using System.Collections.Generic; using ET; using FairyGUI; using UI.LuckyBox; using UnityEngine; namespace GFGGame { public class LuckyBoxNewCardView : BaseWindow { private UI_LuckyBoxNewCardUI _ui; private List _newCardList = new List(); private List _newDressList = new List(); public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_LuckyBoxNewCardUI.PACKAGE_NAME; _ui = UI_LuckyBoxNewCardUI.Create(); this.viewCom = _ui.target; isfullScreen = true; _ui.m_loaBg.onClick.Add(OnClickBtnBg); } protected override void AddEventListener() { base.AddEventListener(); } protected override void OnShown() { base.OnShown(); _newCardList = new List((this.viewData as object[])[0] as List); _newDressList = new List((this.viewData as object[])[1] as List); updateView(); } private void updateView() { ItemCfg cfg = ItemCfgArray.Instance.GetCfg(_newCardList[0]); _ui.m_loaBg.url = ResPathUtil.GetCardPath(cfg.res); _newCardList.RemoveAt(0); } protected override void OnHide() { base.OnHide(); } protected override void RemoveEventListener() { base.RemoveEventListener(); } private void OnClickBtnBg() { if (_newCardList.Count == 0) { this.Hide(); if (_newDressList.Count > 0) { ViewManager.Show(_newDressList); } return; } updateView(); } } }