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- using ET;
- using FairyGUI;
- using System.Threading.Tasks;
- using UI.CommonGame;
- using UI.RoleInfo;
- using UnityEngine;
- namespace GFGGame
- {
- public class RoleInfoView : BaseView
- {
- private UI_RoleInfoUI _ui;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- }
- _ui = null;
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_RoleInfoUI.PACKAGE_NAME;
- _ui = UI_RoleInfoUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- isReturnView = true;
- _ui.m_btnHelp.visible = false;
- _ui.m_txtVersion.text = GameGlobal.version;
- _ui.m_txtSlogan.maxLength = GlobalCfgArray.globalCfg.maxSloganWordsCount;
- _ui.m_txtSlogan.onFocusOut.Add(OnFocuseOut);
- _ui.m_loaChangeName.onClick.Add(OnClickLoaChangeName);
- _ui.m_btnBack.onClick.Add(OnBtnBackClick);
- _ui.m_btnSuitGuide.target.onClick.Add(OnBtnSuitGuideClick);
- _ui.m_btnCardGuide.target.onClick.Add(OnBtnCardGuideClick);
- _ui.m_btnTaskArchieveGuide.target.onClick.Add(OnBtnTaskArchieveClick);
- _ui.m_btnSkill.onClick.Add(OnBtnSkillClick);
- _ui.m_btnSetting.onClick.Add(OnBtnSettingClick);
- _ui.m_btnCopy.onClick.Add(OnBtnCopyClick);
- _ui.m_comHead.onClick.Add(OnComHeadClick);
- _ui.m_photoList.itemRenderer = RenderPhotoListItem;
- _ui.m_photoList.onClickItem.Add(OnPhotoListItemClick);
- _ui.m_badgeList.itemRenderer = OnRenderBadgeListItem;
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
- EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
- EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
- EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _ui.m_txtRoleName.text = RoleDataManager.roleName;
- _ui.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
- RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
- if (roleLevelCfg.exp > 0)
- {
- _ui.m_txtExp.text = string.Format("{0}/{1}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp), roleLevelCfg.exp);
- }
- else
- {
- _ui.m_txtExp.text = "已满级";
- }
- _ui.m_txtSlogan.text = RoleDataManager.slogan;
- UpdateAllInfo();
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void OnBtnBackClick()
- {
- _ui.m_photoList.scrollPane.percX = 0;
- Hide();
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
- EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
- EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
- EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
- }
- private void UpdateRoleName()
- {
- _ui.m_txtRoleName.text = RoleDataManager.roleName;
- }
- private void UpdateHead()
- {
- RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId);
- }
- private void UpdatePhotoList()
- {
- RoleDataManager.UpdatePhotoData();
- _ui.m_photoList.numItems = RoleDataManager.photoDatas.Count;
- }
- private void RenderPhotoListItem(int index, GObject obj)
- {
- long pictureId = RoleDataManager.photoDatas[index];
- PoemPhotoData poemPhotoData = pictureId == 0 ? null : PoemPhotoDataManager.Instance.GetPersonalPhotoDataById(pictureId);
- UI_ListPhotoItem item = UI_ListPhotoItem.Proxy(obj);
- item.target.data = index;
- if(poemPhotoData == null)
- {
- item.m_type.SetSelectedIndex(0);
- }
- else
- {
- item.m_type.SetSelectedIndex(1);
- }
- if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold)
- || RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
- {
- item.m_type.SetSelectedIndex(2);
- item.m_txtLock.text = RoleInfoManager.GetSuitPosItems()[index];
- item.m_comPhoto.m_loaPhoto.texture = null;
- RoleDataManager.photoDatas[index] = 0;
- return;
- }
- item.m_comPhoto.m_loaPhoto.texture = poemPhotoData == null ? null : poemPhotoData.Ntexture;
- UI_ListPhotoItem.ProxyEnd();
- }
- private void OnPhotoListItemClick(EventContext context)
- {
- GObject obj = context.data as GObject;
- int index = (int)obj.data;
- if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold))
- {
- // PromptController.Instance.ShowFloatTextPrompt("红包卡开启");
- ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD });
- return;
- }
- if (RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
- {
- // PromptController.Instance.ShowFloatTextPrompt("福气卡开启");
- ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD });
- return;
- }
- ViewManager.Show<PersonalPhotoView>(index);
- }
- private void OnRenderBadgeListItem(int index, GObject gObject)
- {
- gObject.data = -1;
- UI_ButtonBadge buttonBadge = UI_ButtonBadge.Proxy(gObject);
- if (index <= RoleDataManager.badgeDatas.Count)
- {
- buttonBadge.target.touchable = true;
- // 显示 + 号
- if(index == RoleDataManager.badgeDatas.Count)
- {
- buttonBadge.m_type.SetSelectedIndex(2);
- }
- // 显示放置的徽章
- else
- {
- int badgeID = RoleDataManager.badgeDatas[index];
- gObject.data = badgeID;
- buttonBadge.m_type.SetSelectedIndex(1);
- // 加载徽章图片
- buttonBadge.m_iconImg.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(badgeID));
- //buttonBadge.m_iconImg.url = "ui://RoleInfo/linshj1";
- }
- }
- else
- {
- buttonBadge.m_type.SetSelectedIndex(0);
- buttonBadge.target.touchable = false;
- }
- buttonBadge.target.onClick.Add(OnBadgeBtnClick);
- UI_ButtonBadge.ProxyEnd();
- }
- private void OnBadgeBtnClick(EventContext eventContext)
- {
- int id = (int)(eventContext.sender as GObject).data;
- ViewManager.Show<BadgeChooseView>(id);
- }
- private async void OnFocuseOut()
- {
- _ui.m_txtSlogan.text = await RoleInfoSProxy.ReqModifySlogan(_ui.m_txtSlogan.text);
- }
- private void OnClickLoaChangeName()
- {
- ViewManager.Show<ChangeNameView>();
- }
- private void OnBtnSuitGuideClick()
- {
- ViewManager.Show<SuitGuideView>();
- }
- private void OnBtnCardGuideClick()
- {
- bool open = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
- if (open)
- {
- ViewManager.Show<CardGuideView>();
- }
- else
- {
- PromptController.Instance.ShowFloatTextPrompt("此功能未开启~");
- }
- }
- private void OnBtnTaskArchieveClick()
- {
- ViewManager.Show<TaskAchieveView>();
- }
- private void OnBtnSkillClick()
- {
- ViewManager.Show<PersonalSkillView>();
- }
- private void OnBtnSettingClick()
- {
- SettingView.refresh = true;
- ViewManager.Show<SettingView>();
- }
- private void OnBtnCopyClick()
- {
- GUIUtility.systemCopyBuffer = _ui.m_txtRoleID.text;
- PromptController.Instance.ShowFloatTextPrompt("已复制ID");
- }
- private void OnComHeadClick()
- {
- ViewManager.Show<ChangeHeadView>();
- }
- private void UpdateRedDot()
- {
- RedDotController.Instance.SetComRedDot(_ui.m_comHead, RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", -30, 40);
- }
- private void UpdateCollectProgress()
- {
- UI_ButtonCollectProgress button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnSuitGuide.target);
- // 套装
- float progress = RoleInfoManager.Instance.GetSuitGuideProgress();
- button2.m_rate.text = progress.ToString();
- button2.m_progressBar.fillAmount = progress / 100;
- // 词牌
- button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnCardGuide.target);
- progress = RoleInfoManager.Instance.GetCardGuideProgress();
- button2.m_rate.text = progress.ToString();
- button2.m_progressBar.fillAmount = progress / 100;
- // 成就
- button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnTaskArchieveGuide.target);
- progress = RoleDataManager.achievementTaskCollect;
- button2.m_rate.text = progress.ToString();
- button2.m_progressBar.fillAmount = progress / 100;
- UI_ButtonCollectProgress.ProxyEnd();
- }
- private void UpdateInfo()
- {
- _ui.m_leagueName.text = RoleInfoManager.Instance.GetLeagueName();
- _ui.m_txtRoleID.text = RoleInfoManager.Instance.GetRoleID().ToString();
- }
- private async Task UpdateAllInfo()
- {
- _ui.m_Hide.Play();
- await RoleInfoSProxy.ReqPersonalInfo();
- _ui.m_Show.Play();
- UpdateHead();
- UpdatePhotoList();
- UpdateRedDot();
- UpdateCollectProgress();
- UpdateInfo();
- _ui.m_badgeList.numItems = _ui.m_badgeList.numItems;
- }
- }
- }
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