enabled = false; _ui.m_btnClose.onClick.Add(OnClickBtnClose); // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fightBg"); _ui.m_comExpBar.m_proExp.m_comHolder.target.width = 0; AddEffect(); } private void AddEffect() { _effectUI0 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult0, "ui_fight_new", "ZDJS_lose"); _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult1, "ui_fight_new", "ZDJS_qualified"); _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult2, "ui_fight_new", "ZDJS_good"); _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult3, "ui_fight_new", "ZDJS_Perfect"); _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderScore, "ui_fight_new", "ZDJS_Text_kuang"); _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar3, "ui_fight_new", "ZDJS_STAR"); _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar2, "ui_fight_new", "ZDJS_STAR"); _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar1, "ui_fight_new", "ZDJS_STAR"); _effectUI8 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_holderProHead, "ui_fight_new", "ZDJS_jindu_di"); _effectUI9 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_proExp.m_holder, "ui_fight_new", "ZDJS_jindu_head"); _effectUI10 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_proExp.m_comHolder.m_holder, "ui_fight_new", "ZDJS_jindu_tx"); _effectUI11 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_holderHead, "ui_fight_new", "ZDJS_player"); } protected override void OnShown() { base.OnShown(); _resultData = (StoryFightResultData)this.viewData; InstanceZonesDataManager.usedRecommend = false; InstanceZonesDataManager.isResultFighting = true; FightData roleData = InstanceZonesDataManager.roleData; if (_sceneObject == null) { _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneFightResult")); MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, false); } MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList); _ui.m_comResult.m_c1.selectedIndex = _resultData.Star; _ui.m_comResult.m_txtScore.text = "" + _resultData.Score; RoleInfoManager.Instance.UpdateHeadWithLv1(_ui.m_comExpBar.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId, RoleDataManager.lvl); _ui.m_btnClose.enabled = false; if (!this._resultData.Result) { _ui.m_comExpBar.target.visible = false; InstanceZonesDataManager.isResultFighting = false; } else { _ui.m_comExpBar.target.visible = true; StoryLevelCfg _levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId); StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID); _ui.m_comExpBar.m_txtExpAdded.SetVar("value", fightCfg.exp.ToString()).FlushVars(); } if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Field && this._resultData.Result && FieldDataManager.Instance.currFightLv < FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId).num) { _ui.m_comExpBar.target.visible = false; Timers.inst.Add(3, 1, OnClickBtnClose); } _ui.m_comResult.m_t0.Play(AddExp); } protected override async void OnHide() { base.OnHide(); if (_sceneObject != null) { PrefabManager.Instance.Restore(_sceneObject); _sceneObject = null; } InstanceZonesDataManager.isResultFighting = false; MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT)); _ui.m_comResult.m_t1.Play(); _ui.m_comExpBar.m_proExp.m_comHolder.target.width = 0; if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Field) { Timers.inst.Remove(OnClickBtnClose); FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId); int needPower = 0; for (int i = 0; i < FieldDataManager.Instance.currFightLv + 1; i++) { needPower += fieldCfg.needPower; } if (!this._resultData.Result || FieldDataManager.Instance.currFightLv == fieldCfg.num || RoleDataManager.power < needPower) { ViewManager.Show(); bool result = await FieldSProxy.ReqFieldInstanceResult(); if (result) { ViewManager.Show(); } } else { ViewManager.Show(); bool result = await FieldSProxy.ReqFieldInstanceResult(); FieldDataManager _dataManager = FieldDataManager.Instance; //这里判断如果获取的马蹄金超过上限了,就终止挑战 if (_dataManager.fieldInfos.bonusWeekly >= _dataManager.fieldInfos.bonusMaxLimit) { AlertUI.Show("本周可获得奖励已达上限,是否继续挑战?") .SetLeftButton(true, "取消",async (object data) => { if (result) { ViewManager.Show(); } }) .SetRightButton(true, "确认",(object data) => { if (result) { InstanceZonesDataManager.currentCardId = FieldFightDataManager.Instance.CurrentCardId; InstanceZonesDataManager.currentScoreType = FieldFightDataManager.Instance.CurrentScoreType; InstanceZonesDataManager.currentLevelCfgId = FieldFightDataManager.Instance.currentLevelCfgId; ViewManager.Hide(); ViewManager.Show(); } }); } else { ViewManager.Show(); } } } else { InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, _resultData.FirstPass, true); //尝试显示奖励 BonusController.TryShowBonusList(_resultData.BonusList); } InstanceZonesDataManager.currentCardId = -1; } private void OnClickBtnClose(object param) { this.Hide(); } private void AddExp() { float exp = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp); float cfgExp = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).exp; _ui.m_comExpBar.m_txtCurExp.text = exp.ToString(); _ui.m_comExpBar.m_txtAllExp.text = cfgExp.ToString(); _ui.m_comExpBar.m_proExp.target.max = cfgExp; _ui.m_comExpBar.m_proExp.target.value = 0; _ui.m_comExpBar.m_proExp.target.TweenValue(exp, 0.2f).OnUpdate((GTweener t) => { _ui.m_comExpBar.m_proExp.m_comHolder.target.width = t.value.x / cfgExp * _ui.m_comExpBar.m_proExp.m_comHolder.target.initWidth; }).OnComplete(() => { if (!this._resultData.Result) ViewManager.Show(); InstanceZonesDataManager.isResultFighting = false; _ui.m_btnClose.enabled = true; }); UpdateToCheckGuide(null); } } }