using UnityEngine;
namespace YooAsset.Editor
{
[CreateAssetMenu(fileName = "ShaderVariantCollectorSetting", menuName = "YooAsset/Create ShaderVariant Collector Settings")]
public class ShaderVariantCollectorSetting : ScriptableObject
{
///
/// 文件存储路径
///
public string SavePath = "Assets/MyShaderVariants.shadervariants";
///
/// 收集的包裹名称
///
public string CollectPackage = string.Empty;
///
/// 容器值
///
public int ProcessCapacity = 1000;
}
}