| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373 | using System.Collections.Generic;using System.Linq;using System.Threading.Tasks;using FairyGUI;using UI.CommonGame;using UI.Main;using UnityEngine;namespace GFGGame{    public class StoryCardChoose : BaseWindow    {        private UI_StoryCardChooseUI _ui;        private List<CardData> cardList = new List<CardData>();        private static int _scoreType;        private int _selectedIndex = 0;        private int _cardId = 0; //记录打开界面时的竞技场词牌id        private int _skillId = 0;        private List<EffectUI> _effects = new List<EffectUI>();        private GComponent _comSelected;        private EffectUI _effectUI1;        private EffectUI _effectUI2;        private EffectUI _effectUI3;        public override void Dispose()        {             EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            EffectUIPool.Recycle(_effectUI2);            _effectUI2 = null;            EffectUIPool.Recycle(_effectUI3);            _effectUI3 = null;            //EffectUIPool.Recycle(_effectUI3);            //_effectUI3 = null;            if (_comSelected != null)            {                _comSelected.RemoveFromParent();                _comSelected.Dispose();            }            for (int i = 0; i < _effects.Count; i++)            {                EffectUIPool.Recycle(_effects[i]);                _effects[i] = null;            }            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_StoryCardChooseUI.PACKAGE_NAME;            _ui = UI_StoryCardChooseUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_listCard.SetVirtual();            _ui.m_listCard.itemRenderer = RenderListCardItem;            _ui.m_listCard.onClickItem.Add(OnListCardItemClick);            _ui.m_listSkill.itemRenderer = RenderListSkillItem;            _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);            _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);            _ui.m_btnUpCard.onClick.Add(OnBtnUpCardClikc);            _comSelected = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComCardSelect").asCom;            //_effectUI3 = EffectUIPool.CreateEffectUI(_comSelected.GetChild("holder").asGraph, "ui_fight_new", "kp_Select");            AddEffect();        }        protected override void OnShown()        {            base.OnShown();            _scoreType = (int)this.viewData;            ArenaDataManager dataManager = ArenaDataManager.Instance;            cardList = CardDataManager.GetCardListByRoleType(0);            //是从竞技场进来的话,去掉已经在其他主题装配的cardList            if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)            {                //其他主题带的cardIds                var otherThemeCardIds = new HashSet<int>();                for (int i = 0; i < dataManager.DressupList.Count; i++)                {                    if (dataManager.SelectThemeIndex == i)                    {                        continue;                    }                    otherThemeCardIds.Add(dataManager.DressupList[i].cardId);                }                //去掉已经在其他主题装配的cardList                cardList = cardList.Where(a => !otherThemeCardIds.Contains(a.id)).ToList();            }            float dressListAllAcore =                FightDataManager.Instance.GetDressListAllScore(MyDressUpHelper.dressUpObj.itemList, _scoreType);            cardList = FightDataManager.Instance.SortCardList(cardList, dressListAllAcore, _scoreType);            _ui.m_listCard.numItems = cardList.Count;            _ui.m_listCard.selectedIndex = 0;            if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)            {                _cardId = dataManager.DressupList[dataManager.SelectThemeIndex].cardId;            }            if (cardList.Count == 0)            {                OnCardSelected(0);            }            else            {                OnCardSelected(cardList[0].id);            }                       UpdateView(0);            Timers.inst.AddUpdate(CheckGuide);        }        private void UpdateView(int index)        {            // CardData cardData = cardList[index];            _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);            int cardId;            if (cardList.Count == 0)            {                cardId = 0;                _ui.m_noCardTips.visible = true;                _ui.m_noCardTips.text = "暂无可用词牌";                _ui.m_listSkill.numItems = cardList.Count;            }            else            {                _ui.m_noCardTips.visible = false;                cardId = cardList[index].id;            }            _ui.m_txtName.text = "无";            PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);            if (cfg == null) return;            _ui.m_txtName.text = cardList[index].itemCfg.name;            List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);            _ui.m_listSkill.data = skillCfgs;            _ui.m_listSkill.numItems = skillCfgs.Count;            _ui.m_comSkillTips.target.visible = false;            _selectedIndex = index;            int childIndex = _ui.m_listCard.ItemIndexToChildIndex(index);            _ui.m_listCard.GetChildAt(childIndex).asCom.AddChild(_comSelected);        }        private void RenderListSkillItem(int index, GObject obj)        {            List<PassivitySkillCfg> skillCfgs = obj.parent.data as List<PassivitySkillCfg>;            UI_ListCardSkillItem item = UI_ListCardSkillItem.Proxy(obj);            item.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfgs[index].res);            item.m_txtLv.text = SkillDataManager.Instance                .GetCardSkillLv(skillCfgs[index].cardId, skillCfgs[index].skillId).ToString();            if (item.target.data == null)                item.target.onClick.Add(OnSkillItemClick);            item.target.data = index; // skillCfgs[index];            UI_ListCardSkillItem.ProxyEnd();        }        private void OnSkillItemClick(EventContext context)        {            GObject gObject = context.sender as GObject;            int index = (int)gObject.data;            List<PassivitySkillCfg> skillCfgs =                PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardList[_selectedIndex].id);            PassivitySkillCfg skillCfg = skillCfgs[index];            _ui.m_comSkillTips.target.visible = _skillId != skillCfg.skillId;            Vector2 posInA = _ui.m_listSkill.GetChildAt(index).asCom.position;            Vector2 posInB = _ui.m_listSkill.TransformPoint(posInA, _ui.target);            _ui.m_comSkillTips.target.SetPosition(posInB.x, posInB.y + 110, 0);            _ui.m_comSkillTips.m_txtName.text = skillCfg.name;            int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillCfg.skillId);            PassivitySkillLvlCfg skillLvlCfg =                PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillCfg.skillId);            _ui.m_comSkillTips.m_txtSkillTips.text = skillLvlCfg.describe;            _skillId = skillCfg.skillId;        }        private void RenderListCardItem(int index, GObject obj)        {            CardData cardData = cardList[index];            UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj); // obj as GButton;            item.m_txtName.text = cardData.itemCfg.name;            item.m_comCardMask.m_loaCard.asLoader.url =                ResPathUtil.GetCardIconPath(cardData.resources[cardData.resIndex]);            item.m_txtLv.text = string.Format("{0}级", cardData.lv);            // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);            RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id,                false); // ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);            item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore));            item.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + cardData.itemCfg.rarity;            // UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);            int starLevelDodge = cardData.star / 6;            item.m_starNumType.selectedIndex = cardData.itemCfg.starDescArr.Length - 1;            for (int i = 0; i < 4; i++)            {                UI_ComDodgeFightStar dodgeStar = UI_ComDodgeFightStar.Proxy(item.target.GetChild("dodgeStar" + i));                dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;                UI_ComDodgeFightStar.ProxyEnd();            }            // comStar.m_c1.selectedIndex = cardData.star;            if (_effects.Count <= index)            {                //EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_comEff.m_holder, "ui_fight_new", "kp_Select");                // _effects.Add(_effectUI);            }            if(index == 0)            {                item.m_useIcon.visible = true;            }            else            {                item.m_useIcon.visible = false;            }            item.m_fieldwork.visible = false;            item.target.asCom.RemoveChild(_comSelected);            if (_selectedIndex == index) {                 item.target.asCom.AddChild(_comSelected);            }            UI_ListCardFightItem.ProxyEnd();            // UI_ComStar.ProxyEnd();        }        private void OnListCardItemClick(EventContext context)        {            GObject obj = context.data as GObject;            UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj);            item.m_t0.Play();            EffectUIPool.Recycle(_effectUI3);            _effectUI3 = null;            _effectUI3 = EffectUIPool.CreateEffectUI(item.m_effect, "ui_KP", "KP_Select");            UpdateView(_ui.m_listCard.selectedIndex);            OnCardSelected(cardList[_ui.m_listCard.selectedIndex].id);        }        private void OnCardSelected(int cardId)        {            if ( cardId == 0)            {                return;            }            if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)            {                ArenaDataManager dataManager = ArenaDataManager.Instance;                dataManager.DressupList[dataManager.SelectThemeIndex].cardId = cardId;                dataManager.SetMineFightAttr(dataManager.DressupList[dataManager.SelectThemeIndex],                    dataManager.ThemeList[dataManager.SelectThemeIndex]);                EventAgent.DispatchEvent(ConstMessage.CARD_SELECTED);            }        }        private void OnBtnUpCardClikc()        {            if (cardList.Count == 0) return;            cardList[_ui.m_listCard.selectedIndex].fromUIType = typeof(StoryCardChoose).FullName;            ViewManager.Show<CardFosterView>(cardList[_ui.m_listCard.selectedIndex]);            this.Hide();        }        private void OnBtnComfirmClick()        {            //飞花令搭配时没有词牌特殊处理            if (cardList.Count == 0)            {                if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)                {                    ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, ArenaDataManager.Instance.DressupList, "" }, true);                }                this.Hide();                return;            }            int cardId = cardList[_ui.m_listCard.selectedIndex].id;            if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)            {                ArenaDataManager dataManager = ArenaDataManager.Instance;                List<long> fightScoreDatas = dataManager.GetFightScoreList(dataManager.DressupList);                ArenaSproxy.ReqChangeArenaDressup(dataManager.SelectThemeIndex, cardId,MyDressUpHelper.dressUpObj.itemList, fightScoreDatas).Coroutine();                if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)                {                    //ViewManager.GoBackFrom(typeof(ArenaDressUpFightView).FullName);                    ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, ArenaDataManager.Instance.DressupList, "" },true);                }            }            else            {                List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);                InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;                EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);            }            this.Hide();        }        private void OnBtnCancelClick()        {            OnCardSelected(_cardId);            this.Hide();        }        protected override void OnHide()        {            base.OnHide();            _skillId = 0;            _ui.m_listCard.ScrollToView(0);            Timers.inst.Remove(CheckGuide);        }        private void CheckGuide(object param)        {            if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0)            {                UpdateToCheckGuide(null);            }            else            {                Timers.inst.Remove(CheckGuide);            }        }        protected override void UpdateToCheckGuide(object param)        {            if (!ViewManager.CheckIsTopView(this.viewCom)) return;            GuideController.TryGuide(null, ConstGuideId.SKILL_CARD_FIGHT, 1, "词牌可以辅助战斗,增加过关概率哦。", -1, true,                _ui.m_btnCancel.y + _ui.m_btnCancel.height);            GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 2, "选择一张合适的词牌,增加过关战斗力。", 0);            GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 2);        }        private void AddEffect()        {            //邊框左上角特效            _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");            //邊框右下角特效            _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");        }    }}
 |