ArenaSproxy.cs 16 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class NoticeArebaRankChange : AMHandler<SC_RankChange>
  7. {
  8. protected override async ETTask Run(Session session, SC_RankChange message)
  9. {
  10. ArenaDataManager.Instance.Grade = message.Grade;
  11. ArenaDataManager.Instance.Rank = message.RankInGrade;
  12. ArenaDataManager.Instance.TryUpdateHighest();
  13. await ETTask.CompletedTask;
  14. }
  15. }
  16. public class NoticeArenaHistoryChange : AMHandler<SC_ArenaHistoryAdd>
  17. {
  18. protected override async ETTask Run(Session session, SC_ArenaHistoryAdd message)
  19. {
  20. ArenaHistoryData historyData = ArenaSproxy.GetArenaHistoryData(message.history);
  21. ArenaDataManager.Instance.HistoryDatas.Insert(0, historyData);
  22. if (ArenaDataManager.Instance.HistoryDatas.Count > 20)
  23. {
  24. ArenaDataManager.Instance.HistoryDatas.RemoveAt(ArenaDataManager.Instance.HistoryDatas.Count - 1);
  25. }
  26. await ETTask.CompletedTask;
  27. }
  28. }
  29. public static class ArenaSproxy
  30. {
  31. //获取竞技场信息
  32. public static async ETTask ReqArenaInfos()
  33. {
  34. S2C_GetArenaInfos response = null;
  35. response = (S2C_GetArenaInfos)await MessageHelper.SendToServer(new C2S_GetArenaInfos());
  36. if (response != null)
  37. {
  38. if (response.Error == ErrorCode.ERR_Success)
  39. {
  40. ArenaDataManager.Instance.ThemeList = response.ThemeList;
  41. ArenaDataManager.Instance.Tag = response.Tag;
  42. ArenaDataManager.Instance.SeasonId = response.SeasonId;
  43. ArenaDataManager.Instance.Grade = response.Grade;
  44. ArenaDataManager.Instance.Rank = response.RankInGrade;
  45. ArenaDataManager.Instance.HighestGrade = response.HighestGradeOfSeason;
  46. ArenaDataManager.Instance.HighestRank = response.HighestRankInGradeOfSeason;
  47. OtherRoleInfoData roleInfo = new OtherRoleInfoData();
  48. roleInfo.roleName = RoleDataManager.roleName;
  49. roleInfo.roleLv = RoleDataManager.lvl;
  50. roleInfo.headId = RoleDataManager.headId;
  51. // ArenaDataManager.Instance.Clear();
  52. for (int i = 0; i < response.ThemeList.Count; i++)
  53. {
  54. FightData roleData = GetFightRoleData(response.DressupList[i], roleInfo, i);
  55. FightDataManager.Instance.SetItemScoreList(roleData);
  56. ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
  57. ArenaDataManager.Instance.DressupList.Add(roleData);
  58. }
  59. for (int i = 0; i < response.targets.Count; i++)
  60. {
  61. ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  62. }
  63. }
  64. }
  65. }
  66. //刷新竞争对手
  67. public static async ETTask<bool> ReqRefreshArenaTargets()
  68. {
  69. S2C_RefreshArenaTargets response = null;
  70. response = (S2C_RefreshArenaTargets)await MessageHelper.SendToServer(new C2S_RefreshArenaTargets() { RoleId = RoleDataManager.roleId });
  71. if (response != null)
  72. {
  73. if (response.Error == ErrorCode.ERR_Success)
  74. {
  75. ArenaDataManager.Instance.Targets.Clear();
  76. for (int i = 0; i < response.targets.Count; i++)
  77. {
  78. ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  79. }
  80. PromptController.Instance.ShowFloatTextPrompt("刷新成功");
  81. return true;
  82. }
  83. }
  84. return false;
  85. }
  86. //更换搭配
  87. public static async ETTask<bool> ReqChangeArenaDressup(int index, int cardId, List<int> itemList)
  88. {
  89. S2C_ChangeArenaDressup response = null;
  90. response = (S2C_ChangeArenaDressup)await MessageHelper.SendToServer(new C2S_ChangeArenaDressup() { Index = index, CardId = cardId, EquipIds = itemList });
  91. if (response != null)
  92. {
  93. if (response.Error == ErrorCode.ERR_Success)
  94. {
  95. ArenaDataManager.Instance.DressupList[index].cardId = cardId;
  96. ArenaDataManager.Instance.DressupList[index].itemList = itemList;
  97. return true;
  98. }
  99. }
  100. return false;
  101. }
  102. //购买挑战次数
  103. public static async ETTask ReqBuyArenaFightTimes()
  104. {
  105. S2C_BuyArenaFightTimes response = null;
  106. response = (S2C_BuyArenaFightTimes)await MessageHelper.SendToServer(new C2S_BuyArenaFightTimes() { });
  107. if (response != null)
  108. {
  109. if (response.Error == ErrorCode.ERR_Success)
  110. {
  111. PromptController.Instance.ShowFloatTextPrompt("购买成功");
  112. }
  113. }
  114. }
  115. //挑战
  116. public static async ETTask<bool> ReqArenaFight(bool isWin, ArenaTargetData targetData, List<long> selfFightPower, List<long> targetFightPower, List<long> myScore, List<long> targetScore)
  117. {
  118. S2C_ArenaFight response = null;
  119. response = (S2C_ArenaFight)await MessageHelper.SendToServer(new C2S_ArenaFight()
  120. {
  121. RoleId = RoleDataManager.roleId,
  122. Grade = targetData.Grade,
  123. RankInGrade = targetData.RankInGrade,
  124. Type = targetData.Type,
  125. TargetRoleId = targetData.RoleInfo.roleId,
  126. IsWin = isWin,
  127. SelfFightPower = selfFightPower,
  128. TargetFightPower = targetFightPower,
  129. SelfRandScore = myScore,
  130. TargetRandScore = targetScore,
  131. }, false);
  132. if (response != null)
  133. {
  134. if (response.Error == ErrorCode.ERR_Success)
  135. {
  136. //记录老数据,用于结算展示
  137. ArenaDataManager.Instance.LastGrade = ArenaDataManager.Instance.Grade;
  138. ArenaDataManager.Instance.LastRank = ArenaDataManager.Instance.Rank;
  139. ArenaDataManager.Instance.LastTargetInfo.roleName = targetData.RoleInfo.roleName;
  140. ArenaDataManager.Instance.LastTargetInfo.headId = targetData.RoleInfo.headId;
  141. ArenaDataManager.Instance.LastTargetInfo.headRes = targetData.RoleInfo.headRes;
  142. ArenaDataManager.Instance.BonusList = ItemUtil.CreateItemDataList(response.rewards);
  143. //更新新数据
  144. ArenaDataManager.Instance.Targets.Clear();
  145. for (int i = 0; i < response.targets.Count; i++)
  146. {
  147. ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  148. }
  149. ArenaDataManager.Instance.Grade = response.Grade;
  150. ArenaDataManager.Instance.Rank = response.RankInGrade;
  151. ArenaDataManager.Instance.TryUpdateHighest();
  152. EventAgent.DispatchEvent(ConstMessage.ARENA_FIGHT_RESULT);
  153. return true;
  154. }
  155. else
  156. {
  157. //更新新数据
  158. ArenaDataManager.Instance.Targets.Clear();
  159. for (int i = 0; i < response.targets.Count; i++)
  160. {
  161. ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  162. }
  163. EventAgent.DispatchEvent(ConstMessage.ARENA_FIGHT_RESULT);
  164. return false;
  165. }
  166. }
  167. return false;
  168. }
  169. //获取排行榜
  170. public static async ETTask<bool> ReqArenaRank(int rankType, int startIndex, int endIndex)
  171. {
  172. S2C_ArenaRank response = null;
  173. response = (S2C_ArenaRank)await MessageHelper.SendToServer(new C2S_ArenaRank() { RankType = rankType, StartIndex = startIndex, EndIndex = endIndex });
  174. if (response != null)
  175. {
  176. if (response.Error == ErrorCode.ERR_Success)
  177. {
  178. if (!ArenaDataManager.Instance.RankDatasDic.ContainsKey(rankType))
  179. {
  180. ArenaDataManager.Instance.RankDatasDic[rankType] = new List<ArenaTargetData>();
  181. }
  182. List<ArenaTargetData> rankDatas = ArenaDataManager.Instance.RankDatasDic[rankType];
  183. for (int i = 0; i < response.ranks.Count; i++)
  184. {
  185. rankDatas.Add(GetArenaTargetData(response.ranks[i]));
  186. }
  187. if (response.self != null)
  188. {
  189. if (rankType == ArenaRankType.LAST_SEASON)
  190. {
  191. ArenaDataManager.Instance.SelfLastData = GetArenaTargetData(response.self);
  192. }
  193. else
  194. {
  195. ArenaDataManager.Instance.SelfData = GetArenaTargetData(response.self);
  196. }
  197. }
  198. return true;
  199. }
  200. }
  201. return false;
  202. }
  203. //获取竞技场历史记录
  204. public static async ETTask ReqArenaHistory()
  205. {
  206. S2C_ArenaHistory response = null;
  207. response = (S2C_ArenaHistory)await MessageHelper.SendToServer(new C2S_ArenaHistory() { RoleId = RoleDataManager.roleId });
  208. if (response != null)
  209. {
  210. if (response.Error == ErrorCode.ERR_Success)
  211. {
  212. ArenaDataManager.Instance.HistoryDatas.Clear();
  213. for (int i = 0; i < response.history.Count; i++)
  214. {
  215. ArenaDataManager.Instance.HistoryDatas.Add(GetArenaHistoryData(response.history[i]));
  216. }
  217. }
  218. }
  219. }
  220. //获取对手服装属性
  221. public static async ETTask ReqArenaFightAttr(long roleId, List<FightData> list)
  222. {
  223. S2C_ArenaFightAttr response = null;
  224. response = (S2C_ArenaFightAttr)await MessageHelper.SendToServer(new C2S_ArenaFightAttr() { TargetRoleId = roleId });
  225. if (response != null)
  226. {
  227. if (response.Error == ErrorCode.ERR_Success)
  228. {
  229. for (int i = 0; i < response.data.Count; i++)
  230. {
  231. list[i].cardScore = response.data[i].CardScore;
  232. list[i].itemScoreList = response.data[i].SuitScore;
  233. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(response.data[i].CardId);
  234. for (int j = 0; j < skillCfgs.Count; j++)
  235. {
  236. int index = response.data[i].SkillId.IndexOf(skillCfgs[j].skillId);
  237. list[i].skillLvs.Add(response.data[i].SkillLevel[index]);
  238. }
  239. FightDataManager.Instance.SetItemScoreList(list[i]);
  240. ScoreSystemData.Instance.SetEquipScoresWithPartId(list[i]);
  241. }
  242. }
  243. }
  244. }
  245. public static ArenaHistoryData GetArenaHistoryData(ArenaHistoryProto arenaHistoryProto)
  246. {
  247. ArenaHistoryData arenaHistory = new ArenaHistoryData();
  248. arenaHistory.isWin = arenaHistoryProto.IsWin;
  249. arenaHistory.IsChallenge = arenaHistoryProto.IsChallenge;
  250. arenaHistory.FightTime = arenaHistoryProto.FightTime;
  251. arenaHistory.Grade = arenaHistoryProto.Grade;
  252. arenaHistory.Rank = arenaHistoryProto.Rank;
  253. arenaHistory.targetData = GetArenaTargetData(arenaHistoryProto.target);
  254. arenaHistory.FightScores = arenaHistoryProto.SelfFightPower;
  255. arenaHistory.GradeChangeType = arenaHistoryProto.GradeChangeType;
  256. arenaHistory.MyScores = arenaHistoryProto.SelfRandScore;
  257. arenaHistory.TargetScores = arenaHistoryProto.TargetRandScore;
  258. // arenaHistory.FightScores = arenaHistoryProto.SelfFightPower;
  259. return arenaHistory;
  260. }
  261. public static ArenaTargetData GetArenaTargetData(ArenaTargetProto arenaTargetProto)
  262. {
  263. ArenaTargetData arenaTarget = new ArenaTargetData();
  264. arenaTarget.Grade = arenaTargetProto.Grade;
  265. arenaTarget.RankInGrade = arenaTargetProto.RankInGrade;
  266. arenaTarget.Type = arenaTargetProto.Type;
  267. arenaTarget.FightScores = arenaTargetProto.FightPower;
  268. if (arenaTarget.Type == FightTargetType.PLAYER)
  269. {
  270. arenaTarget.RoleInfo.roleId = arenaTargetProto.RoleInfo.RoleId;
  271. arenaTarget.RoleInfo.roleName = arenaTargetProto.RoleInfo.RoleName;
  272. arenaTarget.RoleInfo.roleLv = arenaTargetProto.RoleInfo.RoleLvl;
  273. arenaTarget.RoleInfo.headId = arenaTargetProto.RoleInfo.HeadItemId;
  274. }
  275. else
  276. {
  277. ArenaRobotCfg robotCfg = ArenaRobotCfgArray.Instance.GetCfg(arenaTargetProto.RobotDressupInfo.RobotId);
  278. arenaTarget.RoleInfo.roleId = 0;
  279. arenaTarget.RoleInfo.roleName = robotCfg.gradeName;
  280. arenaTarget.RoleInfo.roleLv = robotCfg.level;
  281. arenaTarget.RoleInfo.headRes = robotCfg.targetRes;
  282. }
  283. arenaTarget.FightDatas.Clear();
  284. for (int j = 0; j < ArenaDataManager.Instance.ThemeList.Count; j++)
  285. {
  286. if (arenaTarget.Type == FightTargetType.PLAYER)
  287. {
  288. FightData roleData = GetFightRoleData(arenaTargetProto.PlayerDressupList[j], arenaTarget.RoleInfo, j);
  289. arenaTarget.FightDatas.Add(roleData);
  290. }
  291. else if (arenaTarget.Type == FightTargetType.ROBOT)
  292. {
  293. FightData robotData = GetFightRobotData(arenaTargetProto.RobotDressupInfo, j);
  294. arenaTarget.FightDatas.Add(robotData);
  295. }
  296. }
  297. return arenaTarget;
  298. }
  299. private static FightData GetFightRoleData(ArenaDressupProto dressupProto, OtherRoleInfoData roleInfo, int index)
  300. {
  301. FightData fightData = new FightData();
  302. fightData.name = roleInfo.roleName;
  303. fightData.scoreType = ArenaDataManager.Instance.ThemeList[index];
  304. fightData.baseScore = RoleLevelCfgArray.Instance.GetCfg(roleInfo.roleLv).baseScore;
  305. fightData.cardId = dressupProto.CardId;
  306. if (index == 0) fightData.tags = new string[1] { ArenaDataManager.Instance.Tag };
  307. fightData.type = FightTargetType.PLAYER;
  308. fightData.headId = roleInfo.headId;
  309. fightData.itemList = dressupProto.EquipIds;
  310. return fightData;
  311. }
  312. public static FightData GetFightRobotData(ArenaRobotProto robotProto, int index)
  313. {
  314. ArenaRobotCfg robotCfg = ArenaRobotCfgArray.Instance.GetCfg(robotProto.RobotId);
  315. FightData fightData = new FightData();
  316. fightData.name = robotCfg.gradeName;
  317. fightData.scoreType = ArenaDataManager.Instance.ThemeList[index];
  318. fightData.baseScore = robotCfg.baseScore;
  319. fightData.cardId = robotProto.CardIdList[index];
  320. if (index == 0)//只有第一个主题才计算标签
  321. {
  322. fightData.tags = new string[1] { ArenaDataManager.Instance.Tag };
  323. fightData.tagAddition = robotCfg.tagAddition;
  324. }
  325. fightData.itemScoreList = new List<int>(robotCfg.partsScoreArr);
  326. fightData.type = FightTargetType.ROBOT;
  327. fightData.res = robotCfg.targetRes;
  328. double cardScore = (double)robotCfg.cardScore * (double)robotProto.Random / 10000;
  329. fightData.cardScore = (int)Math.Ceiling(cardScore);
  330. fightData.skillLvs.Add(robotCfg.skillLvs);
  331. fightData.showSuitId = robotProto.SuitList[index];
  332. return fightData;
  333. }
  334. }
  335. }