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							- using GFGGame;
 
- using UnityEngine;
 
- namespace ET
 
- {
 
-     public class A2C_DisconnectHandler : AMHandler<A2C_Disconnect>
 
-     {
 
-         protected override async ETTask Run(Session session, A2C_Disconnect message)
 
-         {
 
-             session?.GetComponent<DisConnectedCompnent>()?.CancelAlert();
 
-             session.Dispose();
 
-             switch (message.Error)
 
-             {
 
-                 case ErrorCode.ERR_loginTimeOut:
 
-                     AlertSystem.Show("登录超时,请重新登录!")
 
-                         .SetLeftButton(true, "返回登录", (obj) =>
 
-                         {
 
-                             GameController.QuitToLoginView(false);
 
-                         });
 
-                     break;
 
-                 case ErrorCode.ERR_loginByOther:
 
-                     AlertSystem.Show("账号已在其他地方登录!")
 
-                         .SetLeftButton(true, "返回登录", (obj) =>
 
-                         {
 
-                             GameController.QuitToLoginView(true);
 
-                         });
 
-                     break;
 
-                 case ErrorCode.Err_ServerMaintain:
 
-                     AlertUI.Show("服务器维护中!")
 
-                         .SetLeftButton(true, "稍后再试", (obj) =>
 
-                         {
 
-                             Application.Quit();
 
-                         });
 
-                     break;
 
-                 default:
 
-                     if (string.IsNullOrEmpty(message.Message))
 
-                     {
 
-                         AlertSystem.Show(message.Message)
 
-                         .SetLeftButton(true, "返回登录", (obj) =>
 
-                         {
 
-                             GameController.QuitToLoginView(true);
 
-                         });
 
-                     }
 
-                     else
 
-                     {
 
-                         AlertSystem.Show("您已被迫下线!");
 
-                     }
 
-                     break;
 
-             }
 
-             await ETTask.CompletedTask;
 
-         }
 
-     }
 
- }
 
 
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