CardFosterView.cs 30 KB

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  1. using FairyGUI;
  2. using UI.Card;
  3. using UI.CommonGame;
  4. using UI_ComConsume = UI.Card.UI_ComConsume;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using System.Timers;
  8. using System.Collections;
  9. using System.Linq;
  10. using VEngine;
  11. namespace GFGGame
  12. {
  13. public class CardFosterView : BaseView
  14. {
  15. private UI_CardFosterUI _ui;
  16. private UI_ComFosterBottom _comFosterBottom;
  17. private ValueBarController _valueBarController;
  18. private CardData _cardData = new CardData();
  19. private int _selectTab = 0;
  20. private GameObject _cardObj;
  21. private GoWrapper _wrapper;
  22. private GObject _consumeSelectItem;//选中的材料item
  23. private int _consumeSelectIndex = 0;//0为减,1为加
  24. private List<int> itemsCount;
  25. private int[] upgradeCardItemsArr = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  26. //private Timer _timer;
  27. private const float _delay = 300;
  28. private double _selectTimeCount = 0;//长按时间
  29. private int _showLv = 0;
  30. private int _showExp = 0;
  31. private float _cardScale = 0.8f;
  32. private bool showCard = false;
  33. private Vector2 comCardImgResInitSize;
  34. public override void Dispose()
  35. {
  36. _valueBarController.Dispose();
  37. _valueBarController = null;
  38. UI_ComConsume.ClearProxy();
  39. if (_cardObj != null)
  40. {
  41. GameObject.Destroy(_cardObj);
  42. _cardObj = null;
  43. }
  44. base.Dispose();
  45. }
  46. protected override void OnInit()
  47. {
  48. base.OnInit();
  49. _ui = UI_CardFosterUI.Create();
  50. viewCom = _ui.target;
  51. isfullScreen = true;
  52. _comFosterBottom = _ui.m_ComFosterBottom;
  53. //公共组件:返回,页签,属性列表
  54. _ui.m_ComFosterTop.m_btnback.onClick.Add(OnClickBtnBack);
  55. _comFosterBottom.m_ctrlTab.onChanged.Add(OnChangeCtrlTab);
  56. _comFosterBottom.m_listProperty.itemRenderer = RenderListPropertyItem;
  57. //卡面和故事界面
  58. _comFosterBottom.m_btnStory.onClick.Add(OnClickBtnStroy);
  59. //升级升星按钮
  60. _comFosterBottom.m_btnUpLv.onClick.Add(OnClickBtnUpLv);
  61. _comFosterBottom.m_btnAll.onClick.Add(OnClcikBtnAll);
  62. _comFosterBottom.m_btnUpStar.onClick.Add(OnClickBtnUpStar);
  63. //升级升星消耗材料列表
  64. _comFosterBottom.m_listLvConsume.itemRenderer = RenderListLvConsumeItem;
  65. _comFosterBottom.m_listStarConsume.itemRenderer = RenderListStarConsumeItem;
  66. _comFosterBottom.m_listSkill.itemRenderer = RenderListSkilItem;
  67. //满星级后卡面列表
  68. _comFosterBottom.m_listShowCard.itemRenderer = RenderListShowCardItem;
  69. _comFosterBottom.m_listShowCard.onClickItem.Add(OnClickShowCardListItem);
  70. // _ui.m_loaCard.onClick.Add(OnClickLoaCard);
  71. _ui.m_loaListener1.onClick.Add(OnClickLoaCard);
  72. _ui.m_comImgCard.target.onClick.Add(OnClickLoaCard);
  73. _ui.m_loaListener.onClick.Add(OnClickComCard);
  74. _ui.m_comCard.target.onClick.Add(OnClickComCard);
  75. //_ui.m_btnUpSkill.onClick.Add(OnClickBtnUpSkill);
  76. EventAgent.AddEventListener(ConstMessage.PLAT_CARDFOSTER_T1, () =>
  77. {
  78. _ui.m_t1.Play();
  79. });
  80. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkillView);
  81. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemChangeListener);
  82. }
  83. protected override void OnShown()
  84. {
  85. base.OnShown();
  86. _cardData = CardDataManager.GetCardDataById((this.viewData as CardData).id);
  87. _cardScale = _ui.target.height * 0.8f / _ui.target.initHeight;
  88. showCard = false;
  89. Input.multiTouchEnabled = false;
  90. this.ClearItemsCountList();
  91. this.UpdateCommon();
  92. this.UpdateNormal();
  93. this.UpdateCardRes();
  94. this.UpdateUpLvView();
  95. this.UpdateUpStarView();
  96. this.UpdateUpSkillView();
  97. _comFosterBottom.m_ctrlTab.selectedIndex = this._selectTab;
  98. }
  99. private void ClearItemsCountList()
  100. {
  101. if (itemsCount == null)
  102. {
  103. itemsCount = new List<int>();
  104. }
  105. itemsCount.Clear();
  106. for (int i = 0; i < upgradeCardItemsArr.Length; i++)
  107. {
  108. itemsCount.Add(0);
  109. }
  110. }
  111. private void UpdateNormal()
  112. {
  113. _comFosterBottom.m_txtName.text = _cardData.itemCfg.name;
  114. _comFosterBottom.m_btnStory.visible = CardDataManager.GetStoryCfgsById(_cardData.id).Count > 0 ? true : false;
  115. _comFosterBottom.m_btnUpLv.grayed = true;
  116. _comFosterBottom.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sx_da_" + _cardData.itemCfg.rarity);
  117. _valueBarController = new ValueBarController(_ui.m_ComFosterTop.m_comValueBar, 5);
  118. _valueBarController.OnShown();
  119. }
  120. private void UpdateCommon()
  121. {
  122. _comFosterBottom.m_listProperty.numItems = _cardData.scores.Count;
  123. _comFosterBottom.m_ComLvConsumeGold.m_txtCount.text = "0";
  124. }
  125. private void UpdateCardRes()
  126. {
  127. if (_cardObj != null)
  128. {
  129. GameObject.Destroy(_cardObj);
  130. _cardObj = null;
  131. }
  132. string resPath = ResPathUtil.GetCardAnimationPath(_cardData.resources[_cardData.resIndex]);
  133. if (Versions.Contains(resPath))
  134. {
  135. _cardObj = DressUpUtil.AddAnimationObj(resPath);
  136. SceneController.AddObjectToView(_cardObj, _wrapper, _ui.m_comCard.m_comCardHolder.m_holder, resPath, out _cardObj, out _wrapper);
  137. }
  138. if (_cardObj != null)
  139. {
  140. _ui.m_loaListener.visible = true;
  141. _ui.m_loaListener1.visible = false;
  142. _ui.m_comCard.target.visible = true;
  143. _ui.m_loaCard.visible = false;
  144. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, false);
  145. _ui.m_comCard.target.SetScale(_cardScale, _cardScale);
  146. }
  147. else
  148. {
  149. _ui.m_comCard.target.visible = false;
  150. _ui.m_loaCard.visible = false;
  151. _ui.m_loaListener.visible = false;
  152. _ui.m_loaListener1.visible = true;
  153. if (comCardImgResInitSize == Vector2.zero)
  154. {
  155. _ui.m_comImgCard.m_ComCardImgRes.m_loaCard.url = ResPathUtil.GetCardPath(_cardData.resources[_cardData.resIndex]);
  156. comCardImgResInitSize = new Vector2(_ui.m_comImgCard.m_ComCardImgRes.m_loaCard.initWidth * 0.8f, _ui.m_comImgCard.m_ComCardImgRes.m_loaCard.initHeight * 0.8f);
  157. }
  158. _ui.m_comImgCard.target.scrollPane.SetPercX(0.5f, false);
  159. _ui.m_comImgCard.m_ComCardImgRes.target.size = comCardImgResInitSize;
  160. //SetSize(_ui.m_comImgCard.m_ComCardImgRes.m_loaCard.initWidth * _cardScale, _ui.m_comImgCard.m_ComCardImgRes.m_loaCard.initHeight * _cardScale);
  161. }
  162. }
  163. private void RenderListPropertyItem(int index, GObject obj)
  164. {
  165. UI_ListPropertyItem listItem = UI_ListPropertyItem.Proxy(obj);
  166. listItem.m_txtProperty.text = _cardData.scores[index + 1].ToString();
  167. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (index + 1));
  168. UI_ListPropertyItem.ProxyEnd();
  169. }
  170. /***********************************************************升级***************************************************/
  171. private void UpdateUpLvView(bool isPreview = false, int lv = 0, int exp = 0)
  172. {
  173. _showLv = isPreview == true ? lv : _cardData.lv;
  174. _showExp = isPreview == true ? exp : _cardData.exp;
  175. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfg(_showLv, _cardData.itemCfg.rarity);
  176. _comFosterBottom.m_barLv.max = cardLvCfg.needExp;
  177. _comFosterBottom.m_barLv.value = _showExp;
  178. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  179. _comFosterBottom.m_txtMaxLv.text = maxLv.ToString();
  180. _comFosterBottom.m_txtCurLv.text = StringUtil.GetColorText(_showLv.ToString(), _showLv < maxLv ? "#D27869" : "#7D6956");
  181. _comFosterBottom.m_txtMaxExp.text = cardLvCfg.needExp.ToString();
  182. _comFosterBottom.m_txtCurExp.text = _showExp.ToString();
  183. _comFosterBottom.m_btnUpLv.grayed = _comFosterBottom.m_ComLvConsumeGold.m_txtCount.text == "0" ? true : false;
  184. _comFosterBottom.m_ctrlFullLv.selectedIndex = CardDataManager.isFullLv(_cardData.id, _cardData.lv, false) ? 1 : 0;
  185. if (isPreview == true)
  186. {
  187. return;
  188. }
  189. _comFosterBottom.m_listLvConsume.numItems = upgradeCardItemsArr.Length;
  190. }
  191. private void RenderListLvConsumeItem(int index, GObject obj)
  192. {
  193. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  194. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfg(_cardData.lv, _cardData.itemCfg.rarity);
  195. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[index]);
  196. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  197. listItem.m_txtNum.text = ItemDataManager.GetItemNum(itemCfg.id).ToString();
  198. listItem.m_txtUseCount.text = "0";
  199. listItem.target.data = index;
  200. if (listItem.m_btnMinus.data == null)
  201. {
  202. listItem.m_btnMinus.onTouchBegin.Add(() => OnClickItemConsumsBegin(obj, 0));
  203. listItem.m_btnMinus.onTouchEnd.Add(() => OnClickItemLvConsumsEnd());
  204. }
  205. if (listItem.m_loaItem.data == null)
  206. {
  207. listItem.m_loaItem.onTouchBegin.Add(() => OnClickItemConsumsBegin(obj, 1));
  208. listItem.m_loaItem.onTouchEnd.Add(() => OnClickItemLvConsumsEnd());
  209. }
  210. listItem.m_btnMinus.data = index;
  211. listItem.m_loaItem.data = index;
  212. UI_ComConsume.ProxyEnd();
  213. }
  214. private void OnClickItemConsumsBegin(GObject obj, int type)
  215. {
  216. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  217. int index = (int)listItem.target.data;
  218. int itemId = upgradeCardItemsArr[index];
  219. _consumeSelectItem = obj;
  220. _consumeSelectIndex = type;
  221. if (type == 1)
  222. {
  223. if (ItemDataManager.GetItemNum(itemId) == 0)
  224. {
  225. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData } });
  226. }
  227. }
  228. //_timer.Start();
  229. Timers.inst.Add(0.3f, 0, OnTimedEvent);
  230. }
  231. private void OnTimedEvent(object param)
  232. {
  233. _selectTimeCount += _delay;
  234. if (_selectTimeCount >= 900)//大于900毫秒才算长按
  235. {
  236. if (_consumeSelectIndex == 0)
  237. {
  238. UI_ComConsume listItem = UI_ComConsume.Proxy(_consumeSelectItem);
  239. if (!CommonUtil.Instance.CheckPointIsOnComponent(listItem.m_btnMinus, CommonUtil.Instance.GetMouseV2Point()))
  240. {
  241. Timers.inst.Remove(OnTimedEvent);
  242. return;
  243. }
  244. this.OnClickBtnMinus(_consumeSelectItem);
  245. }
  246. else
  247. {
  248. if (!CommonUtil.Instance.CheckPointIsOnComponent(_consumeSelectItem, CommonUtil.Instance.GetMouseV2Point()))
  249. {
  250. Timers.inst.Remove(OnTimedEvent);
  251. return;
  252. }
  253. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  254. }
  255. }
  256. }
  257. private void OnClickItemLvConsumsEnd()
  258. {
  259. //_timer.Stop();
  260. Timers.inst.Remove(OnTimedEvent);
  261. _selectTimeCount = 0;
  262. if (_consumeSelectIndex == 0)
  263. {
  264. this.OnClickBtnMinus(_consumeSelectItem);
  265. }
  266. else
  267. {
  268. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  269. }
  270. }
  271. //返回值为此材料是否可继续消耗此材料继续升级
  272. private bool OnClickBtnPlusLvConsume(GObject obj, bool showTips = true)
  273. {
  274. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  275. // ItemCfg itemCfg = (listItem.target.data as ItemCfg);
  276. int index = (int)listItem.target.data;
  277. int itemId = upgradeCardItemsArr[index];
  278. if (itemsCount[index] == ItemDataManager.GetItemNum(itemId))
  279. {
  280. Timers.inst.Remove(OnTimedEvent);
  281. return false;
  282. }
  283. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  284. int needExp = CardLvlCfgArray.Instance.GetCfg(_showLv, _cardData.itemCfg.rarity).needExp;
  285. if (_showLv == maxLv && _comFosterBottom.m_barLv.value >= needExp)
  286. {
  287. Timers.inst.Remove(OnTimedEvent);
  288. if (showTips == true)
  289. {
  290. PromptController.Instance.ShowFloatTextPrompt("已达到最大等级");
  291. }
  292. return false;
  293. }
  294. itemsCount[index] = itemsCount[index] + 1;
  295. listItem.m_txtUseCount.text = itemsCount[index].ToString();
  296. this.UpdatePreView();
  297. return true;
  298. }
  299. private void OnClickBtnMinus(GObject obj)
  300. {
  301. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  302. int index = (int)listItem.target.data;
  303. // int itemId = upgradeCardItemsArr[index];
  304. // string count = listItem.m_txtUseCount.text;
  305. if (itemsCount[index] == 0)
  306. {
  307. Timers.inst.Remove(OnTimedEvent);
  308. return;
  309. }
  310. itemsCount[index] = itemsCount[index] - 1;
  311. listItem.m_txtUseCount.text = itemsCount[index].ToString();
  312. this.UpdatePreView();
  313. }
  314. private void UpdatePreView()
  315. {
  316. int count = 0;//消耗金币数量
  317. int hasExp = 0;//消耗材料提升的总经验
  318. for (int i = 0; i < itemsCount.Count; i++)
  319. {
  320. // UI_ComConsume listItem = UI_ComConsume.Proxy(_comFosterBottom.m_listLvConsume.GetChildAt(i));
  321. // if (int.Parse(listItem.m_txtUseCount.text) == 0) { continue; }
  322. if (itemsCount[i] == 0) continue;
  323. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[i]);
  324. count += itemCfg.cardUpLvGoldArr[1] * itemsCount[i];
  325. hasExp += itemCfg.cardUpLvExp * itemsCount[i];
  326. }
  327. _comFosterBottom.m_ComLvConsumeGold.m_txtCount.text = count.ToString();
  328. int previewLv = 0;
  329. int previewExp = 0;
  330. CardDataManager.GetPreViewLvAndExp(_cardData.itemCfg.rarity, _cardData.lv, _cardData.exp, hasExp, out previewLv, out previewExp);
  331. this.UpdateUpLvView(true, previewLv, previewExp);
  332. }
  333. private void OnClcikBtnAll()
  334. {
  335. for (int i = 0; i < itemsCount.Count; i++)
  336. {
  337. int itemNum = ItemDataManager.GetItemNum(upgradeCardItemsArr[i]);
  338. for (int j = 0; j < itemNum; j++)
  339. {
  340. if (this.OnClickBtnPlusLvConsume(_comFosterBottom.m_listLvConsume.GetChildAt(i), false) == false)
  341. {
  342. break;
  343. }
  344. }
  345. }
  346. }
  347. private void OnClickBtnUpLv()
  348. {
  349. int itemMoneyId = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[0]).cardUpLvGoldArr[0];
  350. int itemMoneyNum = int.Parse(_comFosterBottom.m_ComLvConsumeGold.m_txtCount.text);
  351. if (itemMoneyNum > ItemDataManager.GetItemNum(itemMoneyId))
  352. {
  353. ItemUtil.AddGold(itemMoneyNum - ItemDataManager.GetItemNum(itemMoneyId), UpLv);
  354. }
  355. else
  356. {
  357. this.UpLv();
  358. }
  359. }
  360. private async void UpLv()
  361. {
  362. // itemsCount.Clear();
  363. int allConsume = 0;
  364. for (int i = 0; i < itemsCount.Count; i++)
  365. {
  366. allConsume += itemsCount[i];
  367. }
  368. if (allConsume == 0)
  369. {
  370. PromptController.Instance.ShowFloatTextPrompt("未选中任何材料");
  371. return;
  372. }
  373. if (CardDataManager.isFullLv(_cardData.id, _cardData.lv) == false)
  374. {
  375. int lv = _cardData.lv;
  376. bool result = await CardSProxy.UpgradeCardLvl(_cardData.id, itemsCount);
  377. if (result)
  378. {
  379. if (_showLv - lv >= 1)
  380. {
  381. // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  382. ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _cardData.scores, "lv", lv, _showLv }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
  383. }
  384. this.UpdateCommon();
  385. this.UpdateUpLvView();
  386. this.ClearItemsCountList();
  387. }
  388. }
  389. }
  390. /***********************************************************升星***************************************************/
  391. private void UpdateUpStarView()
  392. {
  393. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
  394. _comFosterBottom.m_comStar.m_c1.selectedIndex = _cardData.star;
  395. _comFosterBottom.m_comStar.m_c2.selectedIndex = 5;
  396. if (CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
  397. {
  398. _comFosterBottom.m_ctrlFullStar.selectedIndex = 1;
  399. _comFosterBottom.m_listShowCard.data = _cardData.resources;
  400. _comFosterBottom.m_listShowCard.numItems = _cardData.resources.Count;
  401. return;
  402. }
  403. else
  404. {
  405. _comFosterBottom.m_ctrlFullStar.selectedIndex = 0;
  406. _comFosterBottom.m_btnUpStar.data = 0;//data 0:可以升级,1:材料不足
  407. int costHas = ItemDataManager.GetItemNum(cardStarCfg.costID);
  408. int costNeed = cardStarCfg.costNum;
  409. _comFosterBottom.m_comStarCousumeGold.m_txtCount.text = string.Format("{0}/{1}", costNeed, costHas);
  410. _comFosterBottom.m_listStarConsume.data = cardStarCfg;
  411. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  412. _comFosterBottom.m_comTips.visible = _cardData.lv < cardStarCfg.needLv ? true : false;
  413. UI_ComTips comTips = UI_ComTips.Proxy(_comFosterBottom.m_comTips);
  414. comTips.m_txtTips.text = _comFosterBottom.m_comTips.visible == true ? string.Format("需等级达到{0}级", cardStarCfg.needLv) : "";
  415. _comFosterBottom.m_btnUpStar.grayed = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString()) == 1 ? true : false;
  416. }
  417. }
  418. private void RenderListStarConsumeItem(int index, GObject obj)
  419. {
  420. UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
  421. CardStarCfg cardStarCfg = listItem.target.parent.data as CardStarCfg;
  422. listItem.target.data = cardStarCfg.materiarsArr[index][0];
  423. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardStarCfg.materiarsArr[index][0]);
  424. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  425. int needCount = cardStarCfg.materiarsArr[index][1];
  426. int hasCount = ItemDataManager.GetItemNum(cardStarCfg.materiarsArr[index][0]);
  427. listItem.m_txtNeedCount.text = StringUtil.GetColorText(needCount.ToString(), hasCount < needCount ? "#D27869" : "#FDF3D7"); ;
  428. listItem.m_txtHasCount.text = hasCount.ToString();
  429. listItem.m_btnPlus.visible = false;
  430. if (listItem.m_btnPlus.data == null)
  431. {
  432. listItem.m_btnPlus.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  433. }
  434. listItem.m_btnPlus.data = cardStarCfg.materiarsArr[index][0];
  435. if (hasCount < needCount)
  436. {
  437. //材料不足显示加号
  438. _comFosterBottom.m_btnUpStar.data = 1;
  439. listItem.m_btnPlus.visible = true;
  440. }
  441. }
  442. private void RenderListShowCardItem(int index, GObject obj)
  443. {
  444. GButton listItem = obj as GButton;
  445. GLoader loaStarCard = UI_ComStarCard.Proxy(listItem.GetChild("ComStarCard")).m_loaStarCard;
  446. // string res = (listItem.parent.data as List<string>)[index];
  447. if (index == _cardData.resIndex)
  448. {
  449. _comFosterBottom.m_listShowCard.selectedIndex = index;
  450. }
  451. loaStarCard.url = ResPathUtil.GetCardSmallPath(_cardData.resources[index]);
  452. listItem.data = index;
  453. }
  454. private async void OnClickShowCardListItem(EventContext context)
  455. {
  456. int resIndex = (int)(context.data as GObject).data;
  457. if (resIndex != _cardData.resIndex)
  458. {
  459. bool result = await CardSProxy.ChangeCardRes(_cardData.id, resIndex);
  460. if (result)
  461. {
  462. this.UpdateCommon();
  463. this.UpdateCardRes();
  464. }
  465. }
  466. }
  467. private void OnClickBtnPlusStarConsum(int index)
  468. {
  469. int itemId = int.Parse(UI_ComStarConsume.Proxy(_comFosterBottom.m_listStarConsume.GetChildAt(index)).target.data.ToString());
  470. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData } });
  471. }
  472. private void OnClickBtnUpStar()
  473. {
  474. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
  475. if (_cardData.lv < cardStarCfg.needLv)
  476. {
  477. PromptController.Instance.ShowFloatTextPrompt("等级不足");
  478. return;
  479. }
  480. if (CardDataManager.isFullStar(_cardData.id, _cardData.star) == true)
  481. {
  482. return;
  483. }
  484. int state = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString());
  485. if (state == 1)
  486. {
  487. PromptController.Instance.ShowFloatTextPrompt("材料不足");
  488. return;
  489. }
  490. int costHas = ItemDataManager.GetItemNum(cardStarCfg.costID);
  491. int costNeed = cardStarCfg.costNum;
  492. if (costHas < costNeed)
  493. {
  494. ItemUtil.AddGold(costNeed - costHas, UpStar);
  495. }
  496. else
  497. {
  498. this.UpStar();
  499. }
  500. }
  501. private async void UpStar()
  502. {
  503. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
  504. bool result = await CardSProxy.UpgradeCardStar(_cardData.id);
  505. if (result)
  506. {
  507. this.UpdateCommon();
  508. this.UpdateUpStarView();
  509. // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  510. ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _cardData.scores, "star", _cardData.star - 1, _cardData.star }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
  511. }
  512. }
  513. /***********************************************************升技能***************************************************/
  514. private void UpdateUpSkillView()
  515. {
  516. _comFosterBottom.m_listSkill.numItems = PassivitySkillCfgArray.Instance.GetCfgs(_cardData.id).Count;
  517. }
  518. private void RenderListSkilItem(int index, GObject obj)
  519. {
  520. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  521. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfgs(_cardData.id)[index];
  522. int skillLv = SkillDataManager.Instance.GetSkillLv(_cardData.id, skillCfg.skillId);
  523. item.m_comSkill.m_loaSkill.url = ResPathUtil.GetCardSmallPath(skillCfg.res);
  524. item.m_txtName.text = skillCfg.name;
  525. item.m_txtLv.text = string.Format("{0}级", skillLv);
  526. item.m_btnUp.visible = PassivitySkillLvlCfgArray.Instance.GetCfg(skillLv + 1, skillCfg.skillId) != null;//? skillLv == skillScoreCfgs.Count ? false : true;
  527. if (item.m_btnUp.data == null)
  528. {
  529. item.m_btnUp.onClick.Add(() =>
  530. {
  531. ViewManager.Show<CardSkillView>(new object[] { _cardData.id, skillCfg.skillId });
  532. });
  533. }
  534. }
  535. private void UpSkill()
  536. {
  537. }
  538. private void OnClickLoaCard()
  539. {
  540. float scale = _ui.target.height / comCardImgResInitSize.y;
  541. if (!showCard)
  542. {
  543. _ui.m_loaListener1.visible = false;
  544. // _ui.m_comImgCard.target.scrollPane.SetPercX(0.5f, true);
  545. GTween.To(_ui.m_comImgCard.m_ComCardImgRes.target.size, comCardImgResInitSize * scale, 0.5f).SetTarget(_ui.m_comImgCard.m_ComCardImgRes).OnUpdate((GTweener t) =>
  546. {
  547. _ui.m_comImgCard.m_ComCardImgRes.target.size = t.value.vec2;
  548. });
  549. _ui.m_t0.Play();
  550. showCard = true;
  551. }
  552. else
  553. {
  554. _ui.m_loaListener1.visible = true;
  555. _ui.m_comImgCard.target.scrollPane.SetPercX(0.5f, true);
  556. GTween.To(_ui.m_comImgCard.m_ComCardImgRes.target.size, comCardImgResInitSize, 0.25f).SetTarget(_ui.m_comImgCard).OnUpdate((GTweener t) =>
  557. {
  558. _ui.m_comImgCard.m_ComCardImgRes.target.size = t.value.vec2;
  559. });
  560. _ui.m_t1.Play();
  561. showCard = false;
  562. }
  563. // _ui.m_t0.Play(() =>
  564. // {
  565. // ViewManager.Show(ViewName.CARD_SHOW_VIEW, _cardData, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
  566. // });
  567. }
  568. private void OnClickComCard()
  569. {
  570. if (showCard)
  571. {
  572. _ui.m_loaListener.visible = true;
  573. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  574. float scale = _ui.m_comCard.target.scaleX;
  575. _ui.m_t1.SetValue("scale", scale, scale);
  576. _ui.m_t1.SetValue("normal", _cardScale, _cardScale);
  577. _ui.m_t1.Play();
  578. showCard = false;
  579. }
  580. else
  581. {
  582. _ui.m_loaListener.visible = false;
  583. float scale = _ui.target.height / 1920;
  584. _ui.m_comCard.target.scrollPane.viewWidth = 1080 / scale;
  585. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  586. _ui.m_t0.SetValue("scale", scale, scale);
  587. _ui.m_t0.SetValue("normal", _cardScale, _cardScale);
  588. _ui.m_t0.Play();
  589. showCard = true;
  590. }
  591. }
  592. private void OnClickBtnStroy()
  593. {
  594. ViewManager.Show(ViewName.CARD_STORY_VIEW, _cardData);
  595. }
  596. private void OnChangeCtrlTab()
  597. {
  598. this.UpdateCommon();
  599. if (_comFosterBottom.m_ctrlTab.selectedIndex == 0)
  600. {
  601. this.ClearItemsCountList();
  602. this.UpdateUpLvView();
  603. }
  604. else if (_comFosterBottom.m_ctrlTab.selectedIndex == 1)
  605. {
  606. this.UpdateUpStarView();
  607. }
  608. else
  609. {
  610. this.UpdateUpSkillView();
  611. }
  612. this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  613. }
  614. private void OnItemChangeListener()
  615. {
  616. if (!CardDataManager.isFullLv(_cardData.id, _cardData.lv, false))
  617. {
  618. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfg(_showLv, _cardData.itemCfg.rarity);
  619. _comFosterBottom.m_listLvConsume.numItems = upgradeCardItemsArr.Length;
  620. }
  621. if (!CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
  622. {
  623. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
  624. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  625. }
  626. }
  627. private void OnClickBtnBack()
  628. {
  629. ViewManager.GoBackFrom(ViewName.CARD_FOSTER_VIEW);
  630. this._selectTab = 0;
  631. }
  632. protected override void OnHide()
  633. {
  634. base.OnHide();
  635. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateUpStarView);
  636. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChangeListener);
  637. Timers.inst.Remove(OnTimedEvent);
  638. //_timer.Stop();
  639. _comFosterBottom.m_listLvConsume.numItems = 0;
  640. }
  641. protected override void UpdateToCheckGuide(object param)
  642. {
  643. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  644. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnStar, ConstGuideId.UP_CARD_STAR, 4, "选择升星");
  645. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnUpStar, ConstGuideId.UP_CARD_STAR, 5, "升满5星后,可解锁词牌的隐藏卡面哦");
  646. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 5);
  647. }
  648. }
  649. }