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							- using System;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace FairyGUI
 
- {
 
-     /// <summary>
 
-     /// 滑动手势。你可以通过onBegin+onMove+onEnd关心整个滑动过程,也可以只使用onAction关注最后的滑动结果。滑动结果包括方向和加速度,可以从position和velocity获得。
 
-     /// 注意onAction仅当滑动超过一定距离(actionDistance)时才触发。
 
-     /// </summary>
 
-     public class SwipeGesture : EventDispatcher
 
-     {
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public GObject host { get; private set; }
 
-         /// <summary>
 
-         /// 当手指开始扫动时派发该事件。
 
-         /// </summary>
 
-         public EventListener onBegin { get; private set; }
 
-         /// <summary>
 
-         /// 手指离开屏幕时派发该事件。
 
-         /// </summary>
 
-         public EventListener onEnd { get; private set; }
 
-         /// <summary>
 
-         /// 手指在滑动时派发该事件。
 
-         /// </summary>
 
-         public EventListener onMove { get; private set; }
 
-         /// <summary>
 
-         /// 当手指从按下到离开经过的距离大于actionDistance时派发该事件。
 
-         /// </summary>
 
-         public EventListener onAction { get; private set; }
 
-         /// <summary>
 
-         /// 手指离开时的加速度
 
-         /// </summary>
 
-         public Vector2 velocity;
 
-         /// <summary>
 
-         /// 你可以在onBegin事件中设置这个值,那个后续将根据手指移动的距离修改这个值。如果不设置,那position初始为(0,0),反映手指扫过的距离。
 
-         /// </summary>
 
-         public Vector2 position;
 
-         /// <summary>
 
-         /// 移动的变化值
 
-         /// </summary>
 
-         public Vector2 delta;
 
-         /// <summary>
 
-         /// The min distance to fire onAction event
 
-         /// 派发onAction事件的最小距离。如果手指扫过的距离少于此值,onAction不会触发(但onEnd仍然会派发)
 
-         /// </summary>
 
-         public int actionDistance;
 
-         /// <summary>
 
-         /// 是否把变化量强制为整数。默认true。
 
-         /// </summary>
 
-         public bool snapping;
 
-         Vector2 _startPoint;
 
-         Vector2 _lastPoint;
 
-         float _time;
 
-         bool _started;
 
-         bool _touchBegan;
 
-         public static int ACTION_DISTANCE = 200;
 
-         public SwipeGesture(GObject host)
 
-         {
 
-             this.host = host;
 
-             actionDistance = ACTION_DISTANCE;
 
-             snapping = true;
 
-             Enable(true);
 
-             onBegin = new EventListener(this, "onSwipeBegin");
 
-             onEnd = new EventListener(this, "onSwipeEnd");
 
-             onMove = new EventListener(this, "onSwipeMove");
 
-             onAction = new EventListener(this, "onnSwipeAction");
 
-         }
 
-         public void Dispose()
 
-         {
 
-             Enable(false);
 
-             host = null;
 
-         }
 
-         public void Enable(bool value)
 
-         {
 
-             if (value)
 
-             {
 
-                 if (host == GRoot.inst)
 
-                 {
 
-                     Stage.inst.onTouchBegin.Add(__touchBegin);
 
-                     Stage.inst.onTouchMove.Add(__touchMove);
 
-                     Stage.inst.onTouchEnd.Add(__touchEnd);
 
-                 }
 
-                 else
 
-                 {
 
-                     host.onTouchBegin.Add(__touchBegin);
 
-                     host.onTouchMove.Add(__touchMove);
 
-                     host.onTouchEnd.Add(__touchEnd);
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 _started = false;
 
-                 _touchBegan = false;
 
-                 if (host == GRoot.inst)
 
-                 {
 
-                     Stage.inst.onTouchBegin.Remove(__touchBegin);
 
-                     Stage.inst.onTouchMove.Remove(__touchMove);
 
-                     Stage.inst.onTouchEnd.Remove(__touchEnd);
 
-                 }
 
-                 else
 
-                 {
 
-                     host.onTouchBegin.Remove(__touchBegin);
 
-                     host.onTouchMove.Remove(__touchMove);
 
-                     host.onTouchEnd.Remove(__touchEnd);
 
-                 }
 
-             }
 
-         }
 
-         void __touchBegin(EventContext context)
 
-         {
 
-             if (Stage.inst.touchCount > 1)
 
-             {
 
-                 _touchBegan = false;
 
-                 if (_started)
 
-                 {
 
-                     _started = false;
 
-                     onEnd.Call(context.inputEvent);
 
-                 }
 
-                 return;
 
-             }
 
-             InputEvent evt = context.inputEvent;
 
-             _startPoint = _lastPoint = host.GlobalToLocal(new Vector2(evt.x, evt.y));
 
-             _lastPoint = _startPoint;
 
-             _time = Time.unscaledTime;
 
-             _started = false;
 
-             velocity = Vector2.zero;
 
-             position = Vector2.zero;
 
-             _touchBegan = true;
 
-             context.CaptureTouch();
 
-         }
 
-         void __touchMove(EventContext context)
 
-         {
 
-             if (!_touchBegan || Stage.inst.touchCount > 1)
 
-                 return;
 
-             InputEvent evt = context.inputEvent;
 
-             Vector2 pt = host.GlobalToLocal(new Vector2(evt.x, evt.y));
 
-             delta = pt - _lastPoint;
 
-             if (snapping)
 
-             {
 
-                 delta.x = Mathf.Round(delta.x);
 
-                 delta.y = Mathf.Round(delta.y);
 
-                 if (delta.x == 0 && delta.y == 0)
 
-                     return;
 
-             }
 
-             float deltaTime = Time.unscaledDeltaTime;
 
-             float elapsed = (Time.unscaledTime - _time) * 60 - 1;
 
-             if (elapsed > 1) //速度衰减
 
-                 velocity = velocity * Mathf.Pow(0.833f, elapsed);
 
-             velocity = Vector3.Lerp(velocity, delta / deltaTime, deltaTime * 10);
 
-             _time = Time.unscaledTime;
 
-             position += delta;
 
-             _lastPoint = pt;
 
-             if (!_started)
 
-             { //灵敏度检查,为了和点击区分
 
-                 int sensitivity;
 
-                 if (Stage.touchScreen)
 
-                     sensitivity = UIConfig.touchDragSensitivity;
 
-                 else
 
-                     sensitivity = 5;
 
-                 if (Mathf.Abs(delta.x) < sensitivity && Mathf.Abs(delta.y) < sensitivity)
 
-                     return;
 
-                 _started = true;
 
-                 onBegin.Call(evt);
 
-             }
 
-             onMove.Call(evt);
 
-         }
 
-         void __touchEnd(EventContext context)
 
-         {
 
-             _touchBegan = false;
 
-             if (!_started)
 
-                 return;
 
-             _started = false;
 
-             InputEvent evt = context.inputEvent;
 
-             Vector2 pt = host.GlobalToLocal(new Vector2(evt.x, evt.y));
 
-             delta = pt - _lastPoint;
 
-             if (snapping)
 
-             {
 
-                 delta.x = Mathf.Round(delta.x);
 
-                 delta.y = Mathf.Round(delta.y);
 
-             }
 
-             position += delta;
 
-             //更新速度
 
-             float elapsed = (Time.unscaledTime - _time) * 60 - 1;
 
-             if (elapsed > 1)
 
-                 velocity = velocity * Mathf.Pow(0.833f, elapsed);
 
-             if (snapping)
 
-             {
 
-                 velocity.x = Mathf.Round(velocity.x);
 
-                 velocity.y = Mathf.Round(velocity.y);
 
-             }
 
-             onEnd.Call(evt);
 
-             pt -= _startPoint;
 
-             if (Mathf.Abs(pt.x) > actionDistance || Mathf.Abs(pt.y) > actionDistance)
 
-                 onAction.Call(evt);
 
-         }
 
-     }
 
- }
 
 
  |