TimeTracingSProxy.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class TimeTracingSProxy
  7. {
  8. //获取关卡最高分信息
  9. public static async ETTask<bool> ReqGetMaxLevelInfo(int chapID)
  10. {
  11. TimeTracingDataManager._LevelMaxInfoDic.Clear();
  12. M2C_GetCompositeLevelMaxScoreInfos response = null;
  13. response = (M2C_GetCompositeLevelMaxScoreInfos)await MessageHelper.SendToServer(new C2M_GetCompositeLevelMaxScoreInfos { ChapterId = chapID });
  14. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  15. ActivityFightCfg chapterCfg = ActivityFightCfgArray.Instance.GetCfg(chapID);
  16. var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
  17. Dictionary<int, LevelRoleInfoProto> levelInfo;
  18. levelInfo = new Dictionary<int, LevelRoleInfoProto>();
  19. for (int i = 0; i < response.LevelRoleInfoList.Count; i++)
  20. {
  21. levelInfo.Add(list[i].id, response.LevelRoleInfoList[i]);
  22. }
  23. if(!TimeTracingDataManager._LevelMaxInfoDic.ContainsKey(chapID))
  24. {
  25. TimeTracingDataManager._LevelMaxInfoDic.Add(chapID, levelInfo);
  26. }
  27. else
  28. {
  29. TimeTracingDataManager._LevelMaxInfoDic[chapID] = levelInfo;
  30. }
  31. return true;
  32. }
  33. //获取套装积分奖励状态(已领取的奖励id)
  34. public static async ETTask<bool> ReqGetSuitRewardStatus()
  35. {
  36. TimeTracingDataManager.ChapterRewardDic.Clear();
  37. S2C_GetChapterRewardList response = null;
  38. response = (S2C_GetChapterRewardList)await MessageHelper.SendToServer(new C2S_GetChapterRewardList {});
  39. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  40. TimeTracingDataManager.ChapterRewardDic = response.RewardIds;
  41. return true;
  42. }
  43. //领取套装积分奖励
  44. public static async ETTask<bool> ReqGetSuitReward(int rewardId)
  45. {
  46. S2C_GetChapterReward response = (S2C_GetChapterReward)await MessageHelper.SendToServer(new C2S_GetChapterReward { RewardId = rewardId });
  47. Dictionary<int, int> rewardData = new Dictionary<int, int>();
  48. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  49. TimeTracingDataManager.ChapterRewardDic = response.RewardIds;
  50. // 奖励弹窗
  51. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  52. return true;
  53. }
  54. //获取关卡评分奖励状态
  55. public static async ETTask<bool> ReqGetLevelRewardStatus()
  56. {
  57. TimeTracingDataManager.LevelRewardDic.Clear();
  58. Dictionary<int, int> rewardData = null;
  59. S2C_GetInstanceZonesRatingRewardList response = null;
  60. for (int i = 0; i < TimeTracingDataManager.Instance.chapterIdList.Count;i++)
  61. {
  62. ActivityFightCfg chapterCfg = ActivityFightCfgArray.Instance.GetCfg(TimeTracingDataManager.Instance.chapterIdList[i]);
  63. var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
  64. rewardData = new Dictionary<int, int>();
  65. foreach (StoryLevelCfg item in list)
  66. {
  67. rewardData = new Dictionary<int, int>();
  68. response = (S2C_GetInstanceZonesRatingRewardList)await MessageHelper.SendToServer(new C2S_GetInstanceZonesRatingRewardList { StoryLevelId = item.id });
  69. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  70. for (int j = 0; j < response.RewardKs.Count; j++)
  71. {
  72. rewardData.Add(response.RewardKs[j], response.RewardVs[j]);
  73. }
  74. if(TimeTracingDataManager.LevelRewardDic.ContainsKey(item.id))
  75. {
  76. TimeTracingDataManager.LevelRewardDic[item.id] = rewardData;
  77. }
  78. else
  79. {
  80. TimeTracingDataManager.LevelRewardDic.Add(item.id, rewardData);
  81. }
  82. }
  83. }
  84. return true;
  85. }
  86. //获取指定关卡评分奖励状态
  87. public static async ETTask<bool> ReqGetAppointLevelRewardStatus(int levelID)
  88. {
  89. Dictionary<int, int> rewardData = null;
  90. S2C_GetInstanceZonesRatingRewardList response = null;
  91. rewardData = new Dictionary<int, int>();
  92. response = (S2C_GetInstanceZonesRatingRewardList)await MessageHelper.SendToServer(new C2S_GetInstanceZonesRatingRewardList { StoryLevelId = levelID });
  93. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  94. for (int j = 0; j < response.RewardKs.Count; j++)
  95. {
  96. rewardData.Add(response.RewardKs[j], response.RewardVs[j]);
  97. }
  98. if (TimeTracingDataManager.LevelRewardDic.ContainsKey(levelID))
  99. {
  100. TimeTracingDataManager.LevelRewardDic[levelID] = rewardData;
  101. }
  102. else
  103. {
  104. TimeTracingDataManager.LevelRewardDic.Add(levelID, rewardData);
  105. }
  106. return true;
  107. }
  108. //领取条积分奖励
  109. public static async ETTask<bool> ReqGetLevelReward(int levelId ,int rewardId)
  110. {
  111. S2C_GetInstanceZonesRatingReward response = (S2C_GetInstanceZonesRatingReward)await MessageHelper.SendToServer(new C2S_GetInstanceZonesRatingReward { StoryLevelId = levelId,RewardId = rewardId });
  112. Dictionary<int, int> rewardData = new Dictionary<int, int>();
  113. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  114. for (int j = 0; j < response.RewardKs.Count; j++)
  115. {
  116. rewardData.Add(response.RewardKs[j], response.RewardVs[j]);
  117. }
  118. TimeTracingDataManager.LevelRewardDic[levelId] = rewardData;
  119. // 奖励弹窗
  120. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  121. return true;
  122. }
  123. //领取全部积分奖励
  124. public static async ETTask<bool> ReqGetAllLevelReward(int levelID)
  125. {
  126. S2C_GetAllInstanceZonesRatingReward response = (S2C_GetAllInstanceZonesRatingReward)await MessageHelper.SendToServer(new C2S_GetAllInstanceZonesRatingReward { StoryLevelId = levelID });
  127. Dictionary<int, int> rewardData = new Dictionary<int, int>();
  128. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  129. for (int j = 0; j < response.RewardKs.Count; j++)
  130. {
  131. rewardData.Add(response.RewardKs[j], response.RewardVs[j]);
  132. }
  133. TimeTracingDataManager.LevelRewardDic[levelID] = rewardData;
  134. EventAgent.DispatchEvent(ConstMessage.TIMETRACINGREDUPDATE);
  135. // 奖励弹窗
  136. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  137. return true;
  138. }
  139. //获取套装排名榜数据
  140. public static async ETTask<bool> ReqGetSuitRank(int suitID)
  141. {
  142. TimeTracingDataManager.Instance.SuitRankDatasDic[0].Clear();
  143. S2C_GetSuitCollectRankList response = (S2C_GetSuitCollectRankList)await MessageHelper.SendToServer(new C2S_GetSuitCollectRankList { SuitId = suitID });
  144. TimeTracingDataManager.Instance.SuitRankDatasDic[0] = response.SuitCollectRankList;
  145. TimeTracingDataManager.RefreshTime = response.NexTime;
  146. TimeTracingDataManager.Instance.mySuitRankInfo[0] = response.MySuitCollectRank;
  147. return true;
  148. }
  149. //获取套装好友排名榜数据
  150. public static async ETTask<bool> ReqGetSuitFriendRank(int suitID)
  151. {
  152. TimeTracingDataManager.Instance.SuitRankDatasDic[1].Clear();
  153. S2C_GetFriendSuitCollectRankList response = (S2C_GetFriendSuitCollectRankList)await MessageHelper.SendToServer(new C2S_GetFriendSuitCollectRankList { SuitId = suitID });
  154. TimeTracingDataManager.Instance.SuitRankDatasDic[1] = response.FriendSuitCollectRankList;
  155. TimeTracingDataManager.Instance.mySuitRankInfo[1] = response.MySuitCollectRank;
  156. return true;
  157. }
  158. //获取关卡排行榜信息
  159. public static async ETTask<bool> ReqGetLevelRank(int levelID)
  160. {
  161. TimeTracingDataManager.Instance.LevelRankDatasDic[0].Clear();
  162. S2C_GetInstanceZonesRankList response = (S2C_GetInstanceZonesRankList)await MessageHelper.SendToServer(new C2S_GetInstanceZonesRankList { LevelCfgId = levelID });
  163. TimeTracingDataManager.Instance.LevelRankDatasDic[0] = response.LevelRankList;
  164. TimeTracingDataManager.RefreshTime = response.NexTime;
  165. TimeTracingDataManager.Instance.myLevelRankInfo[0] = response.MyLevelRankInfo;
  166. return true;
  167. }
  168. //获取关卡好友排行榜数据
  169. public static async ETTask<bool> ReqGetLevelFriendRank(int levelID)
  170. {
  171. TimeTracingDataManager.Instance.LevelRankDatasDic[1].Clear();
  172. S2C_GetInstanceZonesFriendRankList response = (S2C_GetInstanceZonesFriendRankList)await MessageHelper.SendToServer(new C2S_GetInstanceZonesFriendRankList { LevelCfgId = levelID });
  173. TimeTracingDataManager.Instance.LevelRankDatasDic[1] = response.FriendLevelRankList;
  174. TimeTracingDataManager.Instance.myLevelRankInfo[1] = response.MyLevelRank;
  175. return true;
  176. }
  177. public static async ETTask<bool> ReqSetDataRecord(long SuitID)
  178. {
  179. TimeTracingDataManager.Instance.LevelRankDatasDic[1].Clear();
  180. S2C_UpdateDataRecord response = (S2C_UpdateDataRecord)await MessageHelper.SendToServer(new C2S_UpdateDataRecord() { K = 6200123,V = SuitID });
  181. return true;
  182. }
  183. public static async ETTask<bool> ReqGetDataRecord()
  184. {
  185. TimeTracingDataManager.Instance.LevelRankDatasDic[1].Clear();
  186. S2C_GetDataRecord response = (S2C_GetDataRecord)await MessageHelper.SendToServer(new C2S_GetDataRecord() { });
  187. for(int i = 0; i<response.AllKs.Count;i++)
  188. {
  189. if(response.AllKs[i] == 6200123)
  190. {
  191. TimeTracingDataManager.SuitID = (int)response.AllVs[i];
  192. List<ActivityOpenCfg> activityCfgList = ActivityOpenCfgArray.Instance.GetCfgsBytype(21);
  193. foreach(var item in activityCfgList)
  194. {
  195. if(item.paramsArr[0] == (int)response.AllVs[i])
  196. {
  197. TimeTracingDataManager._currentChapterId = item.params3Arr[0];
  198. break;
  199. }
  200. }
  201. return true;
  202. }
  203. }
  204. return true;
  205. }
  206. }
  207. }