| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492 | using System.Collections;using System.Collections.Generic;using System.Threading.Tasks;using ET;using FairyGUI;using UI.Arena;using UI.CommonGame;using UnityEngine;namespace GFGGame{    public class ArenaView : BaseWindow    {        private UI_ArenaUI _ui;        private GameObject _scenePrefab;        private GameObject _sceneObject;        private DressUpObj _copyDressUpObj;        private DressUpObj _targetDressUpObj;        private ValueBarController _valueBarController;        private ArenaDataManager _dataManager;        private ArenaTargetData _targetData;        private ArenaOpenCfg _arenaCfg;        private int _showOtherTargetGuide = -1;        public override void Dispose()        {            if (_sceneObject != null)            {                GameObject.Destroy(_scenePrefab);                _sceneObject = null;            }            if (_valueBarController != null)            {                _valueBarController.Dispose();                _valueBarController = null;            }            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_ArenaUI.PACKAGE_NAME;            _ui = UI_ArenaUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            _valueBarController = new ValueBarController(_ui.m_valueBar);            _targetDressUpObj = new DressUpObj();            _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));            _ui.m_btnBack.onClick.Add(OnBtnBackClick);            _ui.m_btnShop.onClick.Add(OnBtnShopClick);            _ui.m_btnReward.onClick.Add(OnBtnRewardClick);            _ui.m_btnRank.onClick.Add(OnBtnRankClick);            _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);            _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);            _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);            _ui.m_btnDress.onClick.Add(OnBtnDressClick);            _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);            _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);            _ui.m_btnFight.onClick.Add(OnBtnFightClick);            _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);            _ui.m_btnRule.data = 300001;            _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);            _ui.m_listTarget.itemRenderer = RenderListTargetItem;            _dataManager = ArenaDataManager.Instance;        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);            EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);        }        protected override void OnShown()        {            base.OnShown();            _targetData = this.viewData == null ? null : this.viewData as ArenaTargetData;            _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(_dataManager.SeasonId);            _valueBarController.OnShown();            _dataManager.SetMineFightAttrs();            if (_dataManager.DressupList.Count == 0) return;            InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;            if (_targetData == null)            {                _dataManager.SelectTargetIndex = -1;                _dataManager.CurFightIndex = 0;                _dataManager.myScore.Clear();                _dataManager.targetScore.Clear();                _dataManager.myFightPower.Clear();                _dataManager.targetFightPower.Clear();                UpdateTargetList();            }            else            {                _ui.m_c1.selectedIndex = 1;            }            if (_sceneObject == null)            {                _sceneObject = GameObject.Instantiate(_scenePrefab);            }            UpdateNormal();            UpdateValue();            UpdateRole();            Timers.inst.AddUpdate(CheckGuide);        }        protected override void OnHide()        {            base.OnHide();            if (_sceneObject != null)            {                GameObject.Destroy(_sceneObject);                _sceneObject = null;            }            _targetDressUpObj.TakeOffAll();            _valueBarController.OnHide();            Timers.inst.Remove(CheckGuide);        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);            EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);        }        private void OnCloseComFightScore()        {            _ui.m_c2.selectedIndex = 0;        }        private void OnBtnBackClick()        {            GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 12);            GuideController.TryCompleteGuide(ConstGuideId.ARENA_OPEN, 12);            ViewManager.GoBackFrom(typeof(ArenaView).FullName);        }        private void OnBtnShopClick()        {            ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_ARENA, ConstStoreSubId.STORE_ARENA_ITEM }, new object[] { typeof(ArenaView).FullName, this.viewData });        }        private void OnBtnRewardClick()        {            ViewManager.Show<ArenaDanRewardView>();        }        private void OnBtnRankClick()        {            ViewManager.Show<ArenaRankView>();        }        private void OnBtnRecordClick()        {            ViewManager.Show<ArenaFightRecordView>();        }        private void OnBtnAddFightCountClick()        {            if (_dataManager.IsArenaClearing)            {                PromptController.Instance.ShowFloatTextPrompt("本周结算中......");                return;            }            if (RoleDataManager.ArenaBuyFightTimes == 0)            {                PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");                return;            }            ViewManager.Show<BuyConfirmView>();        }        private async void OnBtnRefreshClick()        {            if (_dataManager.IsArenaClearing)            {                PromptController.Instance.ShowFloatTextPrompt("本周结算中......");                return;            }            if (RoleDataManager.ArenaFreshTimes <= 0)            {                int costId = GlobalCfgArray.globalCfg.costIdBuyFreshTimes;                long needNum = GlobalCfgArray.globalCfg.costNumBuyFreshTimes;                if (!ItemUtil.CheckItemEnough(costId, needNum))                {                    long has = ItemDataManager.GetItemNum(costId);                    ItemUtil.BuyCurrency(costId, needNum - has);                    return;                }            }            bool result = await ArenaSproxy.ReqRefreshArenaTargets();            if (result)            {                UpdateTargetList();                UpdateRole();            }        }        private void OnBtnDressClick()        {            if (_dataManager.IsArenaClearing)            {                PromptController.Instance.ShowFloatTextPrompt("本周结算中......");                return;            }            ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, _dataManager.DressupList, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);        }        private void OnBtnQuickFightClick()        {            _dataManager.QuickFight = _ui.m_btnQuickFight.selected;        }        private void OnBtnReSelectClick()        {            _targetData = null;            viewData = null;            _ui.m_c1.selectedIndex = 0;            UpdateRole();        }        private async void OnBtnFightClick()        {            if (_dataManager.IsArenaClearing)            {                PromptController.Instance.ShowFloatTextPrompt("本周结算中......");                return;            }            if (RoleDataManager.ArenaFightTimes <= 0)            {                PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");                return;            }            for (int i = 0; i < _dataManager.DressupList.Count; i++)            {                if (!MyDressUpHelper.CheckPutOnFinish(_dataManager.DressupList[i].itemList))                {                    AlertUI.Show("全部主题穿戴完整才能开始战斗哦!").                    SetLeftButton(true, "取消").                    SetRightButton(true, "去换装", (object param) =>                    {                        OnBtnDressClick();                    });                    return;                }            }            bool result = await GetFightResult();            if (!result) return;            if (_ui.m_btnQuickFight.selected)            {                ViewManager.Show<ArenaResultQuickView>();            }            else            {                ViewManager.Show<StoryFightTargetView>(null, null, true);            }        }        private async ETTask<bool> GetFightResult()        {            _dataManager.myScore.Clear();            _dataManager.targetScore.Clear();            _dataManager.myFightPower.Clear();            _dataManager.targetFightPower.Clear();            if (_targetData.Type == FightTargetType.PLAYER)            {                await ArenaSproxy.ReqArenaFightAttr(_targetData.RoleInfo.roleId, _targetData.FightDatas);            }            long allScore = 0;            long targetAllScore = 0;            for (int i = 0; i < _dataManager.ThemeList.Count; i++)            {                FightDataManager.Instance.GetQuickFightResult(i, _dataManager.DressupList[i], _targetData.FightDatas[i], out long score, out long targetScore);                allScore += score;                targetAllScore += targetScore;                _dataManager.myScore.Add(score);                _dataManager.targetScore.Add(targetScore);            }            _dataManager.myFightPower = _dataManager.GetFightScoreList(_dataManager.DressupList);            _dataManager.targetFightPower = _dataManager.GetFightScoreList(_targetData.FightDatas);            bool result = await ArenaSproxy.ReqArenaFight(allScore > targetAllScore, _targetData, _dataManager.myFightPower, _dataManager.targetFightPower, _dataManager.myScore, _dataManager.targetScore);            if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0 && _showOtherTargetGuide < 0)            {                _showOtherTargetGuide = result ? 1 : 0;            }            return result;        }        private void UpdateView()        {            UpdateNormal();            UpdateValue();            UpdateTargetList();            UpdateRole();        }        private void UpdateNormal()        {            ItemUtil.UpdateTag(_ui.m_comTheme.m_comTag, _dataManager.Tag);            ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes, true, "#FBF6ED");            _ui.m_comTheme.m_loaScore0.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[0]);            _ui.m_comTheme.m_loaScore1.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[1]);            _ui.m_comTheme.m_loaScore2.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[2]);            string openTime = TimeUtil.FormattingTimeTo_MMdd(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));            string endTime = TimeUtil.FormattingTimeTo_MMdd(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));            _ui.m_txtTime.text = string.Format("赛季时间:{0}-{1}", openTime, endTime);            _ui.m_txtName.text = RoleDataManager.roleName;            _ui.m_txtRank.text = string.Format("段位排名:{0}", _dataManager.Rank);            _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(_dataManager.Grade).gradeName;            long fightScore = _dataManager.GetAllFightScore(_dataManager.DressupList);            _ui.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);            _ui.m_btnQuickFight.selected = _dataManager.QuickFight;            ArenaViewManager.Instance.UpdateDanIcon(_ui.m_loaDanIcon, _dataManager.Grade);            ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, _dataManager.DressupList);        }        private void UpdateValue()        {            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);            _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);            _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);            if (RoleDataManager.ArenaFreshTimes > 0)            {                _ui.m_comCostCurrent.target.visible = false;                _ui.m_txtRefreshCount.visible = true;                _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);            }            else            {                _ui.m_txtRefreshCount.visible = false;                _ui.m_comCostCurrent.target.visible = true;                ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes, true, "#FBF6ED");            }        }        private void UpdateRole()        {            GameObject myRole = _sceneObject.transform.Find("MyRole").Find("Role").gameObject;            MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, myRole, false);            MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);            myRole.transform.localPosition = Vector3.zero;            GameObject targetRole = _sceneObject.transform.Find("TargetRole").Find("Role").gameObject;            targetRole.SetActive(false);            _targetDressUpObj.setSceneObj(_sceneObject, false, false, targetRole, false);            if (_ui.m_c1.selectedIndex == 1)            {                targetRole.SetActive(true);                if (_targetData.Type == FightTargetType.PLAYER)                {                    _targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);                }                else                {                    _targetDressUpObj.PutOnSuitCfg(_targetData.FightDatas[0].showSuitId, false, null, true, false);                }            }        }        private void UpdateTargetList()        {            _ui.m_c1.selectedIndex = 0;            _ui.m_listTarget.numItems = _dataManager.Targets.Count;        }        private void RenderListTargetItem(int index, GObject obj)        {            ArenaTargetData targetData = _dataManager.Targets[index];            ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);            UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);            if (targetData.Type == FightTargetType.PLAYER)            {                RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, targetData.RoleInfo.headBorderId);            }            else            {                RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, targetData.RoleInfo.headRes);            }            item.m_txtName.text = targetData.RoleInfo.roleName;            item.m_txtDanTitle.text = rankCfg.gradeName;            item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();            long fightScore = _dataManager.GetAllFightScore(targetData.FightDatas);            item.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);            item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);            item.m_imgUpDan.visible = targetData.Grade > ArenaDataManager.Instance.Grade;            if (item.m_loaBg.data == null)            {                item.m_loaBg.onClick.Add(OnSelectRoleClick);            }            item.m_loaBg.data = index;            if (item.m_btnLook.data == null)            {                item.m_btnLook.onClick.Add(OnBtnLookClick);                item.m_comHead.onClick.Add(OnBtnLookClick);            }            item.m_btnLook.data = targetData;            item.m_comHead.data = targetData;            UI_ListTargetItem.Proxy();        }        private void OnSelectRoleClick(EventContext context)        {            int index = (int)(context.sender as GObject).data;            _targetData = _dataManager.Targets[index];            this.viewData = _targetData;            _dataManager.SelectTargetIndex = index;            _ui.m_c1.selectedIndex = 1;            UpdateRole();        }        private void OnBtnLookClick(EventContext context)        {            ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;            if (targetData.Type == FightTargetType.ROBOT)            {                PromptController.Instance.ShowFloatTextPrompt("玩家不在线");                return;            }            ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);        }        private void CheckGuide(object param)        {            if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0 && !_dataManager.IsArenaClearing)            {                UpdateToCheckGuide(null);            }            else            {                Timers.inst.Remove(CheckGuide);            }        }        protected override void UpdateToCheckGuide(object param)        {            if (!ViewManager.CheckIsTopView(this.viewCom)) return;            GuideController.TryGuide(_ui.m_comTheme.target, ConstGuideId.ARENA_OPEN, 4, "搭配这些标签和属性的衣服会获得更强的战力哦~");            GuideController.TryGuide(_ui.m_btnDress, ConstGuideId.ARENA_OPEN, 5, "点这里可以自由搭配~");            GuideController.TryGuide(_ui.m_listTarget, ConstGuideId.ARENA_OPEN, 8, "", 0);            GuideController.TryGuide(_ui.m_btnFight, ConstGuideId.ARENA_OPEN, 9, "");            if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.ARENA_OPEN).id && GuideDataManager.currentGuideIdIndex >= 9)            {                if (_showOtherTargetGuide == 0)                {                    GuideController.TryGuide(_ui.m_listTarget, ConstGuideId.ARENA_OPEN, 10, "对手排名发生变化,重新选个对手吧", 0, false);                    GuideController.TryGuide(_ui.m_btnFight, ConstGuideId.ARENA_OPEN, 11, "");                }                else                {                    GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ARENA_OPEN);                    if (GuideDataManager.IsGuideIndexFinish(cfg.id, 9) && !GuideDataManager.IsGuideIndexFinish(cfg.id, 10))                    {                        GuideDataManager.currentGuideIdIndex = 10;                        GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 10);                    }                    else if (GuideDataManager.IsGuideIndexFinish(cfg.id, 10) && !GuideDataManager.IsGuideIndexFinish(cfg.id, 11))                    {                        GuideDataManager.currentGuideIdIndex = 11;                        GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 11);                    }                }                GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ARENA_OPEN, 12, "厉害啦,你赢啦,我们继续新故事吧!");                GuideController.TryCompleteGuide(ConstGuideId.ARENA_OPEN, 12);            }        }    }}
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