SuitSyntheticView.cs 7.0 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class SuitSyntheticView : BaseWindow
  9. {
  10. private UI_ClothingSyntheticListUI _ui;
  11. private List<int> _suitListIds;
  12. public override void Dispose()
  13. {
  14. base.Dispose();
  15. }
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  20. _ui = UI_ClothingSyntheticListUI.Create();
  21. this.viewCom = _ui.target;
  22. isfullScreen = true;
  23. _ui.m_listSuit.itemRenderer = ListSuitItemRenderer;
  24. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  25. _ui.m_listMenu.onClickItem.Add(OnClickListMenuItem);
  26. }
  27. protected override void AddEventListener()
  28. {
  29. EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  30. }
  31. protected override void OnShown()
  32. {
  33. base.OnShown();
  34. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  35. _ui.m_listMenu.selectedIndex = 0;
  36. UpdateSuitList();
  37. }
  38. protected override void OnHide()
  39. {
  40. base.OnHide();
  41. }
  42. protected override void RemoveEventListener()
  43. {
  44. EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  45. }
  46. private void OnClickBtnBack()
  47. {
  48. ViewManager.GoBackFrom(ViewName.SUIT_SYNTHETIC_LIST_VIEW);
  49. }
  50. private void OnClickListMenuItem()
  51. {
  52. UpdateSuitList();
  53. }
  54. private void UpdateSuitList()
  55. {
  56. if (_suitListIds == null)
  57. {
  58. _suitListIds = new List<int>();
  59. }
  60. else
  61. {
  62. _suitListIds.Clear();
  63. }
  64. int index = _ui.m_listMenu.selectedIndex;
  65. var suitCfgs = SuitCfgArray.Instance.GetCfgs(index + 1);
  66. foreach (var suitCfg in suitCfgs)
  67. {
  68. _suitListIds.Add(suitCfg.id);
  69. }
  70. _ui.m_listSuit.numItems = _suitListIds.Count;
  71. }
  72. private void ListSuitItemRenderer(int index, GObject item)
  73. {
  74. UI_SuitListItem listItem = UI_SuitListItem.Proxy(item);
  75. int suitId = _suitListIds[index];
  76. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  77. listItem.m_txtName.text = suitCfg.name;
  78. listItem.m_loaderPic.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res);
  79. int count = 0;
  80. int totalCount = 0;
  81. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
  82. listItem.m_progBar.max = totalCount;
  83. listItem.m_progBar.value = count;
  84. RarityIconController.UpdateRarityIcon(listItem.m_rarity, suitId, false, true);
  85. bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
  86. bool isLock = false;
  87. SuitCfg suitSyntheticCfg = SuitCfgArray.Instance.GetCfg(suitId);
  88. if (suitSyntheticCfg.syntheticStoryLevelId > 0)
  89. {
  90. //int chapter = 0;
  91. //int level = 0;
  92. //CalculateHelper.GetStoryChapterLevel(suitSyntheticCfg.storyLevelId, out var chapter, out var level);
  93. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitSyntheticCfg.syntheticStoryLevelId);
  94. if (!isLevelPass)
  95. {
  96. isLock = true;
  97. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(suitSyntheticCfg.syntheticStoryLevelId);
  98. var chapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId);
  99. listItem.m_txtLockDesc.text = string.Format("通关第{0}章第{1}关", chapterCfg.order, levelCfg.order);
  100. }
  101. }
  102. if (suitSyntheticCfg.syntheticPreSuitId > 0)
  103. {
  104. bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitSyntheticCfg.syntheticPreSuitId);
  105. if (!hasPreSuit)
  106. {
  107. isLock = true;
  108. string preSuitName = SuitUtil.GetSuitName(suitSyntheticCfg.syntheticPreSuitId);
  109. listItem.m_txtLockDesc.text = string.Format("集齐{0}套装", preSuitName);
  110. }
  111. }
  112. listItem.m_groupLock.visible = isLock;
  113. listItem.target.data = suitId;
  114. UpdateSuitBoxStatusView(listItem);
  115. listItem.m_loaderBonusBox.onClick.Clear();
  116. listItem.m_loaderBonusBox.onClick.Add(() =>
  117. {
  118. SuitUtil.ShowSuitSyntheticBonus(suitId);
  119. });
  120. listItem.m_bg.onClick.Clear();
  121. listItem.m_bg.onClick.Add(() =>
  122. {
  123. if (!isLock)
  124. {
  125. ViewManager.Show(ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { suitId }, new object[] { ViewName.SUIT_SYNTHETIC_LIST_VIEW, this.viewData });
  126. }
  127. });
  128. UI_SuitListItem.ProxyEnd();
  129. }
  130. private void UpdateSuitBoxStatus(EventContext eventContext)
  131. {
  132. int suitId = (int)eventContext.data;
  133. int num = _ui.m_listSuit.numChildren;
  134. for (int i = 0; i < num; i++)
  135. {
  136. UI_SuitListItem listItem = UI_SuitListItem.Proxy(_ui.m_listSuit.GetChildAt(i));
  137. int tempSuitId = (int)listItem.target.data;
  138. if (tempSuitId == suitId)
  139. {
  140. UpdateSuitBoxStatusView(listItem);
  141. }
  142. UI_SuitListItem.ProxyEnd();
  143. }
  144. }
  145. private void UpdateSuitBoxStatusView(UI_SuitListItem listItem)
  146. {
  147. listItem.m_iconGot.visible = false;
  148. int suitId = (int)listItem.target.data;
  149. int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  150. if (status == ConstBonusStatus.CAN_GET)
  151. {
  152. listItem.m_loaderBonusBox.grayed = false;
  153. }
  154. else
  155. {
  156. listItem.m_loaderBonusBox.grayed = true;
  157. if (status == ConstBonusStatus.GOT)
  158. {
  159. listItem.m_iconGot.visible = true;
  160. }
  161. }
  162. }
  163. protected override void UpdateToCheckGuide(object param)
  164. {
  165. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  166. int suitId = 200017;
  167. int suitIndex = 0;
  168. for (int i = 0; i < _suitListIds.Count; i++)
  169. {
  170. if (_suitListIds[i] == suitId)
  171. {
  172. suitIndex = i;
  173. break;
  174. }
  175. }
  176. GuideController.TryGuide(_ui.m_listSuit, ConstGuideId.CLOTHING_SYNTHETIC, 3, "查看已解锁的图谱", suitIndex);
  177. }
  178. }
  179. }