MenuItems.cs 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108
  1. using System.IO;
  2. using GFGEditor;
  3. using UnityEditor;
  4. using UnityEngine;
  5. using VEngine.Editor.Builds;
  6. namespace VEngine.Editor
  7. {
  8. public static class MenuItems
  9. {
  10. [MenuItem("XAssets/Compute CRC")]
  11. public static void ComputeCRC()
  12. {
  13. var target = Selection.activeObject;
  14. var path = AssetDatabase.GetAssetPath(target);
  15. var crc32 = Utility.ComputeCRC32(File.OpenRead(path));
  16. Debug.LogFormat("ComputeCRC for {0} with {1}", path, crc32);
  17. }
  18. [MenuItem("XAssets/Versions/Build Bundles")]
  19. public static void BuildBundles()
  20. {
  21. BuildScript.BuildBundles();
  22. }
  23. [MenuItem("XAssets/Versions/Build Player")]
  24. public static void BuildPlayer()
  25. {
  26. BuildScript.BuildPlayer();
  27. }
  28. [MenuItem("XAssets/Versions/Copy To StreamingAssets")]
  29. public static void CopyToStreamingAssets()
  30. {
  31. BuildScript.CopyToStreamingAssets();
  32. }
  33. [MenuItem("XAssets/Versions/Clear Bundles")]
  34. public static void ClearBuild()
  35. {
  36. if (EditorUtility.DisplayDialog("提示", "清理构建数据将无法正常增量打包,确认清理?", "确定"))
  37. {
  38. var buildPath = Settings.PlatformBuildPath;
  39. Directory.Delete(buildPath, true);
  40. var directory = Settings.BuildPlayerDataPath;
  41. if (!Directory.Exists(directory)) return;
  42. Directory.Delete(directory, true);
  43. directory = Settings.UnityBuildPath;
  44. if (!Directory.Exists(directory)) return;
  45. Directory.Delete(directory, true);
  46. ClearDownload();
  47. }
  48. }
  49. [MenuItem("XAssets/Versions/Clear History")]
  50. public static void ClearHistory()
  51. {
  52. BuildScript.ClearHistory();
  53. }
  54. [MenuItem("XAssets/Versions/Clear Download")]
  55. public static void ClearDownload()
  56. {
  57. Directory.Delete(Application.persistentDataPath, true);
  58. }
  59. [MenuItem("XAssets/Versions/Clear Temporary")]
  60. public static void ClearTemporary()
  61. {
  62. Directory.Delete(Application.temporaryCachePath, true);
  63. }
  64. [MenuItem("XAssets/Versions/View Settings")]
  65. public static void ViewSettings()
  66. {
  67. Settings.PingWithSelected(Settings.GetDefaultSettings());
  68. }
  69. [MenuItem("XAssets/Versions/View Build")]
  70. public static void ViewBuild()
  71. {
  72. EditorUtility.OpenWithDefaultApp(Settings.PlatformBuildPath);
  73. }
  74. [MenuItem("XAssets/Versions/View Download")]
  75. public static void ViewDownload()
  76. {
  77. EditorUtility.OpenWithDefaultApp(Application.persistentDataPath);
  78. }
  79. [MenuItem("XAssets/Versions/View Temporary")]
  80. public static void ViewTemporary()
  81. {
  82. EditorUtility.OpenWithDefaultApp(Application.temporaryCachePath);
  83. }
  84. #if !UNITY_2018_1_OR_NEWER
  85. [MenuItem("XAssets/Copy Path")]
  86. public static void CopyAssetPath()
  87. {
  88. EditorGUIUtility.systemCopyBuffer = AssetDatabase.GetAssetPath(Selection.activeObject);
  89. }
  90. #endif
  91. }
  92. }