using System.Collections.Generic; using ET; namespace GFGGame { public static class RoleInfoSProxy { //请求个人信息 public static async ETTask ReqPersonalInfo() { S2C_GetPersonalInfo response = null; response = (S2C_GetPersonalInfo)await MessageHelper.SendToServer(new C2S_GetPersonalInfo()); if (response != null) { if (response.Error == ErrorCode.ERR_Success) { RoleDataManager.slogan = response.Signature; return true; } } return false; } //修改个人签名 public static async ETTask ReqModifySlogan(string slogan) { S2C_ModifySignature response = null; response = (S2C_ModifySignature)await MessageHelper.SendToServer(new C2S_ModifySignature() { Signature = slogan }); if (response != null) { if (response.Error == ErrorCode.ERR_Success) { RoleDataManager.slogan = response.Signature; return RoleDataManager.slogan; } } return RoleDataManager.slogan; } } }