/** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */ using UnityEngine; namespace Live2D.Cubism.Rendering { /// /// Default shader assets. /// public static class CubismBuiltinShaders { /// /// Default unlit shader. /// public static Shader Unlit { get { return Shader.Find("Live2D Cubism/Unlit"); } } /// /// Shader for drawing masks. /// public static Shader Mask { get { return Shader.Find("Live2D Cubism/Mask"); } } } }