GMPanelView.cs 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262
  1. using FairyGUI;
  2. using System.Collections.Generic;
  3. using System.Text.RegularExpressions;
  4. using UI.RoleInfo;
  5. namespace GFGGame
  6. {
  7. public class GMPanelView : BaseWindow
  8. {
  9. private UI_GMPanelUI _ui;
  10. public override void Dispose()
  11. {
  12. if (_ui != null)
  13. {
  14. _ui.Dispose();
  15. }
  16. _ui = null;
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_GMPanelUI.PACKAGE_NAME;
  23. _ui = UI_GMPanelUI.Create();
  24. this.viewCom = _ui.target;
  25. this.viewCom.Center();
  26. this.modal = true;
  27. _ui.m_ComBtn.m_btnGetAllDressUpItem.onClick.Add(OnClickBtnGetAllDressUpItem);
  28. _ui.m_ComBtn.m_btnGetAllCardItem.onClick.Add(OnClickBtnGetAllCardItem);
  29. _ui.m_ComBtn.m_btnSetLv.onClick.Add(OnClickBtnSetLv);
  30. _ui.m_ComBtn.m_btnSetChapter.onClick.Add(OnClickBtnSetChapter);
  31. _ui.m_ComBtn.m_btnAll.onClick.Add(OnClickBtnAll);
  32. _ui.m_ComBtn.m_btnArenaGrade.onClick.Add(OnClickBtnArenaGrade);
  33. _ui.m_ComBtn.m_btnLeagueSkill.onClick.Add(OnClickBtnLeagueSkill);
  34. _ui.m_ComBtn.m_btnAnswerStart.onClick.Add(OnClickBtnStart);
  35. _ui.m_ComBtn.m_btnAnswerEnd.onClick.Add(OnClickBtnEnd);
  36. _ui.m_ComBtn.m_btnAnswerActiveEnd.onClick.Add(OnClickBtnActiveEnd);
  37. _ui.m_ComBtn.m_btnLeagueSkill.onClick.Add(OnClickBtnLeagueSkill);
  38. _ui.m_btnAddItem.onClick.Add(OnClickBtnAddItem);
  39. _ui.m_btnGM.onClick.Add(OnClickBtnGM);
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. _ui.m_ComBtn.m_c1.selectedIndex = LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL ? 0 : 1;
  45. _ui.m_ComBtn.m_txtArenaGrade.text = "";
  46. _ui.m_ComBtn.m_txtArenaRank.text = "";
  47. }
  48. protected override void OnHide()
  49. {
  50. base.OnHide();
  51. }
  52. private void OnClickBtnGetAllDressUpItem()
  53. {
  54. GMController.GetAllDressUpItem().Coroutine();
  55. }
  56. private void OnClickBtnGetAllCardItem()
  57. {
  58. GMController.GetAllCardItem().Coroutine();
  59. }
  60. private void OnClickBtnAddItem(EventContext context)
  61. {
  62. string content = _ui.m_inputItem.text;
  63. string[] infos = Regex.Split(content, " ");
  64. if (infos.Length < 2)
  65. {
  66. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  67. return;
  68. }
  69. int itemId = int.Parse(infos[0]);
  70. int itemNum = int.Parse(infos[1]);
  71. if (itemId > 0)
  72. {
  73. string messageSuc;
  74. if (itemNum > 0)
  75. {
  76. messageSuc = "已获得物品" + itemId + "*" + itemNum;
  77. GMController.SendGMCommand("getItem " + content, messageSuc).Coroutine();
  78. }
  79. else if (itemNum < 0)
  80. {
  81. messageSuc = "已扣除物品" + itemId + "*" + itemNum;
  82. GMController.SendGMCommand("getItem " + content, messageSuc).Coroutine();
  83. }
  84. }
  85. else
  86. {
  87. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  88. }
  89. }
  90. private void OnClickBtnSetLv()
  91. {
  92. int tmp;
  93. if (!int.TryParse(_ui.m_ComBtn.m_txtRoleLv.text, out tmp))
  94. {
  95. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  96. return;
  97. }
  98. string lv = _ui.m_ComBtn.m_txtRoleLv.text;
  99. string messageSuc = "等级提升至" + lv;
  100. GMController.SendGMCommand("lv " + lv, messageSuc).Coroutine();
  101. }
  102. private void OnClickBtnSetChapter()
  103. {
  104. int tmp;
  105. int tmp1;
  106. if (!int.TryParse(_ui.m_ComBtn.m_txtChapter.text, out tmp) || !int.TryParse(_ui.m_ComBtn.m_txtChapterLv.text, out tmp1))
  107. {
  108. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  109. return;
  110. }
  111. string content = _ui.m_ComBtn.m_txtChapter.text + " " + _ui.m_ComBtn.m_txtChapterLv.text;
  112. string messageSuc = string.Format("当前关卡第{0}章第{1}关", _ui.m_ComBtn.m_txtChapter.text, _ui.m_ComBtn.m_txtChapterLv.text);
  113. GMController.SendGMCommand("chapter " + content, messageSuc).Coroutine();
  114. }
  115. private async void OnClickBtnSkipCheckOpen()
  116. {
  117. int isSkip = GameGlobal.skipCheckOpen == false ? 1 : 0;
  118. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.SKIP_CHECK_OPEN, isSkip);
  119. if (result)
  120. {
  121. GameGlobal.skipCheckOpen = !GameGlobal.skipCheckOpen;
  122. PromptController.Instance.ShowFloatTextPrompt("已开启跳过功能开启检测");
  123. }
  124. }
  125. private async void OnClickBtnArenaGrade()
  126. {
  127. string gm = string.Format("SetArenaRank|{0}|{1}", _ui.m_ComBtn.m_txtArenaGrade.text, _ui.m_ComBtn.m_txtArenaRank.text);
  128. bool result = await GMController.SendGMCommand(gm, "修改成功");
  129. if (result)
  130. {
  131. ArenaDataManager.Instance.Grade = int.Parse(_ui.m_ComBtn.m_txtArenaGrade.text);
  132. ArenaDataManager.Instance.Rank = int.Parse(_ui.m_ComBtn.m_txtArenaRank.text);
  133. ArenaDataManager.Instance.TryUpdateHighest();
  134. }
  135. }
  136. private void OnClickBtnStart()
  137. {
  138. GMController.SendGMCommand("League|StartQuestion", "开始答题").Coroutine();
  139. }
  140. private void OnClickBtnEnd()
  141. {
  142. GMController.SendGMCommand("League|EndQuestion", "结束答题").Coroutine();
  143. }
  144. private void OnClickBtnActiveEnd()
  145. {
  146. GMController.SendGMCommand("League|CloseQuestion", "活动结束").Coroutine();
  147. }
  148. private async void OnClickBtnLeagueSkill()
  149. {
  150. int _type = int.Parse(_ui.m_ComBtn.m_txtskillType.text);
  151. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytype(_type);
  152. for (int i = 0; i < skillCfgs.Count; i++)
  153. {
  154. int skillId = skillCfgs[i].id;
  155. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) && SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  156. {
  157. continue;
  158. }
  159. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  160. // List<LeagueSkillCfg> lastSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  161. // for (int j = 0; j < lastSkillCfgs.Count; j++)
  162. // {
  163. // if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[j].id) < 0)
  164. // {
  165. // return;
  166. // }
  167. // }
  168. long needCount = skillCfg.consumeArr[0][1];
  169. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  170. if (hasCount < needCount)
  171. {
  172. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  173. break;
  174. }
  175. await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  176. }
  177. PromptController.Instance.ShowFloatTextPrompt("学习结束");
  178. }
  179. private async void OnClickBtnAll()
  180. {
  181. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2);
  182. if (result)
  183. {
  184. GameGlobal.skipGuide = true;
  185. }
  186. OnClickBtnGetAllDressUpItem();
  187. OnClickBtnGetAllCardItem();
  188. _ui.m_ComBtn.m_txtRoleLv.text = "99";
  189. OnClickBtnSetLv();
  190. _ui.m_ComBtn.m_txtChapter.text = "5";
  191. _ui.m_ComBtn.m_txtChapterLv.text = "1";
  192. OnClickBtnSetChapter();
  193. OnClickBtnSkipCheckOpen();
  194. }
  195. private void OnClickBtnGM(EventContext context)
  196. {
  197. string content = _ui.m_inputGM.text;
  198. string[] infos = Regex.Split(content, " ");
  199. if (infos.Length < 2)
  200. {
  201. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  202. return;
  203. }
  204. switch (infos[0])
  205. {
  206. case "log":
  207. if (infos[1] == "1")//开启日志按钮
  208. {
  209. LogController.Instance.SetBtnLogVisable(true);
  210. }
  211. else if (infos[1] == "0")//关闭日志按钮
  212. {
  213. LogController.Instance.SetBtnLogVisable(false);
  214. }
  215. else
  216. {
  217. PromptController.Instance.ShowFloatTextPrompt(string.Format("log指令没有{0}这个状态", infos[1]));
  218. }
  219. break;
  220. case "cjstime":
  221. if (infos[1].Length != 10)
  222. {
  223. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  224. return;
  225. }
  226. LuckyBoxDataManager.Instance.startTime = int.Parse(infos[1]);
  227. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  228. break;
  229. case "cjetime":
  230. if (infos[1].Length != 10)
  231. {
  232. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  233. return;
  234. }
  235. LuckyBoxDataManager.Instance.endTime = int.Parse(infos[1]);
  236. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  237. break;
  238. default:
  239. GMController.SendGMCommand(content, "设置成功").Coroutine();
  240. break;
  241. }
  242. }
  243. }
  244. }