| 12345678910111213141516171819202122232425 | /** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */using UnityEngine.Rendering;namespace Live2D.Cubism.Rendering.Masking{    /// <summary>    /// Common interface for mask command sources.    /// </summary>    public interface ICubismMaskCommandSource    {        /// <summary>        /// Called to enqueue source.        /// </summary>        /// <param name="buffer">Buffer to enqueue in.</param>        void AddToCommandBuffer(CommandBuffer buffer);    }}
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