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- using FairyGUI;
- using System.Collections.Generic;
- using System.Text.RegularExpressions;
- using UI.RoleInfo;
- namespace GFGGame
- {
- public class GMPanelView : BaseWindow
- {
- private UI_GMPanelUI _ui;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- }
- _ui = null;
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_GMPanelUI.PACKAGE_NAME;
- _ui = UI_GMPanelUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- _ui.m_ComBtn.m_btnGetAllDressUpItem.onClick.Add(OnClickBtnGetAllDressUpItem);
- _ui.m_ComBtn.m_btnGetAllCardItem.onClick.Add(OnClickBtnGetAllCardItem);
- _ui.m_ComBtn.m_btnSetLv.onClick.Add(OnClickBtnSetLv);
- _ui.m_ComBtn.m_btnSetChapter.onClick.Add(OnClickBtnSetChapter);
- _ui.m_ComBtn.m_btnAll.onClick.Add(OnClickBtnAll);
- _ui.m_ComBtn.m_btnArenaGrade.onClick.Add(OnClickBtnArenaGrade);
- _ui.m_ComBtn.m_btnLeagueSkill.onClick.Add(OnClickBtnLeagueSkill);
- _ui.m_ComBtn.m_btnAnswerStart.onClick.Add(OnClickBtnStart);
- _ui.m_ComBtn.m_btnAnswerEnd.onClick.Add(OnClickBtnEnd);
- _ui.m_ComBtn.m_btnAnswerActiveEnd.onClick.Add(OnClickBtnActiveEnd);
- _ui.m_ComBtn.m_btnLeagueSkill.onClick.Add(OnClickBtnLeagueSkill);
- _ui.m_btnAddItem.onClick.Add(OnClickBtnAddItem);
- _ui.m_btnGM.onClick.Add(OnClickBtnGM);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _ui.m_ComBtn.m_c1.selectedIndex = LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL ? 0 : 1;
- _ui.m_ComBtn.m_txtArenaGrade.text = "";
- _ui.m_ComBtn.m_txtArenaRank.text = "";
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void OnClickBtnGetAllDressUpItem()
- {
- GMController.GetAllDressUpItem().Coroutine();
- }
- private void OnClickBtnGetAllCardItem()
- {
- GMController.GetAllCardItem().Coroutine();
- }
- private void OnClickBtnAddItem(EventContext context)
- {
- string content = _ui.m_inputItem.text;
- string[] infos = Regex.Split(content, " ");
- if (infos.Length < 2)
- {
- PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
- return;
- }
- int itemId = int.Parse(infos[0]);
- int itemNum = int.Parse(infos[1]);
- if (itemId > 0)
- {
- string messageSuc;
- if (itemNum > 0)
- {
- messageSuc = "已获得物品" + itemId + "*" + itemNum;
- GMController.SendGMCommand("getItem " + content, messageSuc).Coroutine();
- }
- else if (itemNum < 0)
- {
- messageSuc = "已扣除物品" + itemId + "*" + itemNum;
- GMController.SendGMCommand("getItem " + content, messageSuc).Coroutine();
- }
- }
- else
- {
- PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
- }
- }
- private void OnClickBtnSetLv()
- {
- int tmp;
- if (!int.TryParse(_ui.m_ComBtn.m_txtRoleLv.text, out tmp))
- {
- PromptController.Instance.ShowFloatTextPrompt("请输入数字");
- return;
- }
- string lv = _ui.m_ComBtn.m_txtRoleLv.text;
- string messageSuc = "等级提升至" + lv;
- GMController.SendGMCommand("lv " + lv, messageSuc).Coroutine();
- }
- private void OnClickBtnSetChapter()
- {
- int tmp;
- int tmp1;
- if (!int.TryParse(_ui.m_ComBtn.m_txtChapter.text, out tmp) || !int.TryParse(_ui.m_ComBtn.m_txtChapterLv.text, out tmp1))
- {
- PromptController.Instance.ShowFloatTextPrompt("请输入数字");
- return;
- }
- string content = _ui.m_ComBtn.m_txtChapter.text + " " + _ui.m_ComBtn.m_txtChapterLv.text;
- string messageSuc = string.Format("当前关卡第{0}章第{1}关", _ui.m_ComBtn.m_txtChapter.text, _ui.m_ComBtn.m_txtChapterLv.text);
- GMController.SendGMCommand("chapter " + content, messageSuc).Coroutine();
- }
- private async void OnClickBtnSkipCheckOpen()
- {
- int isSkip = GameGlobal.skipCheckOpen == false ? 1 : 0;
- bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.SKIP_CHECK_OPEN, isSkip);
- if (result)
- {
- GameGlobal.skipCheckOpen = !GameGlobal.skipCheckOpen;
- PromptController.Instance.ShowFloatTextPrompt("已开启跳过功能开启检测");
- }
- }
- private async void OnClickBtnArenaGrade()
- {
- string gm = string.Format("SetArenaRank|{0}|{1}", _ui.m_ComBtn.m_txtArenaGrade.text, _ui.m_ComBtn.m_txtArenaRank.text);
- bool result = await GMController.SendGMCommand(gm, "修改成功");
- if (result)
- {
- ArenaDataManager.Instance.Grade = int.Parse(_ui.m_ComBtn.m_txtArenaGrade.text);
- ArenaDataManager.Instance.Rank = int.Parse(_ui.m_ComBtn.m_txtArenaRank.text);
- ArenaDataManager.Instance.TryUpdateHighest();
- }
- }
- private void OnClickBtnStart()
- {
- GMController.SendGMCommand("League|StartQuestion", "开始答题").Coroutine();
- }
- private void OnClickBtnEnd()
- {
- GMController.SendGMCommand("League|EndQuestion", "结束答题").Coroutine();
- }
- private void OnClickBtnActiveEnd()
- {
- GMController.SendGMCommand("League|CloseQuestion", "活动结束").Coroutine();
- }
- private async void OnClickBtnLeagueSkill()
- {
- int _type = int.Parse(_ui.m_ComBtn.m_txtskillType.text);
- List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytype(_type);
- for (int i = 0; i < skillCfgs.Count; i++)
- {
- int skillId = skillCfgs[i].id;
- if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) && SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
- {
- continue;
- }
- LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
- // List<LeagueSkillCfg> lastSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
- // for (int j = 0; j < lastSkillCfgs.Count; j++)
- // {
- // if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[j].id) < 0)
- // {
- // return;
- // }
- // }
- long needCount = skillCfg.consumeArr[0][1];
- long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
- if (hasCount < needCount)
- {
- PromptController.Instance.ShowFloatTextPrompt("消耗不足");
- break;
- }
- await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
- }
- PromptController.Instance.ShowFloatTextPrompt("学习结束");
- }
- private async void OnClickBtnAll()
- {
- bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2);
- if (result)
- {
- GameGlobal.skipGuide = true;
- }
- OnClickBtnGetAllDressUpItem();
- OnClickBtnGetAllCardItem();
- _ui.m_ComBtn.m_txtRoleLv.text = "99";
- OnClickBtnSetLv();
- _ui.m_ComBtn.m_txtChapter.text = "5";
- _ui.m_ComBtn.m_txtChapterLv.text = "1";
- OnClickBtnSetChapter();
- OnClickBtnSkipCheckOpen();
- }
- private void OnClickBtnGM(EventContext context)
- {
- string content = _ui.m_inputGM.text;
- string[] infos = Regex.Split(content, " ");
- if (infos.Length < 2)
- {
- PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
- return;
- }
- switch (infos[0])
- {
- case "log":
- if (infos[1] == "1")//开启日志按钮
- {
- LogController.Instance.SetBtnLogVisable(true);
- }
- else if (infos[1] == "0")//关闭日志按钮
- {
- LogController.Instance.SetBtnLogVisable(false);
- }
- else
- {
- PromptController.Instance.ShowFloatTextPrompt(string.Format("log指令没有{0}这个状态", infos[1]));
- }
- break;
- case "cjstime":
- if (infos[1].Length != 10)
- {
- PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
- return;
- }
- LuckyBoxDataManager.Instance.startTime = int.Parse(infos[1]);
- PromptController.Instance.ShowFloatTextPrompt("设置成功");
- break;
- case "cjetime":
- if (infos[1].Length != 10)
- {
- PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
- return;
- }
- LuckyBoxDataManager.Instance.endTime = int.Parse(infos[1]);
- PromptController.Instance.ShowFloatTextPrompt("设置成功");
- break;
- default:
- GMController.SendGMCommand(content, "设置成功").Coroutine();
- break;
- }
- }
- }
- }
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