ArenaRankView.cs 12 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ArenaRankView : BaseWindow
  9. {
  10. private UI_ArenaRankUI _ui;
  11. private int _rankType = 0;
  12. private bool _lock = false;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_ArenaUI.PACKAGE_NAME;
  26. _ui = UI_ArenaRankUI.Create();
  27. this.viewCom = _ui.target;
  28. this.viewCom.Center();
  29. this.modal = true;
  30. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  31. _ui.m_listRank.SetVirtual();
  32. _ui.m_listRank.itemProvider = GetListItemResource;
  33. _ui.m_listRank.itemRenderer = RenderListItem;
  34. _ui.m_listRank.scrollPane.onScroll.Add(OnListScroll);
  35. _ui.m_c1.onChanged.Add(OnTabChange);
  36. _ui.m_c2.onChanged.Add(OnTab1Change);
  37. }
  38. protected override void AddEventListener()
  39. {
  40. base.AddEventListener();
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. _rankType = ArenaRankType.NOW_SEASON;
  46. // _ui.m_btn0.selected = true;
  47. // _ui.m_btn1.selected = false;
  48. // _ui.m_btn00.selected = true;
  49. // _ui.m_btn01.selected = false;
  50. // _ui.m_c1.selectedIndex = 1;
  51. // _ui.m_c2.selectedIndex = 1;
  52. // _ui.m_c1.selectedIndex = 0;
  53. // _ui.m_c2.selectedIndex = 0;
  54. _ui.m_listRank.numItems = 100;
  55. _ui.m_comMyRank.m_btnLook.visible = false;
  56. ArenaDataManager.Instance.RankDatasDic.Clear();
  57. ReqRankList(0);
  58. }
  59. protected override void OnHide()
  60. {
  61. base.OnHide();
  62. if (_ui.m_listRank.numItems > 0) _ui.m_listRank.ScrollToView(0);
  63. }
  64. protected override void RemoveEventListener()
  65. {
  66. base.RemoveEventListener();
  67. }
  68. private void OnTabChange()
  69. {
  70. if (_ui.m_c1.selectedIndex == 0)
  71. {
  72. _ui.m_c2.selectedIndex = 0;
  73. _rankType = ArenaRankType.NOW_SEASON;
  74. }
  75. else
  76. {
  77. _rankType = ArenaRankType.FRIEND;
  78. }
  79. if (_ui.m_listRank.numItems > 0) _ui.m_listRank.ScrollToView(0);
  80. _ui.m_listRank.numItems = 0;
  81. ReqRankList(0);
  82. }
  83. private void OnTab1Change()
  84. {
  85. if (_ui.m_c2.selectedIndex == 0)
  86. {
  87. _rankType = ArenaRankType.NOW_SEASON;
  88. }
  89. else
  90. {
  91. _rankType = ArenaRankType.LAST_SEASON;
  92. }
  93. if (_ui.m_listRank.numItems > 0) _ui.m_listRank.ScrollToView(0);
  94. _ui.m_listRank.numItems = 0;
  95. ReqRankList(0);
  96. }
  97. private void OnListScroll()
  98. {
  99. int itemIndex = _ui.m_listRank.ChildIndexToItemIndex(_ui.m_listRank.numChildren - 1);
  100. if (itemIndex % 20 == 0)
  101. {
  102. ReqRankList(itemIndex);
  103. }
  104. }
  105. private async void ReqRankList(int index)
  106. {
  107. int count = 0;
  108. if (ArenaDataManager.Instance.RankDatasDic.ContainsKey(_rankType))
  109. {
  110. count = ArenaDataManager.Instance.RankDatasDic[_rankType].Count;
  111. }
  112. if (_lock) return;
  113. if (count > index)
  114. {
  115. UpdateView();
  116. return;
  117. }
  118. _lock = true;
  119. int startIndex = index + 1;
  120. bool result = await ArenaSproxy.ReqArenaRank(_rankType, startIndex, startIndex + 19);
  121. if (result)
  122. {
  123. UpdateView();
  124. }
  125. _lock = false;
  126. }
  127. private void UpdateView()
  128. {
  129. UpdateSelf();
  130. // _ui.m_listRank.numItems = 0;
  131. if (_rankType == ArenaRankType.FRIEND)
  132. {
  133. _ui.m_listRank.numItems = ArenaDataManager.Instance.RankDatasDic[_rankType].Count;
  134. }
  135. else if (_rankType == ArenaRankType.LAST_SEASON)
  136. {
  137. if (ArenaDataManager.Instance.RankDatasDic[_rankType].Count == 0)
  138. {
  139. _ui.m_listRank.numItems = 0;
  140. }
  141. else
  142. {
  143. _ui.m_listRank.numItems = 100;
  144. }
  145. }
  146. else
  147. {
  148. _ui.m_listRank.numItems = 100;
  149. }
  150. _ui.m_listRank.RefreshVirtualList();
  151. _ui.m_txtTips.visible = _ui.m_listRank.numItems == 0;
  152. }
  153. private void UpdateSelf()
  154. {
  155. _ui.m_comMyRank.target.visible = false;
  156. if ((_rankType == ArenaRankType.FRIEND || _rankType == ArenaRankType.NOW_SEASON) && ArenaDataManager.Instance.SelfData != null)
  157. {
  158. _ui.m_comMyRank.target.visible = true;
  159. UpdateOtherItem(ArenaDataManager.Instance.SelfData, _ui.m_comMyRank.target, true);
  160. }
  161. else if (_rankType == ArenaRankType.LAST_SEASON && ArenaDataManager.Instance.SelfLastData != null)
  162. {
  163. _ui.m_comMyRank.target.visible = true;
  164. UpdateOtherItem(ArenaDataManager.Instance.SelfLastData, _ui.m_comMyRank.target, true);
  165. }
  166. }
  167. private string GetListItemResource(int index)
  168. {
  169. if (index == 0)
  170. return "ui://Arena/ListRankItem0";
  171. else if (index == 1)
  172. return "ui://Arena/ListRankItem1";
  173. else if (index == 2)
  174. return "ui://Arena/ListRankItem2";
  175. else
  176. return "ui://Arena/ListRankItem3";
  177. }
  178. private void RenderListItem(int index, GObject obj)
  179. {
  180. ArenaTargetData arenaData = null;
  181. Dictionary<int, List<ArenaTargetData>> RankDatasDic = ArenaDataManager.Instance.RankDatasDic;
  182. if (RankDatasDic.ContainsKey(_rankType) && RankDatasDic[_rankType].Count > index)
  183. {
  184. arenaData = ArenaDataManager.Instance.RankDatasDic[_rankType][index];
  185. }
  186. if (index == 0)
  187. {
  188. // int childIndex = _ui.m_listRank.ItemIndexToChildIndex(0);
  189. int itemIndex0 = 0;
  190. if (RankDatasDic.ContainsKey(_rankType) && RankDatasDic[_rankType].Count > itemIndex0)
  191. {
  192. arenaData = ArenaDataManager.Instance.RankDatasDic[_rankType][itemIndex0];
  193. }
  194. GObject obj0 = obj.asCom.GetChildAt(itemIndex0);
  195. UpdateTopItem(itemIndex0, arenaData, obj0);
  196. int itemIndex1 = 1;
  197. if (RankDatasDic.ContainsKey(_rankType) && RankDatasDic[_rankType].Count > itemIndex1)
  198. {
  199. arenaData = ArenaDataManager.Instance.RankDatasDic[_rankType][itemIndex1];
  200. }
  201. GObject obj1 = obj.asCom.GetChildAt(itemIndex1);
  202. UpdateTopItem(itemIndex1, arenaData, obj1);
  203. int itemIndex2 = 2;
  204. if (RankDatasDic.ContainsKey(_rankType) && RankDatasDic[_rankType].Count > itemIndex2)
  205. {
  206. arenaData = ArenaDataManager.Instance.RankDatasDic[_rankType][itemIndex2];
  207. }
  208. GObject obj2 = obj.asCom.GetChildAt(itemIndex2);
  209. UpdateTopItem(itemIndex2, arenaData, obj2);
  210. }
  211. if (index > 2)
  212. {
  213. UpdateOtherItem(arenaData, obj);
  214. }
  215. }
  216. private void UpdateTopItem(int index, ArenaTargetData arenaData, GObject obj)
  217. {
  218. UI_ListRankItem item = UI_ListRankItem.Proxy(obj.asCom);
  219. item.m_c1.selectedIndex = index + 1;
  220. if (arenaData == null)
  221. {
  222. item.m_txtName.text = "--";
  223. item.m_txtFightScore.text = "竞技场战力:--";
  224. item.m_txtDanRank.text = "段位排行:--";
  225. item.m_loaDanIcon.url = "";
  226. RoleInfoManager.Instance.UpdateLv(item.m_comLv, 0);
  227. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, "");
  228. }
  229. else
  230. {
  231. item.m_txtName.text = arenaData.RoleInfo.roleName;
  232. long fightScore = ArenaDataManager.Instance.GetAllFightScore(arenaData.FightDatas);
  233. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  234. item.m_txtDanRank.text = string.Format("段位排行:{0}", arenaData.Grade);
  235. ArenaViewManager.Instance.UpdateDanIcon(item.m_loaDanIcon, arenaData.Grade);
  236. RoleInfoManager.Instance.UpdateLv(item.m_comLv, arenaData.RoleInfo.roleLv);
  237. if (arenaData.Type == FightTargetType.PLAYER)
  238. {
  239. RoleInfoManager.Instance.UpdateHead(item.m_comHead, arenaData.RoleInfo.headId, 0);
  240. }
  241. else
  242. {
  243. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, arenaData.RoleInfo.headRes);
  244. }
  245. }
  246. if (item.m_btnLook.data == null)
  247. {
  248. item.m_btnLook.onClick.Add(OnBtnLookClick);
  249. item.m_comHead.onClick.Add(OnBtnLookClick);
  250. }
  251. item.m_btnLook.data = arenaData;
  252. item.m_comHead.data = arenaData;
  253. UI_ListRankItem.ProxyEnd();
  254. }
  255. private void UpdateOtherItem(ArenaTargetData arenaData, GObject obj, bool isSelf = false)
  256. {
  257. UI_ListRankItem3 item = UI_ListRankItem3.Proxy(obj);
  258. if (arenaData == null)
  259. {
  260. item.m_txtRank.text = "--";
  261. item.m_txtName.text = "--";
  262. item.m_txtFightScore.text = "竞技场战力:--";
  263. item.m_txtDanRank.text = "--";
  264. item.m_loaDanIcon.url = "";
  265. RoleInfoManager.Instance.UpdateLv(item.m_comLv, 0);
  266. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, "");
  267. }
  268. else
  269. {
  270. item.m_txtRank.text = arenaData.RankInGrade.ToString();
  271. item.m_txtName.text = arenaData.RoleInfo.roleName;
  272. item.m_txtDanRank.text = arenaData.Grade.ToString();
  273. ArenaViewManager.Instance.UpdateDanIcon(item.m_loaDanIcon, arenaData.Grade);
  274. RoleInfoManager.Instance.UpdateLv(item.m_comLv, arenaData.RoleInfo.roleLv);
  275. if (arenaData.Type == FightTargetType.PLAYER)
  276. {
  277. //上榜的玩家一定战斗过,可以直接计算
  278. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", ArenaDataManager.Instance.GetAllFightScore(arenaData.FightScores));
  279. RoleInfoManager.Instance.UpdateHead(item.m_comHead, arenaData.RoleInfo.headId, 0);
  280. }
  281. else
  282. {
  283. //上榜的机器人不一定战斗过,所以不一定有竞技场战力数据,所以机器人需要重新计算
  284. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", ArenaDataManager.Instance.GetAllFightScore(arenaData.FightDatas));
  285. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, arenaData.RoleInfo.headRes);
  286. }
  287. }
  288. if (item.m_btnLook.data == null)
  289. {
  290. item.m_btnLook.onClick.Add(OnBtnLookClick);
  291. item.m_comHead.onClick.Add(OnBtnLookClick);
  292. }
  293. item.m_btnLook.data = arenaData;
  294. item.m_comHead.data = arenaData;
  295. UI_ListRankItem3.ProxyEnd();
  296. }
  297. private void OnBtnLookClick(EventContext context)
  298. {
  299. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  300. if (targetData == null || targetData.Type == FightTargetType.ROBOT)
  301. {
  302. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  303. return;
  304. }
  305. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas }, new object[] { typeof(ArenaView).FullName, null }, true);
  306. }
  307. }
  308. }