/** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */ using UnityEngine.Rendering; namespace Live2D.Cubism.Rendering.Masking { /// /// Common interface for mask command sources. /// public interface ICubismMaskCommandSource { /// /// Called to enqueue source. /// /// Buffer to enqueue in. void AddToCommandBuffer(CommandBuffer buffer); } }