ArenaRoundResultView.cs 3.8 KB

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  1. using System.Threading.Tasks;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ArenaRoundResultView : BaseWindow
  9. {
  10. private UI_ArenaRoundResultUI _ui;
  11. private ArenaDataManager _dataManager;
  12. private int winCount = 0;
  13. private bool isFinallyFight = false;//是否最后一场战斗
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_ArenaUI.PACKAGE_NAME;
  27. _ui = UI_ArenaRoundResultUI.Create();
  28. this.viewCom = _ui.target;
  29. this.viewCom.Center();
  30. this.modal = true;
  31. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  32. _ui.m_list.itemRenderer = RenderListItem;
  33. }
  34. protected override void AddEventListener()
  35. {
  36. base.AddEventListener();
  37. }
  38. protected override void OnShown()
  39. {
  40. base.OnShown();
  41. ViewManager.SetMaskAlpha(0);
  42. winCount = 0;
  43. _dataManager = ArenaDataManager.Instance;
  44. _ui.m_list.numItems = _dataManager.CurFightIndex;
  45. isFinallyFight = _ui.m_list.numItems == 3;
  46. _ui.m_ComResult.target.visible = isFinallyFight;
  47. this.clickBlankToClose = isFinallyFight;
  48. if (isFinallyFight)
  49. {
  50. ArenaViewManager.Instance.UpdateAllScoreResult(_ui.m_ComResult.target, _dataManager.myScore, _dataManager.targetScore);
  51. }
  52. else
  53. {
  54. Timers.inst.Add(1, 1, StartNextRound);
  55. }
  56. }
  57. protected override void OnHide()
  58. {
  59. base.OnHide();
  60. ViewManager.SetMaskAlpha(0.6f);
  61. if (isFinallyFight)
  62. {
  63. FinishFight();
  64. }
  65. }
  66. protected override void RemoveEventListener()
  67. {
  68. base.RemoveEventListener();
  69. }
  70. private void RenderListItem(int index, GObject obj)
  71. {
  72. ArenaViewManager.Instance.UpdateFightRoundResult(obj, index, _dataManager.myScore, _dataManager.targetScore, _dataManager.Targets[_dataManager.SelectTargetIndex], out bool isWin);
  73. if (isWin) winCount++;
  74. }
  75. private void StartNextRound(object param)
  76. {
  77. ArenaTargetData targetData = _dataManager.Targets[_dataManager.SelectTargetIndex];
  78. ViewManager.Show<StoryFightTargetScoreView>(new object[] { _dataManager.DressupList[_dataManager.CurFightIndex], targetData.FightDatas[_dataManager.CurFightIndex] }, null, true);
  79. }
  80. private void FinishFight()
  81. {
  82. ArenaDataManager dataManager = ArenaDataManager.Instance;
  83. if (dataManager.Grade > dataManager.LastGrade)
  84. {
  85. BonusController.TryShowBonusList(dataManager.BonusList, () =>
  86. {
  87. ViewManager.Show<ArenaDanUpView>(new object[] { dataManager.LastGrade, ArenaDataManager.Instance.Grade, dataManager.RewardId });
  88. });
  89. }
  90. else if (dataManager.Rank < ArenaDataManager.Instance.LastRank)
  91. {
  92. BonusController.TryShowBonusList(dataManager.BonusList, () =>
  93. {
  94. ViewManager.Show<ArenaRankUpView>(new object[] { dataManager.LastGrade, dataManager.LastRank, dataManager.LastTargetInfo.roleName, dataManager.LastTargetInfo.headId, dataManager.LastTargetInfo.headRes });
  95. });
  96. }
  97. else
  98. {
  99. BonusController.TryShowBonusList(dataManager.BonusList);
  100. }
  101. }
  102. }
  103. }