/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using UnityEngine;
namespace Live2D.Cubism.Rendering
{
///
/// Default shader assets.
///
public static class CubismBuiltinShaders
{
///
/// Default unlit shader.
///
public static Shader Unlit
{
get
{
return Shader.Find("Live2D Cubism/Unlit");
}
}
///
/// Shader for drawing masks.
///
public static Shader Mask
{
get
{
return Shader.Find("Live2D Cubism/Mask");
}
}
}
}