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- /**
- * Copyright(c) Live2D Inc. All rights reserved.
- *
- * Use of this source code is governed by the Live2D Open Software license
- * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
- */
- using System;
- namespace Live2D.Cubism.Framework.MotionFade
- {
- public static class CubismFadeMath
- {
- /// <summary>
- /// Calculate the easing processed signaure.
- /// </summary>
- /// <param name="value">Value to be subjected to easing.</param>
- /// <returns>Eased sign value.</returns>
- public static float GetEasingSine(float value)
- {
- if (value < 0.0f) return 0.0f;
- if (value > 1.0f) return 1.0f;
- return (float)(0.5f - 0.5f * Math.Cos(value * (float)Math.PI));
- }
- }
- }
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