using System.Collections.Generic; using ET; using GFGGame; namespace ET { } namespace GFGGame { public static class SkillSProxy { public static async ETTask ReqUpgradeCardSkill(int cardId, int skillId) { M2C_UpgradeCardSkill response = null; response = (M2C_UpgradeCardSkill)await MessageHelper.SendToServer(new C2M_UpgradeCardSkill() { CardId = cardId, SkillId = skillId }); if (response != null) { if (response.Error == ErrorCode.ERR_Success) { SkillDataManager.Instance.UpdateCardSkill(response.CardId, response.SkillId, response.SkillLvl); EventAgent.DispatchEvent(ConstMessage.CARD_UP_SKILL); return true; } } return false; } } }