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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using ET;
- using FairyGUI;
- using UI.ClothingDecompose;
- using UI.CommonGame;
- namespace GFGGame
- {
- public class ClothingDecomposeView : BaseWindow
- {
- private UI_ClothingDecomposeUI _ui;
- private ValueBarController _valueBarController;
- private List<int> _clothingDatas = new List<int>();
- private Dictionary<int, long> _decomposeData = new Dictionary<int, long>();
- private long _decomposeCount = 0;//要分解物品的数量
- private long _decoNormalCount = 0;//要分解普通物品的数量
- private int _curRarity = 0;
- public override void Dispose()
- {
- if (_valueBarController != null)
- {
- _valueBarController.Dispose();
- _valueBarController = null;
- }
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_ClothingDecomposeUI.PACKAGE_NAME;
- _ui = UI_ClothingDecomposeUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- isReturnView = true;
- this.clickBlankToClose = false;
- _valueBarController = new ValueBarController(_ui.m_valueBar);
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- _ui.m_loadBg.url = ResPathUtil.GetBgImgPath("quanping_moren_bg");
- _ui.m_listTab.onClickItem.Add((EventContext context) =>
- {
- int index = _ui.m_listTab.GetChildIndex(context.data as GObject);
- OnClickBtnRarity(index + 1);
- });
- _ui.m_btnSelect.onClick.Add(OnClickBtnSelect);
- _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
- _ui.m_btnRule.data = 300019;
- _ui.m_btnDecompose.onClick.Add(OnClickBtnDecompose);
- _ui.m_list.itemRenderer = ListItemRander;
- _ui.m_list.SetVirtual();
- _ui.m_listReward.itemRenderer = ListRewardItemRander;
- _ui.m_listReward.onClickItem.Add(OnClickListRewardItem);
- _ui.m_c1.onChanged.Add(OnClickDecomposeType);
- // DecomposeDataManager.Instance.InitSuitSyntheticMaterias();
- }
- private void OnClickDecomposeType()
- {
- _ui.m_listTab.selectedIndex = _curRarity - 1;
- OnClickBtnRarity(_curRarity);
- if (_ui.m_c1.selectedIndex == 0)
- _ui.m_btnRule.data = 300019;
- else
- _ui.m_btnRule.data = 300020;
- }
- protected override void OnShown()
- {
- base.OnShown();
- DecomposeDataManager.Instance.TidyDecomposeData();
- _ui.m_c1.selectedIndex = 0;
- _ui.m_listTab.selectedIndex = 0;
- _valueBarController.OnShown();
- // _valueBarController.Controller(6);
- OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
- //if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_DECOMPOSE).id)
- //{
- // _ui.m_listTab.selectedIndex = 0;
- // OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
- //}
- //Timers.inst.AddUpdate(CheckGuide);
- }
- protected override void OnHide()
- {
- base.OnHide();
- _valueBarController.OnHide();
- //Timers.inst.Remove(CheckGuide);
- }
- private void OnClickBtnRarity(int rarity)
- {
- _curRarity = rarity;
- _ui.m_clothesType.selectedIndex = _curRarity - 1;
- if (_ui.m_c1.selectedIndex == 0)
- _clothingDatas = DecomposeDataManager.Instance.GetDecomposeDataByRarity(rarity);
- else if (_ui.m_c1.selectedIndex == 1)
- _clothingDatas = DecomposeDataManager.Instance.GetDecomposeMaterialByRarity(rarity);
- _ui.m_list.visible = _clothingDatas != null && _clothingDatas.Count > 0;
- _ui.m_txtNone.visible = _clothingDatas == null || _clothingDatas.Count == 0;
- _ui.m_listReward.visible = _clothingDatas != null && _clothingDatas.Count > 0;
- _ui.m_TouchSelect.selectedIndex = 0;
- CancleAll();
- UpdateConsume();
- }
-
- private void ListItemRander(int index, GObject obj)
- {
- UI_ComItem item = UI_ComItem.Proxy(obj);
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_clothingDatas[index]);
- RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false);
- string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
- item.m_CountType.selectedIndex = 1;
- item.m_ButtonType.selectedIndex = 1;
- item.m_ShowName.selectedIndex = 1;
- item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
- item.m_txtName.text = itemCfg.name;
- long itemHasCount = DecomposeDataManager.Instance.CanDecomposeCount(_ui.m_c1.selectedIndex,itemCfg.id);
- long itemCount = _decomposeData.ContainsKey(_clothingDatas[index]) ? _decomposeData[_clothingDatas[index]] : 0;
- item.m_txtDecomHasCount.text ="/" + itemHasCount;
- item.m_QualityType.selectedIndex = itemCfg.rarity - 1;
- item.m_txtDecomCount.text = itemCount.ToString();
- if (itemCount > 0)
- item.m_TouchType.selectedIndex = 1;
- else
- item.m_TouchType.selectedIndex = 0;
- item.m_btnMinus.visible = itemCount > 0;
- if (item.m_btnMinus.data == null)
- {
- item.m_btnMinus.onClick.Add(OnClickBtnMinus);
- }
- item.m_btnMinus.data = index;
- if (item.m_loaBg.data == null)
- {
- item.m_loaBg.onClick.Add(OnListItemClick);
- }
- item.m_loaBg.data = index;
- item.target.data = itemCfg;
- UI_ComItem.ProxyEnd();
- }
- private void OnListItemClick(EventContext context)
- {
- int index = (int)((context.sender as GLoader).data);
- int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
- GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
- int itemId = (com.data as ItemCfg).id;
- if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
- if (_decomposeData[itemId] == DecomposeDataManager.Instance.CanDecomposeCount(_ui.m_c1.selectedIndex, itemId)) return;
- if ((_decomposeCount + _decoNormalCount) == DecomposeDataManager.MaxCount)
- {
- PromptController.Instance.ShowFloatTextPrompt("已达到单次可分解上限,请分批操作");
- return;
- }
- // if (!DecomposeDataManager.Instance.CheckIsItemForSuitSynthetic(itemId))
- // {
- // PromptController.Instance.ShowFloatTextPrompt("这是套装合成材料,先别分解了吧!");
- // return;
- // }
- UI_ComItem item = UI_ComItem.Proxy(com);
- item.m_btnMinus.visible = true;
- item.m_TouchType.selectedIndex = 1;
- _decomposeData[itemId] = _decomposeData[itemId] + 1;
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- if(itemCfg.suitId > 0)
- _decomposeCount += 1;
- else
- _decoNormalCount += 1;
- item.m_txtDecomCount.text = _decomposeData[itemId].ToString();
- UI_ComItem.ProxyEnd();
- UpdateConsume();
- }
- private void OnClickBtnMinus(EventContext context)
- {
- int index = (int)((context.sender as GButton).data);
- int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
- GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
- UI_ComItem item = UI_ComItem.Proxy(com);
- int itemId = (com.data as ItemCfg).id;
- _decomposeData[itemId] = _decomposeData[itemId] - 1;
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- if (itemCfg.suitId > 0)
- _decomposeCount -= 1;
- else
- _decoNormalCount -= 1;
- item.m_txtDecomCount.text = _decomposeData[itemId].ToString();
- if (_decomposeData[itemId] == 0)
- {
- _decomposeData.Remove(itemId);
- item.m_TouchType.selectedIndex = 0;
- item.m_btnMinus.visible = false;
- }
- UI_ComItem.ProxyEnd();
- UpdateConsume();
- }
- private void OnClickBtnSelect()
- {
- if (_ui.m_btnSelect.selected)
- {
- SelectAll();
- }
- else
- {
- CancleAll();
- }
- UpdateConsume();
- }
- private void SelectAll()
- {
- if (_clothingDatas == null)
- return;
- long lastCount = DecomposeDataManager.MaxCount - _decomposeCount - _decoNormalCount;
- for (int i = 0; i < _clothingDatas.Count; i++)
- {
- int itemId = _clothingDatas[i];
- // if (!DecomposeDataManager.Instance.CheckIsItemForSuitSynthetic(itemId))
- // {
- // continue;
- // }
- long itemHasCount = DecomposeDataManager.Instance.CanDecomposeCount(_ui.m_c1.selectedIndex,itemId);
- long itemLastCount = _decomposeData.ContainsKey(itemId) ? itemHasCount - _decomposeData[itemId] : itemHasCount;
- long count = Math.Min(lastCount, itemLastCount);
- lastCount -= count;
- if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
- _decomposeData[itemId] = _decomposeData[itemId] + count;
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- if (itemCfg.suitId > 0)
- _decomposeCount += count;
- else
- _decoNormalCount += count;
- if (lastCount == 0) break;
- }
- _ui.m_list.numItems = _clothingDatas.Count;
- }
- private void CancleAll()
- {
- _decomposeCount = 0;
- _decoNormalCount = 0;
- _decomposeData.Clear();
- if (_clothingDatas != null)
- _ui.m_list.numItems = _clothingDatas.Count;
- }
- private void UpdateConsume()
- {
- int consumeId;
- int arrLength = 0;
- int consumeCount;
- DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
- if (_ui.m_c1.selectedIndex == 0)
- {
- DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
- consumeId = decomposeCfg.consumeId;
- if(_decomposeCount > 0)
- arrLength = decomposeCfg.itemsArr.Length;
- else if(_decoNormalCount > 0)
- arrLength = decomposeCfg.items2Arr.Length;
- consumeCount = decomposeCfg.consumeCount;
- }
- else
- {
- DecomposeSkillCfg decomposeSkillCfg = DecomposeSkillCfgArray.Instance.GetCfg(_curRarity);
- consumeId = decomposeSkillCfg.consumeId;
- arrLength = decomposeSkillCfg.itemsArr.Length;
- consumeCount = decomposeSkillCfg.consumeCount;
- }
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(consumeId);
- _ui.m_listReward.numItems = (_decomposeCount + _decoNormalCount) > 0 ? arrLength : 0;
- _ui.m_txtShow.text = string.Format("* 分解{0}件{1}可获得 *", StringUtil.GetColorText((_decomposeCount + _decoNormalCount).ToString(), "#DA826E"), ConstDressRarity.DressRarityList()[_curRarity]);
- ET.Log.Debug("分解消耗: " + consumeId + " 找不到物品配置");
- if (itemCfg == null)
- {
- _ui.m_txtConsume.visible = false;
- return;
- }
- _ui.m_txtConsume.visible = true;
- _ui.m_txtConsume.text = string.Format("消耗{0}X{1}", itemCfg.name, (_decomposeCount * consumeCount));
- }
- private void ListRewardItemRander(int index, GObject obj)
- {
- UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
- int itemId = 0;
- long itemNum = 0;
- if (_ui.m_c1.selectedIndex == 0)
- {
- DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
- if (_decomposeCount > 0) {
- itemId = decomposeCfg.itemsArr[index][0];
- }
- itemNum = decomposeCfg.itemsArr[index][1] * _decomposeCount;
- if (_decoNormalCount > 0) {
- if (itemId == 0) {
- itemId = decomposeCfg.items2Arr[index][0];
- itemNum = decomposeCfg.items2Arr[index][1] * _decoNormalCount;
- }
- else {
- for (int i = 0; i < decomposeCfg.items2Arr.Length; i++) {
- if (itemId == decomposeCfg.items2Arr[i][0])
- {
- itemNum = itemNum + decomposeCfg.items2Arr[i][1] * _decoNormalCount;
- break;
- }
- }
- }
- }
- }
- else
- {
- DecomposeSkillCfg decomposeSkillCfg = DecomposeSkillCfgArray.Instance.GetCfg(_curRarity);
- itemId = decomposeSkillCfg.itemsArr[index][0];
- itemNum = decomposeSkillCfg.itemsArr[index][1] * _decoNormalCount;
- }
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- item.m_txtCount.text = itemNum.ToString();
- string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
- item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
- item.target.data = itemCfg;
- UI_ListRewardItem.ProxyEnd();
- }
- private void OnClickListRewardItem(EventContext context)
- {
- UI_ListRewardItem item = UI_ListRewardItem.Proxy((context.data as GObject));
- GoodsItemTipsController.ShowItemTips((item.target.data as ItemCfg).id);
- UI_ListRewardItem.ProxyEnd();
- }
- private void OnClickBtnDecompose()
- {
- if (_curRarity > ConstDressRarity.Rarity_ZHENXI)
- {
- AlertUI.Show(string.Format("当前选择的稀有度为{0},是否确定分解?", ConstDressRarity.DressRarityList()[_curRarity])).SetLeftButton(true).SetRightButton(true, "确定", (object data) => { DecomposeItem(); });
- }
- else
- {
- DecomposeItem();
- }
- }
- private async void DecomposeItem()
- {
- DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
- if ((_decomposeCount + _decoNormalCount) <= 0)
- {
- String str = "";
- if (_ui.m_c1.selectedIndex == 0)
- str = "未选择分解服装";
- else
- str = "未选择分解技能书";
- PromptController.Instance.ShowFloatTextPrompt(str);
- return;
- }
- long consumeCount = 0;
- if (itemCfg != null && itemCfg.suitId > 0)
- consumeCount = cfg.consumeCount * _decomposeCount;
- else
- consumeCount = cfg.consumeCount * _decoNormalCount;
- if (consumeCount > ItemDataManager.GetItemNum(cfg.consumeId))
- {
- PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足", itemCfg.name));
- return;
- }
- List<int> itemIds = _decomposeData.Keys.ToList<int>();
- List<long> itemNums = _decomposeData.Values.ToList<long>();
- if (_ui.m_c1.selectedIndex == 0)
- {
- bool result = await ClothingDecomposeSProxy.ClothingDecompose(itemIds, itemNums);
- if (result)
- {
- OnClickBtnRarity(_curRarity);
- LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_FEN_JIE, 2);
- }
- }
- else
- {
- bool result = await ClothingDecomposeSProxy.SkillBookDecompose(itemIds, itemNums);
- if (result)
- {
- OnClickBtnRarity(_curRarity);
- LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SKILL_BOOK_FEN_JIE, 2);
- }
- }
- }
- private void OnClickBtnBack()
- {
- ViewManager.GoBackFrom(typeof(ClothingDecomposeView).FullName);
- }
- private void CheckGuide(object param)
- {
- if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
- {
- UpdateToCheckGuide(null);
- }
- else
- {
- Timers.inst.Remove(CheckGuide);
- }
- }
- protected override void UpdateToCheckGuide(object param)
- {
- if (!ViewManager.CheckIsTopView(this.viewCom)) return;
- //GuideController.TryGuide(_ui.m_list, ConstGuideId.CLOTHING_DECOMPOSE, 4, "选择重复获得的服饰部件。", 0);
- //GuideController.TryGuide(_ui.m_btnDecompose, ConstGuideId.CLOTHING_DECOMPOSE, 5, "分解获得的材料可用于新服饰合成。");
- //GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_DECOMPOSE, 5);
- //GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 1, "回到绣坊界面。");
- }
- }
- }
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