| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 | /** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */using UnityEngine;namespace Live2D.Cubism.Rendering.Masking{    /// <summary>    /// Single mask tile.    /// </summary>    public struct CubismMaskTile    {        #region Conversion        /// <summary>        /// Converts a <see cref="CubismMaskTile"/> to a <see cref="Vector4"/>.        /// </summary>        /// <param name="value">Value to convert.</param>        public static implicit operator Vector4(CubismMaskTile value)        {            return new Vector4            {                x = value.Channel,                y = value.Column,                z = value.Row,                w = value.Size            };        }        #endregion        /// <summary>        /// Color channel of the tile.        /// </summary>        /// <remarks>        /// Valid values are 0f, 1f, 2, and 3f.        /// </remarks>        public float Channel;        /// <summary>        /// Column index of the tile in subdivided texture.        /// </summary>        public float Column;        /// <summary>        /// Row index of the tile in subdivided texture.        /// </summary>        public float Row;        /// <summary>        /// Size of the tile in texture coordinates.        /// </summary>        public float Size;    }}
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