SettingView.cs 7.8 KB

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  1. using UI.RoleInfo;
  2. using System.Text.RegularExpressions;
  3. using UnityEngine;
  4. using FairyGUI;
  5. namespace GFGGame
  6. {
  7. public class SettingView : BaseWindow
  8. {
  9. private UI_SettingUI _ui;
  10. private EffectUI _effectUI1;
  11. private EffectUI _effectUI2;
  12. private static bool _refresh;
  13. public static bool refresh
  14. {
  15. set
  16. {
  17. _refresh = value;
  18. }
  19. }
  20. public override void Dispose()
  21. {
  22. EffectUIPool.Recycle(_effectUI1);
  23. _effectUI1 = null;
  24. EffectUIPool.Recycle(_effectUI2);
  25. _effectUI2 = null;
  26. if (_ui != null)
  27. {
  28. _ui.Dispose();
  29. _ui = null;
  30. }
  31. base.Dispose();
  32. }
  33. protected override void OnInit()
  34. {
  35. base.OnInit();
  36. packageName = UI_SettingUI.PACKAGE_NAME;
  37. _ui = UI_SettingUI.Create();
  38. this.viewCom = _ui.target;
  39. isfullScreen = true;
  40. isReturnView = true;
  41. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_hzzs");
  42. _ui.m_btnExit.onClick.Add(OnClickBtnBack);
  43. _ui.m_btnLogout.target.onClick.Add(OnClickBtnLogout);
  44. _ui.m_btnSound.onClick.Add(OnClickBtnSound);
  45. _ui.m_btnMusic.onClick.Add(OnClickBtnMusic);
  46. _ui.m_btnVoice.onClick.Add(OnClickBtnVoice);
  47. _ui.m_btnExchange.onClick.Add(OnClickBtnChangeMainBg);
  48. _ui.m_voiceSlider.target.onChanged.Add(OnChangeVoiceVolumn);
  49. _ui.m_musicSlider.target.onChanged.Add(OnChangeMusicVolumn);
  50. _ui.m_soundSlider.target.onChanged.Add(OnChangeSoundVolumn);
  51. _ui.m_btnBinding.onClick.Add(OnClickPhoneBinding);
  52. _ui.m_btnGiftCode.target.onClick.Add(OnClickGiftCode);
  53. _ui.m_settingTypeList.itemRenderer = RenderListType;
  54. _ui.m_settingTypeList.numItems = _ui.m_settingTypeList.numItems;
  55. _ui.m_gameProtectAgree.onClick.Add(OnGameProtectAgreeClick);
  56. _ui.m_privacyAgree.onClick.Add(OnPrivacyAgreeClick);
  57. _ui.m_childrenAgree.onClick.Add(OnChildrenAgreeClick);
  58. }
  59. protected override void OnShown()
  60. {
  61. base.OnShown();
  62. InitVolumnSetting();
  63. if (_refresh)
  64. {
  65. _refresh = false;
  66. _ui.m_suit.Play();
  67. _ui.m_c1.SetSelectedIndex(0);
  68. }
  69. _ui.m_btnGiftCode.target.visible = GameConfig.code == 0;
  70. }
  71. protected override void OnHide()
  72. {
  73. base.OnHide();
  74. }
  75. private void OnClickBtnBack()
  76. {
  77. Hide();
  78. //AlertSystem.Show("确认返回登录页吗?")
  79. // .SetLeftButton(true)
  80. // .SetRightButton(true, "确认", (object data) =>
  81. // {
  82. // GameController.QuitToLoginView(false);
  83. // });
  84. }
  85. private void OnClickBtnLogout()
  86. {
  87. AlertSystem.Show("确认注销当前账号吗?")
  88. .SetLeftButton(true)
  89. .SetRightButton(true, "确认", (object data) =>
  90. {
  91. GameController.QuitToLoginView(true);
  92. });
  93. }
  94. private void OnClickBtnSound()
  95. {
  96. SoundManager.Instance.isOn = _ui.m_btnSound.selected;
  97. bool isOn = _ui.m_btnSound.selected;
  98. _ui.m_soundSlider.target.touchable = isOn;
  99. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_soundSlider.target);
  100. slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
  101. slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_soundSlider.target.value / 100 : 0;
  102. UI_Slider2.ProxyEnd();
  103. }
  104. private void OnClickBtnMusic()
  105. {
  106. MusicManager.Instance.isOn = _ui.m_btnMusic.selected;
  107. bool isOn = _ui.m_btnMusic.selected;
  108. _ui.m_musicSlider.target.touchable = isOn;
  109. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_musicSlider.target);
  110. slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
  111. slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_musicSlider.target.value / 100 : 0;
  112. UI_Slider2.ProxyEnd();
  113. }
  114. private void OnClickBtnVoice()
  115. {
  116. VoiceManager.Instance.isOn = _ui.m_btnVoice.selected;
  117. bool isOn = _ui.m_btnVoice.selected;
  118. _ui.m_voiceSlider.target.touchable = isOn;
  119. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_voiceSlider.target);
  120. slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
  121. slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_voiceSlider.target.value / 100 : 0;
  122. UI_Slider2.ProxyEnd();
  123. }
  124. private void OnChangeVoiceVolumn()
  125. {
  126. float volumn = (float)_ui.m_voiceSlider.target.value / 100;
  127. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_voiceSlider.target);
  128. slider1.m_progressBar.fillAmount = volumn;
  129. UI_Slider2.ProxyEnd();
  130. VoiceManager.Instance.SetVolumn(volumn);
  131. LocalCache.SetFloat(GameConfig.VOICE_VOLUMN_KEY, volumn);
  132. }
  133. private void OnChangeMusicVolumn()
  134. {
  135. float volumn = (float)_ui.m_musicSlider.target.value / 100;
  136. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_musicSlider.target);
  137. slider1.m_progressBar.fillAmount = volumn;
  138. UI_Slider2.ProxyEnd();
  139. MusicManager.Instance.SetSettingVolumn(volumn);
  140. MusicManager.Instance.SetVolume(volumn);
  141. LocalCache.SetFloat(GameConfig.MUSIC_VOLUMN_KEY, volumn);
  142. }
  143. private void OnChangeSoundVolumn()
  144. {
  145. float volumn = (float)_ui.m_soundSlider.target.value / 100;
  146. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_soundSlider.target);
  147. slider1.m_progressBar.fillAmount = volumn;
  148. UI_Slider2.ProxyEnd();
  149. SoundManager.Instance.SetVolumn(volumn);
  150. LocalCache.SetFloat(GameConfig.SOUND_VOLUMN_KEY, volumn);
  151. }
  152. private void OnClickBtnChangeMainBg()
  153. {
  154. ViewManager.Show<MainBgChooseView>();
  155. }
  156. private void InitVolumnSetting()
  157. {
  158. _ui.m_btnMusic.selected = MusicManager.Instance.isOn;
  159. _ui.m_musicSlider.target.value = MusicManager.Instance.GetSettingVolumn() * 100;
  160. OnClickBtnMusic();
  161. _ui.m_btnSound.selected = SoundManager.Instance.isOn;
  162. _ui.m_soundSlider.target.value = GRoot.inst.soundVolume * 100;
  163. OnClickBtnSound();
  164. _ui.m_btnVoice.selected = VoiceManager.Instance.isOn;
  165. _ui.m_voiceSlider.target.value = VoiceManager.Instance.GetVolumn() * 100;
  166. OnClickBtnVoice();
  167. }
  168. private void OnClickPhoneBinding()
  169. {
  170. ViewManager.Show<PhoneBindingView>();
  171. }
  172. private void OnClickGiftCode()
  173. {
  174. ViewManager.Show<InputGiftCodeView>();
  175. }
  176. /// <summary>
  177. /// 初始化上方选择菜单,同步按钮按下和普通状态的文本
  178. /// </summary>
  179. /// <param name="index"></param>
  180. /// <param name="item"></param>
  181. private void RenderListType(int index, GObject item)
  182. {
  183. UI_Button6 button6 = UI_Button6.Proxy(item);
  184. button6.m_title1.text = button6.target.title;
  185. UI_Button6.ProxyEnd();
  186. }
  187. private void OnGameProtectAgreeClick()
  188. {
  189. FullScreenTextController.Show("event:a");
  190. }
  191. private void OnPrivacyAgreeClick()
  192. {
  193. FullScreenTextController.Show("event:b");
  194. }
  195. private void OnChildrenAgreeClick()
  196. {
  197. FullScreenTextController.Show("event:c");
  198. }
  199. }
  200. }