ItemApproachScanner.cs 24 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. namespace GFGEditor
  6. {
  7. /// <summary>
  8. /// 物品扫描器:
  9. /// 1.扫描获取途径,并填入物品表的获取途径字段
  10. /// 2.扫描套装部件个数
  11. /// </summary>
  12. public class ItemApproachScanner
  13. {
  14. private delegate string GetApproachCall(int itemId);
  15. public static void startScan()
  16. {
  17. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  18. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetLeaguePrayApproach, GetLeagueAnswerApproach, CheckStoreApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach, GetZhaiXingApproach, GetStoryLevelApproach };
  19. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  20. Dictionary<ItemCfg, List<int>> syntheticSuitDic = new Dictionary<ItemCfg, List<int>>();
  21. int suitPartTotalCount = 0;
  22. foreach (ItemCfg cfg in dataArray)
  23. {
  24. HandleItemAndSuitTable(cfg, suitDic);
  25. HandleItemApproch(cfg, actions);
  26. HandleItemSyntheticSuit(cfg, syntheticSuitDic);
  27. }
  28. var globalCfg = GlobalCfgArray.globalCfg;
  29. SQLiteHelper.Instance.OpenConnection();
  30. try
  31. {
  32. //物品
  33. foreach (ItemCfg cfg in dataArray)
  34. {
  35. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach), nameof(cfg.isHide) };
  36. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach, "" + cfg.isHide };
  37. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  38. }
  39. //套装
  40. foreach (var a in suitDic)
  41. {
  42. if (a.Key.isHide <= 0)
  43. {
  44. suitPartTotalCount += a.Value.Count;
  45. }
  46. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  47. var values = new string[] { string.Join(";", a.Value) };
  48. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  49. }
  50. globalCfg.suitPartTotalCount = suitPartTotalCount;
  51. UpdateGlobalCfg(globalCfg);
  52. //材料对应的套装id
  53. foreach (var a in syntheticSuitDic)
  54. {
  55. var names = new string[] { nameof(a.Key.syntheticSuitArr).Replace("Arr", "") };
  56. var values = new string[] { string.Join(";", a.Value) };
  57. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  58. }
  59. }
  60. catch (Exception e)
  61. {
  62. ET.Log.Error(e.ToString());
  63. }
  64. finally
  65. {
  66. SQLiteHelper.Instance.CloseConnection();
  67. }
  68. }
  69. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  70. {
  71. var names = new string[] { nameof(globalCfg.suitPartTotalCount) };
  72. var values = new string[] { globalCfg.suitPartTotalCount.ToString() };
  73. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  74. }
  75. private static void HandleItemSyntheticSuit(ItemCfg itemCfg, Dictionary<ItemCfg, List<int>> syntheticSuitDic)
  76. {
  77. if (itemCfg.syntheticMateriarsArr.Length <= 0)
  78. {
  79. return;
  80. }
  81. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  82. {
  83. ItemCfg materialItemCfg;
  84. foreach (int[] materiars in itemCfg.syntheticMateriarsArr)
  85. {
  86. int materialId = materiars[0];
  87. materialItemCfg = ItemCfgArray.Instance.GetCfg(materialId);
  88. if (materialItemCfg != null)
  89. {
  90. syntheticSuitDic.TryGetValue(materialItemCfg, out var syntheticSuitList);
  91. if (syntheticSuitList == null)
  92. {
  93. syntheticSuitList = new List<int>();
  94. syntheticSuitDic[materialItemCfg] = syntheticSuitList;
  95. }
  96. syntheticSuitList.Add(itemCfg.id);
  97. }
  98. }
  99. }
  100. }
  101. private static void HandleItemAndSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  102. {
  103. if (itemCfg.suitId <= 0)
  104. {
  105. return;
  106. }
  107. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  108. if (suitCfg == null)
  109. {
  110. return;
  111. }
  112. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  113. {
  114. suitDic.TryGetValue(suitCfg, out var partsList);
  115. if (partsList == null)
  116. {
  117. partsList = new List<int>();
  118. suitDic[suitCfg] = partsList;
  119. }
  120. partsList.Add(itemCfg.id);
  121. }
  122. itemCfg.isHide = suitCfg.isHide;
  123. }
  124. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  125. {
  126. if (cfg.id == 3000001 || cfg.id == 3000002 || cfg.id == 3000003)
  127. {
  128. ET.Log.Debug("");
  129. }
  130. List<string> approachs = new List<string>();
  131. foreach (GetApproachCall action in actions)
  132. {
  133. string tempApproach = action(cfg.id);
  134. if (tempApproach != null)
  135. {
  136. approachs.Add(tempApproach);
  137. }
  138. }
  139. if (approachs.Count > 0)
  140. {
  141. string approach = string.Join(";", approachs);
  142. cfg.approach = approach;
  143. if (approachs.Count > 5)
  144. {
  145. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  146. }
  147. }
  148. else
  149. {
  150. if (cfg.id < 1000000 || cfg.id >= 2000000)
  151. {
  152. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  153. {
  154. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  155. }
  156. }
  157. }
  158. }
  159. /// <summary>
  160. /// 尝试获取服装店产出途径
  161. /// </summary>
  162. /// <param name="itemId"></param>
  163. /// <returns></returns>
  164. private static string GetClothingShopApproach(int itemId)
  165. {
  166. List<ShopCfg> dataArray = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.FU_ZHUANG_DIAN, ConstStoreSubId.FU_ZHUANG_DIAN);
  167. foreach (ShopCfg cfg in dataArray)
  168. {
  169. if (cfg.itemId == itemId)
  170. {
  171. return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID; ;
  172. }
  173. }
  174. List<ShopCfg> shopCfgGallerys = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_GALLERY);
  175. foreach (ShopCfg cfg in shopCfgGallerys)
  176. {
  177. if (cfg.itemId == itemId)
  178. {
  179. return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
  180. }
  181. }
  182. return null;
  183. }
  184. /// <summary>
  185. /// 尝试获取服装分解产出途径
  186. /// </summary>
  187. /// <param name="itemId"></param>
  188. /// <returns></returns>
  189. private static string GetClothingDecomposeApproach(int itemId)
  190. {
  191. DecomposeCfgArray manager = DecomposeCfgArray.Instance;
  192. DecomposeCfg[] dataArray = manager.dataArray;
  193. foreach (DecomposeCfg cfg in dataArray)
  194. {
  195. for (int i = 0; i < cfg.itemsArr.Length; i++)
  196. {
  197. if (cfg.itemsArr[i][0] == itemId)
  198. {
  199. return "FU_ZHUANG_DECOMPOSE";
  200. }
  201. }
  202. }
  203. return null;
  204. }
  205. /// <summary>
  206. /// 尝试获取摘星(抽奖)产出途径
  207. /// </summary>
  208. /// <param name="itemId"></param>
  209. /// <returns></returns>
  210. private static string GetZhaiXingApproach(int itemId)
  211. {
  212. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  213. LuckyBoxCfg[] dataArray = manager.dataArray;
  214. if (itemId == 10090)
  215. {
  216. Debug.Log("");
  217. }
  218. foreach (LuckyBoxCfg cfg in dataArray)
  219. {
  220. for (int i = 0; i < cfg.bonusArr.Length; i++)
  221. {
  222. if (itemId == cfg.bonusArr[i][0])
  223. {
  224. return "ZHAI_XING";
  225. }
  226. }
  227. int dropId = cfg.dropId;
  228. if (itemId == 10014)
  229. {
  230. if (dropId == 11000008)
  231. {
  232. ET.Log.Debug("");
  233. }
  234. ET.Log.Debug("");
  235. }
  236. int[] _dropIds = { dropId };
  237. bool approach = CheckItemInDropOut(itemId, _dropIds);
  238. if (approach)
  239. {
  240. return "ZHAI_XING";
  241. }
  242. // }
  243. }
  244. return null;
  245. }
  246. /// <summary>
  247. /// 尝试获取剧情关卡产出途径
  248. /// </summary>
  249. /// <param name="itemId"></param>
  250. /// <returns></returns>
  251. private static string GetStoryLevelApproach(int itemId)
  252. {
  253. List<string> approachs = new List<string>();
  254. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  255. StoryLevelCfg[] dataArray = manager.dataArray;
  256. foreach (StoryLevelCfg cfg in dataArray)
  257. {
  258. if (itemId == 3000041)
  259. {
  260. ET.Log.Debug("");
  261. }
  262. if (itemId == 3002001)
  263. {
  264. }
  265. bool result = CheckItemInBonus(itemId, cfg);
  266. if (result)
  267. {
  268. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  269. approachs.Add(approach);
  270. }
  271. }
  272. if (approachs.Count > 0)
  273. {
  274. return string.Join(";", approachs);
  275. }
  276. return null;
  277. }
  278. /// <summary>
  279. /// 尝试获取服装合成产出途径
  280. /// </summary>
  281. /// <param name="itemId"></param>
  282. /// <returns></returns>
  283. private static string GetClothingSyntheticApproach(int itemId)
  284. {
  285. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  286. if (itemCfg == null)
  287. {
  288. return null;
  289. }
  290. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  291. {
  292. return null;
  293. }
  294. if (itemCfg.suitId <= 0)
  295. {
  296. return null;
  297. }
  298. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  299. if (suitCfg == null)
  300. {
  301. return null;
  302. }
  303. if (suitCfg.syntheticType <= 0)
  304. {
  305. return null;
  306. }
  307. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  308. }
  309. private static string GetSuitGuideApproach(int itemId)
  310. {
  311. SuitCfgArray manager = SuitCfgArray.Instance;
  312. SuitCfg[] dataArray = manager.dataArray;
  313. foreach (SuitCfg cfg in dataArray)
  314. {
  315. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  316. if (result)
  317. {
  318. return "TAO_ZHUANG_TU_JIAN";
  319. }
  320. }
  321. return null;
  322. }
  323. private static string GetSuitSyntheticApproach(int itemId)
  324. {
  325. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  326. if (itemCfg == null)
  327. {
  328. return null;
  329. }
  330. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  331. {
  332. return null;
  333. }
  334. if (itemCfg.suitId <= 0)
  335. {
  336. return null;
  337. }
  338. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  339. if (suitCfg == null)
  340. {
  341. return null;
  342. }
  343. if (suitCfg.syntheticType <= 0)
  344. {
  345. return null;
  346. }
  347. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  348. if (result)
  349. {
  350. return "TAO_ZHUANG_HE_CHENG";
  351. }
  352. return null;
  353. }
  354. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  355. {
  356. if (cfg.fightID.Length > 0)
  357. {
  358. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  359. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  360. List<int[]> a = new List<int[]>();
  361. // a.AddRange(cfg.bonusOnceArr);
  362. a.AddRange(storyFightCfg.bonusBaseArr);
  363. int[][] bonus = a.ToArray();
  364. bool result = CheckItemInBonus(itemId, bonus);
  365. if (storyFightCfg.id == "501")
  366. {
  367. ET.Log.Debug("");
  368. }
  369. if (result)
  370. {
  371. return true;
  372. }
  373. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  374. return result;
  375. }
  376. return false;
  377. }
  378. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  379. {
  380. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  381. foreach (ItemData itemData in aList)
  382. {
  383. if (itemId == itemData.id)
  384. {
  385. return true;
  386. }
  387. }
  388. return false;
  389. }
  390. /// <summary>
  391. /// 检测掉落表是否产出该物品
  392. /// </summary>
  393. /// <param name="itemId"></param>
  394. /// <param name="dropIds"></param>
  395. /// <returns></returns>
  396. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  397. {
  398. List<ItemData> result = new List<ItemData>();
  399. foreach (int dropId in dropIds)
  400. {
  401. DropOutCfgArray manager = DropOutCfgArray.Instance;
  402. List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
  403. foreach (DropOutCfg dropOutCfg in aList)
  404. {
  405. if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
  406. {
  407. int[] _dropIds = { dropOutCfg.item };
  408. if (CheckItemInDropOut(itemId, _dropIds))
  409. {
  410. return true;
  411. }
  412. }
  413. else
  414. {
  415. if (itemId == dropOutCfg.item)
  416. {
  417. return true;
  418. }
  419. }
  420. }
  421. }
  422. return false;
  423. }
  424. /// <summary>
  425. /// 检测商城-灵犀卡是否产出该物品
  426. /// </summary>
  427. /// <param name="itemId"></param>
  428. /// <returns></returns>
  429. private static string CheckStoreApproach(int itemId)
  430. {
  431. List<string> approachs = new List<string>();
  432. List<ShopCfg> goldShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  433. for (int i = 0; i < goldShopCfgs.Count; i++)
  434. {
  435. if (CheckIsHasItem(itemId, goldShopCfgs[i].itemId))
  436. {
  437. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  438. break;
  439. }
  440. }
  441. List<ShopCfg> blackShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  442. for (int i = 0; i < blackShopCfgs.Count; i++)
  443. {
  444. if (CheckIsHasItem(itemId, blackShopCfgs[i].itemId))
  445. {
  446. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  447. break;
  448. }
  449. }
  450. List<ShopCfg> itemShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  451. for (int i = 0; i < itemShopCfgs.Count; i++)
  452. {
  453. if (CheckIsHasItem(itemId, itemShopCfgs[i].itemId))
  454. {
  455. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  456. break;
  457. }
  458. }
  459. List<ShopCfg> greatestShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  460. for (int i = 0; i < greatestShopCfgs.Count; i++)
  461. {
  462. if (CheckIsHasItem(itemId, greatestShopCfgs[i].itemId))
  463. {
  464. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  465. break;
  466. }
  467. }
  468. List<ShopCfg> exchangetShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  469. for (int i = 0; i < exchangetShopCfgs.Count; i++)
  470. {
  471. if (CheckIsHasItem(itemId, exchangetShopCfgs[i].itemId))
  472. {
  473. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  474. break;
  475. }
  476. }
  477. if (approachs.Count > 0)
  478. {
  479. return string.Join(";", approachs);
  480. }
  481. return null;
  482. }
  483. private static bool CheckIsHasItem(int itemId, int checkId)
  484. {
  485. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(checkId);
  486. if (itemCfg.itemType == ConstItemType.USEABLE)
  487. {
  488. for (int i = 0; i < itemCfg.itemsArr.Length; i++)
  489. {
  490. if (itemCfg.itemsArr[i][0] == itemId) return true;
  491. }
  492. }
  493. else if (checkId == itemId)
  494. {
  495. return true;
  496. }
  497. return false;
  498. }
  499. /// <summary>
  500. /// 检测服装升级是否产出该物品
  501. /// </summary>
  502. /// <param name="itemId"></param>
  503. /// <returns></returns>
  504. private static string CheckClothingFosterApproach(int itemId)
  505. {
  506. //培养
  507. SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
  508. SuitFosterCfg[] dataArray = manager.dataArray;
  509. for (int i = 0; i < dataArray.Length; i++)
  510. {
  511. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  512. {
  513. if (dataArray[i].rewardsArr[j][0] == itemId)
  514. {
  515. return ConstFunctionId.SUIT_FOSTER;
  516. }
  517. }
  518. }
  519. //换新
  520. SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
  521. SuitFosterListCfg[] dataArray1 = manager1.dataArray;
  522. for (int i = 0; i < dataArray1.Length; i++)
  523. {
  524. for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
  525. {
  526. if (dataArray1[i].renewRewardsArr[j][0] == itemId)
  527. {
  528. return ConstFunctionId.SUIT_FOSTER;
  529. }
  530. }
  531. }
  532. return null;
  533. }
  534. /// <summary>
  535. /// 检测每日任务是否产出该物品
  536. /// </summary>
  537. /// <param name="itemId"></param>
  538. /// <returns></returns>
  539. private static string CheckDailyTaskApproach(int itemId)
  540. {
  541. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  542. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Daily);
  543. for (int i = 0; i < dataArray.Count; i++)
  544. {
  545. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  546. {
  547. if (dataArray[i].rewardsArr[j][0] == itemId)
  548. {
  549. return ConstFunctionId.DAILY_TASK;
  550. }
  551. }
  552. }
  553. return null;
  554. }
  555. /// <summary>
  556. /// 检测雅集福利是否产出该物品
  557. /// </summary>
  558. /// <param name="itemId"></param>
  559. /// <returns></returns>
  560. private static string GetLeaguePrayApproach(int itemId)
  561. {
  562. LeaguePrayCfg[] prayCfgs = LeaguePrayCfgArray.Instance.dataArray;
  563. for (int i = 0; i < prayCfgs.Length; i++)
  564. {
  565. for (int j = 0; j < prayCfgs[i].bonusArr.Length; j++)
  566. {
  567. if (prayCfgs[i].bonusArr[j][0] == itemId)
  568. {
  569. return ConstFunctionId.LEAGUE_PRAY;
  570. }
  571. }
  572. for (int j = 0; j < prayCfgs[i].bonusOnceArr.Length; j++)
  573. {
  574. if (prayCfgs[i].bonusOnceArr[j][0] == itemId)
  575. {
  576. return ConstFunctionId.LEAGUE_PRAY;
  577. }
  578. }
  579. }
  580. return null;
  581. }
  582. /// <summary>
  583. /// 检测雅集答题是否产出该物品
  584. /// </summary>
  585. /// <param name="itemId"></param>
  586. /// <returns></returns>
  587. private static string GetLeagueAnswerApproach(int itemId)
  588. {
  589. LeagueQuestionCfg[] questionCfgs = LeagueQuestionCfgArray.Instance.dataArray;
  590. for (int i = 0; i < questionCfgs.Length; i++)
  591. {
  592. for (int j = 0; j < questionCfgs[i].bonusArr.Length; j++)
  593. {
  594. if (questionCfgs[i].bonusArr[j][0] == itemId)
  595. {
  596. return ConstFunctionId.LEAGUE_ANSWER;
  597. }
  598. }
  599. }
  600. LeagueQuestionBonusCfg[] questionBonusCfgs = LeagueQuestionBonusCfgArray.Instance.dataArray;
  601. for (int i = 0; i < questionBonusCfgs.Length; i++)
  602. {
  603. for (int j = 0; j < questionBonusCfgs[i].bonusArr.Length; j++)
  604. {
  605. if (questionBonusCfgs[i].bonusArr[j][0] == itemId)
  606. {
  607. return ConstFunctionId.LEAGUE_ANSWER;
  608. }
  609. }
  610. }
  611. return null;
  612. }
  613. }
  614. }