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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class LuckyBoxDataManager : SingletonBase<LuckyBoxDataManager>
 
-     {
 
-         public const int BOX_ID_1 = 1;
 
-         public const int BOX_ID_2 = 2;
 
-         public const int BOX_ID_3 = 3;
 
-         public const int ONCE_TIME = 1;
 
-         public const int TEN_TIME = 10;
 
-         private List<ItemData> _rewardsList;//当前奖励,每次抽奖后刷新
 
-         private Dictionary<int, ItemData> _firstRewardsList = new Dictionary<int, ItemData>();//首次获得的奖励
 
-         private Dictionary<int, List<LuckyBoxBonusData>> _dicShowList = new Dictionary<int, List<LuckyBoxBonusData>>();
 
-         public int[] luckyBoxIds = new int[] { 1, 2, 3 };//奖池列表
 
-         public long startTime = 1668873600000;
 
-         public long endTime = 1672156799000;
 
-         public int times = 0;
 
-         public int luckyBoxId;
 
-         public List<ItemData> RewardList
 
-         {
 
-             get { return _rewardsList; }
 
-             set
 
-             {
 
-                 _rewardsList = value;
 
-                 _firstRewardsList.Clear();
 
-                 int dicIndex = 0;
 
-                 foreach (ItemData itemData in _rewardsList)
 
-                 {
 
-                     if (ItemDataManager.GetItemNum(itemData.id) == 1)
 
-                     {
 
-                         _firstRewardsList.Add(dicIndex, itemData);
 
-                     }
 
-                     dicIndex++;
 
-                 }
 
-             }
 
-         }
 
-         public Dictionary<int, ItemData> FirstRewardList
 
-         {
 
-             get { return _firstRewardsList; }
 
-             set { _firstRewardsList = value; }
 
-         }
 
-         private int _currentBoxId = 2;
 
-         public int currentBoxId
 
-         {
 
-             get
 
-             {
 
-                 return _currentBoxId;
 
-             }
 
-             set
 
-             {
 
-                 if (_currentBoxId != value)
 
-                 {
 
-                     _currentBoxId = value;
 
-                     // InitData(_currentBoxId);
 
-                 }
 
-             }
 
-         }
 
-         public void InitData(int boxId)
 
-         {
 
-             LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
 
-             if (!_dicShowList.ContainsKey(boxId))
 
-             {
 
-                 _dicShowList[boxId] = GetBonusDataList(luckyBoxCfg.bonusShowArr);
 
-             }
 
-         }
 
-         private List<LuckyBoxBonusData> GetBonusDataList(int[] idsList)
 
-         {
 
-             List<LuckyBoxBonusData> list = new List<LuckyBoxBonusData>();
 
-             foreach (int id in idsList)
 
-             {
 
-                 BonusListCfg bonusListCfg = BonusListCfgArray.Instance.GetCfg(id);
 
-                 LuckyBoxBonusData luckyBoxBonusData = new LuckyBoxBonusData();
 
-                 luckyBoxBonusData.id = id;
 
-                 luckyBoxBonusData.name = bonusListCfg.name;
 
-                 luckyBoxBonusData.itemList = ItemUtil.CreateItemDataList(bonusListCfg.bonusListArr);
 
-                 list.Add(luckyBoxBonusData);
 
-             }
 
-             return list;
 
-         }
 
-         public void GetOwnedCount(int boxId, out int count, out int totalCount)
 
-         {
 
-             count = 0;
 
-             totalCount = 0;
 
-             foreach (LuckyBoxBonusData luckyBoxBonusData in _dicShowList[boxId])
 
-             {
 
-                 foreach (ItemData itemData in luckyBoxBonusData.itemList)
 
-                 {
 
-                     if (ItemDataManager.GetItemNum(itemData.id) > 0)
 
-                     {
 
-                         count++;
 
-                     }
 
-                     totalCount++;
 
-                 }
 
-             }
 
-         }
 
-         public List<LuckyBoxBonusData> GetCurrentShowList(int boxId)
 
-         {
 
-             return _dicShowList[boxId];
 
-         }
 
-         // //获取首次获得的服装的列表
 
-         // public List<ItemData> GetFirstClothingList()
 
-         // {
 
-         //     ItemData[] cardArray = new ItemData[LuckyBoxDataManager.Instance.FirstRewardList.Count];
 
-         //     LuckyBoxDataManager.Instance.FirstRewardList.Values.CopyTo(cardArray, 0);
 
-         //     List<ItemData> cardList = new List<ItemData>(cardArray);
 
-         //     return cardList;
 
-         // }
 
-         public void CheckItemEnough(int boxId, int times, Action onSuccess)
 
-         {
 
-             int costId = LuckyBoxCfgArray.Instance.GetCfg(boxId).costID;
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(costId);
 
-             int costNum = GetCostNum(boxId, times);
 
-             long hasNum = ItemDataManager.GetItemNum(itemCfg.id);
 
-             if (hasNum >= costNum)
 
-             {
 
-                 AlertUI.Show(string.Format("是否花费{0}个{1}摘星{2}次?", costNum, itemCfg.name, times)).SetLeftButton(true).SetRightButton(true, "确定", (object data) => { onSuccess(); });
 
-             }
 
-             else
 
-             {
 
-                 long needNum = costNum - hasNum;
 
-                 // ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(costId, ItemDataManager.GetItemExchangeTimes(costId), times, out int costItemId, out int costItemNeedNum, out int buyNum);
 
-                 ItemExchangeCfg itemExchangeCfg = ItemExchangeCfgArray.Instance.GetCfg(costId);
 
-                 int exchangedTimes = ItemDataManager.GetItemExchangeTimes(costId);
 
-                 int costItemNeedNum = 0;
 
-                 int costbuyNum = 0;
 
-                 int buyNum = 0;
 
-                 for (var i = exchangedTimes + 1; i <= exchangedTimes + times; i++)
 
-                 {
 
-                     ItemExchangeCfgArray.Instance.GetCostAndBuyNum(itemExchangeCfg, i, out int _costNum, out int _buyNum);
 
-                     costItemNeedNum += _costNum;
 
-                     costbuyNum += _buyNum;
 
-                     buyNum += itemExchangeCfg.num;
 
-                     if (buyNum >= needNum) break;
 
-                 }
 
-                 long costHasNum = ItemDataManager.GetItemNum(itemExchangeCfg.costId);
 
-                 if (costHasNum >= costItemNeedNum)//购买消耗品的道具足够,提示购买
 
-                 {
 
-                     if (costId == ConstItemID.GOLD)
 
-                     {
 
-                         ItemUtil.ExchangeItemById(costId, needNum, false, onSuccess);
 
-                     }
 
-                     else
 
-                     {
 
-                         BuyTipsController.Show(costId, needNum, onSuccess);
 
-                     }
 
-                 }
 
-                 else//购买消耗品的道具不足,提示购买 购买消耗品的道具
 
-                 {
 
-                     ItemUtil.ExchangeItemById(itemExchangeCfg.costId, costItemNeedNum - costHasNum, true, null, true, GameConst.MAX_COUNT_TO_BUY_DIAMOND_RED, true);
 
-                 }
 
-             }
 
-         }
 
-         private int GetCostNum(int boxId, int times)
 
-         {
 
-             LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
 
-             if (times == LuckyBoxDataManager.ONCE_TIME)
 
-             {
 
-                 return cfg.costNum;
 
-             }
 
-             else if (times == LuckyBoxDataManager.TEN_TIME)
 
-             {
 
-                 return cfg.costNumTen;
 
-             }
 
-             return 0;
 
-         }
 
-     }
 
- }
 
 
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