/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using UnityEngine.Rendering;
namespace Live2D.Cubism.Rendering.Masking
{
///
/// Common interface for mask command sources.
///
public interface ICubismMaskCommandSource
{
///
/// Called to enqueue source.
///
/// Buffer to enqueue in.
void AddToCommandBuffer(CommandBuffer buffer);
}
}