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- using FairyGUI;
- using UnityEngine;
- using ET;
- namespace GFGGame
- {
- public class GameController
- {
- public static async ET.ETTask Start()
- {
- await LoginController.CheckVersion();
- CheckShowLoginView();
- }
- private static void CheckShowLoginView()
- {
- LauncherView.Instance.Close();
- ViewManager.Show<LoginView>();
- }
- public static bool CheckLoginCache(bool doLogin)
- {
- string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
- string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
- bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
- if (lastLoginIsVisitor)
- {
- long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
- if (id >= 0)
- {
- if (doLogin)
- {
- //LoginProxy.LoginAsVisitor();
- }
- return true;
- }
- }
- else if (account != null && account.Length > 0)
- {
- if (password != null && password.Length > 0)
- {
- if (doLogin)
- {
- LoginController.Login(account, password, true).Coroutine();
- }
- return true;
- }
- }
- return false;
- }
- public static void CheckSpecialAccount(string account)
- {
- GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
- }
- public static void ShowCreateRole()
- {
- ViewManager.Show(ViewName.CREATE_ROLE_VIEW);
- }
- public static void PreEnterGame()
- {
- //RoleInfo roleInfo = null;
- GetSuitItemController.enable = false;
- //roleInfo = result.roleInfo;
- //bool rerult = AntiAddictionController.CheckAntiAddiction(roleInfo.onlineTimeSecs, roleInfo.onlineDurationSecs, roleInfo.onlineDurationSecsDay);
- //if (rerult)
- //{
- // return;
- //}
- //ServerDataManager.SetServerTime(roleInfo.serverTime);
- RoleDataManager.InitServerData();
- //ItemDataManager.InitServerData(result.roleItemList);
- //CustomSuitDataManager.InitServerData(roleInfo.suitIndex, result.roleSuitList);
- //StoryDataManager.InitServerData(roleInfo);
- //GuideDataManager.InitServerData(result.roleGuideList);
- //CardDataManager.InitServerData(result.roleCardList);
- //SkillDataManager.Instance.InitServerData(result.roleSkillList);
- //SkillDataManager.Instance.SetDicPassivitySkillCfg();
- GetSuitItemController.enable = true;
- RoleDataHandler.StartUpdate();
- GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
- GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
- Alert.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
- .SetLeftButton(true, "不用", (obj) =>
- {
- EnterGame();
- })
- .SetRightButton(true, "跳过", (obj) =>
- {
- GameGlobal.skipGuide = true;
- EnterGame();
- });
- }
- public static void QuitToLoginView(bool logout)
- {
- GetSuitItemController.enable = false;
- GameGlobal.isVisitor = false;
- GameGlobal.antiAddiction = true;
- GameGlobal.userId = 0;
- GameGlobal.userAge = 0;
- GameGlobal.skipGuide = false;
- RoleDataHandler.StopUpdate();
- CardDataManager.Clear();
- DecomposeDataManager.Instance.Clear();
- PhotographDataManager.Instance.Clear();
- SkillDataManager.Instance.Clear();
- SuitFosterDataManager.Instance.Clear();
- if (logout)
- {
- Logout();
- }
- ViewManager.Hide(ViewName.ROLE_INFO_VIEW);
- ViewManager.Hide(ViewName.MAINUI_VIEW);
- ViewManager.Show<LoginView>();
- if (logout)
- {
- ViewManager.Show<LoginInputView>();
- }
- }
- //注销
- public static void Logout()
- {
- PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
- }
- public static void GoBackToMainView()
- {
- ViewManager.Show(ViewName.MAINUI_VIEW, null, null, true);
- }
- private static void EnterGame()
- {
- ViewManager.Hide<LoginView>();
- if (StoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
- {
- ViewManager.Show(ViewName.MAINUI_VIEW);
- }
- else
- {
- StoryDataManager.currentChapter = 1;
- if (GameGlobal.isFirstEntry == true)
- {
- // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW, });
- StoryController.ShowPriorStoryDialog();
- }
- else
- {
- ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW });
- }
- }
- Timers.inst.CallLater(AfterEnterGame);
- }
- private static void AfterEnterGame(object param)
- {
- //GameProxy.ReqGetStoryScoreList();
- //GameProxy.ReqGetStoryStarList();
- ItemHelper.GetItemAttributeInfos().Coroutine();
- SuitFosterHelper.SendGetSuitInfos().Coroutine();
- StorySProxy.GetStoryInfos().Coroutine();
- }
- public static void PrepareUpdateTreasure()
- {
- if (!Timers.inst.Exists(UpdateTreasure))
- {
- Timers.inst.Add(0.1f, 1, UpdateTreasure);
- }
- }
- private static void UpdateTreasure(object param)
- {
- GameProxy.ReqUpdateTreasure();
- }
- }
- }
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