ArenaView.cs 18 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.Arena;
  6. using UI.CommonGame;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class ArenaView : BaseWindow
  11. {
  12. private UI_ArenaUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private DressUpObj _copyDressUpObj;
  16. private DressUpObj _targetDressUpObj;
  17. private ValueBarController _valueBarController;
  18. private ArenaDataManager _dataManager;
  19. private ArenaTargetData _targetData;
  20. private ArenaOpenCfg _arenaCfg;
  21. public override void Dispose()
  22. {
  23. if (_sceneObject != null)
  24. {
  25. GameObject.Destroy(_scenePrefab);
  26. _sceneObject = null;
  27. }
  28. if (_valueBarController != null)
  29. {
  30. _valueBarController.Dispose();
  31. _valueBarController = null;
  32. }
  33. _copyDressUpObj.Dispose();
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. packageName = UI_ArenaUI.PACKAGE_NAME;
  45. _ui = UI_ArenaUI.Create();
  46. this.viewCom = _ui.target;
  47. isfullScreen = true;
  48. _valueBarController = new ValueBarController(_ui.m_valueBar);
  49. _targetDressUpObj = new DressUpObj();
  50. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
  51. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  52. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  53. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  54. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  55. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  56. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  57. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  58. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  59. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  60. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  61. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  62. _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
  63. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  64. _dataManager = ArenaDataManager.Instance;
  65. }
  66. protected override void AddEventListener()
  67. {
  68. base.AddEventListener();
  69. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  70. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  71. }
  72. protected override async void OnShown()
  73. {
  74. base.OnShown();
  75. _targetData = this.viewData == null ? null : this.viewData as ArenaTargetData;
  76. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(_dataManager.SeasonId);
  77. _valueBarController.OnShown();
  78. _dataManager.SetMineFightAttr();
  79. for (int i = 0; i < _dataManager.Targets.Count; i++)
  80. {
  81. ArenaTargetData targetData = _dataManager.Targets[i];
  82. if (targetData.Type == FightTargetType.PLAYER)
  83. {
  84. await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.FightDatas);
  85. }
  86. }
  87. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  88. if (_targetData == null)
  89. {
  90. _dataManager.SelectTargetIndex = -1;
  91. _dataManager.CurFightIndex = 0;
  92. _dataManager.myScore.Clear();
  93. _dataManager.targetScore.Clear();
  94. _dataManager.myFightScore.Clear();
  95. _dataManager.targetFightScore.Clear();
  96. UpdateTargetList();
  97. }
  98. else
  99. {
  100. _ui.m_c1.selectedIndex = 1;
  101. }
  102. UpdateNormal();
  103. UpdateValue();
  104. UpdateRole();
  105. // GetFightResult();
  106. // ArenaSproxy.ReqArenaHistory().Coroutine();
  107. }
  108. protected override void OnHide()
  109. {
  110. base.OnHide();
  111. if (_sceneObject != null)
  112. {
  113. GameObject.Destroy(_sceneObject);
  114. _sceneObject = null;
  115. }
  116. _targetDressUpObj.TakeOffAll();
  117. // if (_targetDressUpObj != null)
  118. // {
  119. // GameObject.Destroy(_sceneObject);
  120. // _sceneObject = null;
  121. // }
  122. _valueBarController.OnHide();
  123. }
  124. protected override void RemoveEventListener()
  125. {
  126. base.RemoveEventListener();
  127. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  128. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  129. }
  130. private void OnBtnRuleClick()
  131. {
  132. ViewManager.Show<RuleView>(300001);
  133. }
  134. private void OnBtnBackClick()
  135. {
  136. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  137. }
  138. private void OnBtnShopClick()
  139. {
  140. ViewManager.Show<RechargeStoreView>();
  141. }
  142. private void OnBtnRewardClick()
  143. {
  144. ViewManager.Show<ArenaDanRewardView>();
  145. }
  146. private void OnBtnRankClick()
  147. {
  148. ViewManager.Show<ArenaRankView>();
  149. }
  150. private void OnBtnRecordClick()
  151. {
  152. ViewManager.Show<ArenaFightRecordView>();
  153. }
  154. private void OnBtnAddFightCountClick()
  155. {
  156. if (ArenaDataManager.Instance.IsArenaClearing)
  157. {
  158. PromptController.Instance.ShowFloatTextPrompt("结算中......");
  159. return;
  160. }
  161. Debug.Log("ArenaBuyFightTimes:" + RoleDataManager.ArenaBuyFightTimes);
  162. if (RoleDataManager.ArenaBuyFightTimes == 0)
  163. {
  164. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  165. return;
  166. }
  167. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.costIdBuyFightTimes);
  168. AlertUI.Show(string.Format("是否使用{0}{1}增加1次竞技场挑战次数?", GlobalCfgArray.globalCfg.costNumBuyFightTimes, itemCfg.name),
  169. string.Format("(今天已购买{0}/{1}次)", GlobalCfgArray.globalCfg.limitDailyBuyFightTimes - RoleDataManager.ArenaBuyFightTimes, GlobalCfgArray.globalCfg.limitDailyBuyFightTimes))
  170. .SetLeftButton(true, "取消").SetRightButton(true, "确定", (object data) =>
  171. {
  172. if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFightTimes) < GlobalCfgArray.globalCfg.costNumBuyFightTimes)
  173. {
  174. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  175. return;
  176. }
  177. ArenaSproxy.ReqBuyArenaFightTimes().Coroutine();
  178. });
  179. }
  180. private async void OnBtnRefreshClick()
  181. {
  182. if (ArenaDataManager.Instance.IsArenaClearing)
  183. {
  184. PromptController.Instance.ShowFloatTextPrompt("结算中......");
  185. return;
  186. }
  187. if (RoleDataManager.ArenaFreshTimes <= 0)
  188. {
  189. if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFreshTimes) < GlobalCfgArray.globalCfg.costNumBuyFreshTimes)
  190. {
  191. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  192. return;
  193. }
  194. }
  195. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  196. if (result)
  197. {
  198. UpdateTargetList();
  199. }
  200. }
  201. private void OnBtnDressClick()
  202. {
  203. if (ArenaDataManager.Instance.IsArenaClearing)
  204. {
  205. PromptController.Instance.ShowFloatTextPrompt("结算中......");
  206. return;
  207. }
  208. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, _dataManager.DressupList }, new object[] { typeof(ArenaView).FullName, _targetData }, true);
  209. }
  210. private void OnBtnQuickFightClick()
  211. {
  212. _dataManager.QuickFight = _ui.m_btnQuickFight.selected;
  213. }
  214. private void OnBtnReSelectClick()
  215. {
  216. _targetData = null;
  217. _ui.m_c1.selectedIndex = 0;
  218. UpdateRole();
  219. }
  220. private void OnBtnFightClick()
  221. {
  222. if (RoleDataManager.ArenaFightTimes <= 0)
  223. {
  224. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  225. return;
  226. }
  227. for (int i = 0; i < _dataManager.DressupList.Count; i++)
  228. {
  229. if (!MyDressUpHelper.CheckPutOnFinish(_dataManager.DressupList[i].itemList))
  230. {
  231. AlertUI.Show("全部主题穿戴完整才能开始战斗哦!").SetRightButton(true, "好的");
  232. return;
  233. }
  234. }
  235. GetFightResult();
  236. if (_ui.m_btnQuickFight.selected)
  237. {
  238. ViewManager.Show<ArenaResultQuickView>();
  239. }
  240. else
  241. {
  242. ViewManager.Show<StoryFightTargetView>(null, null, true);
  243. }
  244. }
  245. private async void GetFightResult()
  246. {
  247. _dataManager.myScore.Clear();
  248. _dataManager.targetScore.Clear();
  249. _dataManager.myFightScore.Clear();
  250. _dataManager.targetFightScore.Clear();
  251. int winCount = 0;
  252. for (int i = 0; i < _dataManager.ThemeList.Count; i++)
  253. {
  254. long score = 0;
  255. long targetScore = 0;
  256. FightDataManager.Instance.GetQuickFightResult(i, ArenaDataManager.Instance.DressupList[i], _targetData.FightDatas[i], out score, out targetScore);
  257. _dataManager.myScore.Add(score);
  258. _dataManager.targetScore.Add(targetScore);
  259. if (score > targetScore) winCount++;
  260. }
  261. _dataManager.myFightScore = _dataManager.GetFightScoreList(_dataManager.DressupList);
  262. _dataManager.targetFightScore = _dataManager.GetFightScoreList(_targetData.FightDatas);
  263. await ArenaSproxy.ReqArenaFight(winCount >= 2, _targetData, _dataManager.myFightScore, _dataManager.targetFightScore, _dataManager.myScore, _dataManager.targetScore);
  264. }
  265. private void UpdateView()
  266. {
  267. UpdateNormal();
  268. UpdateValue();
  269. UpdateTargetList();
  270. UpdateRole();
  271. }
  272. private void UpdateNormal()
  273. {
  274. ItemUtil.UpdateTag(_ui.m_comTag, _dataManager.Tag);
  275. _ui.m_loaScore0.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[0]);
  276. _ui.m_loaScore1.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[1]);
  277. _ui.m_loaScore2.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[2]);
  278. string openTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  279. string endTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  280. _ui.m_txtTime.text = string.Format("赛季时间:{0}-{1}", openTime, endTime);
  281. _ui.m_txtName.text = RoleDataManager.roleName;
  282. _ui.m_txtRank.text = string.Format("段位排名:{0}", _dataManager.Rank);
  283. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(_dataManager.Grade).gradeName;
  284. long fightScore = _dataManager.GetAllFightScore(_dataManager.DressupList);
  285. _ui.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  286. _ui.m_btnQuickFight.selected = _dataManager.QuickFight;
  287. ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, _dataManager.DressupList);
  288. }
  289. private void UpdateValue()
  290. {
  291. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  292. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}货币", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  293. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
  294. if (RoleDataManager.ArenaFreshTimes > 0)
  295. {
  296. _ui.m_comCostCurrent.target.visible = false;
  297. _ui.m_txtRefreshCount.visible = true;
  298. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  299. }
  300. else
  301. {
  302. _ui.m_txtRefreshCount.visible = false;
  303. _ui.m_comCostCurrent.target.visible = true;
  304. ItemUtil.SetItemNeedNum1(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
  305. }
  306. }
  307. private void UpdateRole()
  308. {
  309. if (_sceneObject == null)
  310. {
  311. _sceneObject = GameObject.Instantiate(_scenePrefab);
  312. GameObject sceneCopyObject = _sceneObject.transform.Find("CopyRole").gameObject;
  313. sceneCopyObject.SetActive(true);
  314. _copyDressUpObj = new DressUpObj();
  315. _copyDressUpObj.setSceneObj(sceneCopyObject, false, false);
  316. for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
  317. {
  318. Timers.inst.StartCoroutine(ScreenShotTex(i));
  319. }
  320. sceneCopyObject.SetActive(false);
  321. }
  322. GameObject mySceneObj = _sceneObject.transform.Find("MyRole").gameObject;
  323. MyDressUpHelper.dressUpObj.setSceneObj(mySceneObj, false, false);
  324. GameObject targetSceneObj = _sceneObject.transform.Find("targetRole").gameObject;
  325. targetSceneObj.SetActive(false);
  326. _targetDressUpObj.setSceneObj(targetSceneObj, false, false);
  327. MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
  328. if (_ui.m_c1.selectedIndex == 1)
  329. {
  330. targetSceneObj.SetActive(true);
  331. if (_targetData.Type == FightTargetType.PLAYER)
  332. {
  333. _targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);
  334. }
  335. else
  336. {
  337. _targetDressUpObj.PutOnSuitCfg(_targetData.FightDatas[0].showSuitId, false);
  338. }
  339. }
  340. }
  341. private void UpdateTargetList()
  342. {
  343. _ui.m_c1.selectedIndex = 0;
  344. _ui.m_listTarget.numItems = _dataManager.Targets.Count;
  345. }
  346. private void RenderListTargetItem(int index, GObject obj)
  347. {
  348. ArenaTargetData targetData = _dataManager.Targets[index];
  349. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  350. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  351. if (targetData.Type == FightTargetType.PLAYER)
  352. {
  353. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, 0);
  354. }
  355. else
  356. {
  357. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  358. }
  359. item.m_txtName.text = targetData.RoleInfo.roleName;
  360. item.m_txtDanTitle.text = rankCfg.gradeName;
  361. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  362. long fightScore = _dataManager.GetAllFightScore(targetData.FightDatas);
  363. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  364. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  365. if (item.m_loaBg.data == null)
  366. {
  367. item.m_loaBg.onClick.Add(OnSelectRoleClick);
  368. }
  369. item.m_loaBg.data = index;
  370. if (item.m_btnLook.data == null)
  371. {
  372. item.m_btnLook.onClick.Add(OnBtnLookClick);
  373. item.m_comHead.onClick.Add(OnBtnLookClick);
  374. }
  375. item.m_btnLook.data = targetData;
  376. item.m_comHead.data = targetData;
  377. UI_ListTargetItem.Proxy();
  378. }
  379. private void OnSelectRoleClick(EventContext context)
  380. {
  381. int index = (int)(context.sender as GObject).data;
  382. _targetData = _dataManager.Targets[index];
  383. _dataManager.SelectTargetIndex = index;
  384. _ui.m_c1.selectedIndex = 1;
  385. UpdateRole();
  386. }
  387. private void OnBtnLookClick(EventContext context)
  388. {
  389. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  390. if (targetData.Type == FightTargetType.ROBOT)
  391. {
  392. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  393. return;
  394. }
  395. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas }, new object[] { typeof(ArenaView).FullName, _targetData }, true);
  396. }
  397. private IEnumerator ScreenShotTex(int index)
  398. {
  399. _copyDressUpObj.TakeOffAll();
  400. _copyDressUpObj.PutOnItemList(_dataManager.DressupList[index].itemList);
  401. GameObject gameObject = _sceneObject.transform.Find("FightCamera").gameObject;
  402. Camera camera = gameObject.GetComponent<Camera>();
  403. ArenaDataManager.Instance.TextureDic[index] = FightDataManager.Instance.GetPrintscreenNTexture(camera);
  404. yield return new WaitForEndOfFrame();
  405. }
  406. }
  407. }