| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354 | using ET;using FairyGUI;namespace GFGGame{    public class RoleDataHandler    {        private static int seconds = 0;        public static void StartUpdate()        {            StopUpdate();            //每秒检测            Timers.inst.Add(1, 0, OnUpdate);        }        public static void StopUpdate()        {            Timers.inst.Remove(OnUpdate);        }        private static void OnUpdate(object param)        {            if (AntiAddictionController.CheckAntiAddictionWhenPlay())            {                StopUpdate();                return;            }            int currentTimeSecs = (int)(Game.TimeInfo.ServerNow() / 1000);            if (!RoleDataManager.powerTimeServerLock && !RoleDataManager.CheckPowerFull())            {                int powerTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.PowerTime);                int passTime = currentTimeSecs - powerTime;                if (passTime >= GameConst.INTERVAL_TIME_SECONDS_POWER)                {                    RoleDataManager.powerTimeServerLock = true;                    NumericHelper.RequestAddAttributePoint(GameGlobal.zoneScene, NumericType.Power).Coroutine();                }            }            int dailyResetSecs = GameGlobal.myNumericComponent.GetAsInt(NumericType.DailyResetSecs);            if (TimeHelper.ServerNowSecs >= dailyResetSecs)            {                CommonSProxy.ResetDailyData().Coroutine();            }            if (seconds >= TimeUtil.SECOND_PER_MUNITE * 1)            {                ViewManager.CheckDispsoe();                seconds = 0;            }            seconds++;        }    }}
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