StoryChapterView.cs 27 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using System.Collections;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class StoryChapterView : BaseWindow
  11. {
  12. private UI_StoryChapterUI _ui;
  13. private int _chapterID;
  14. private GComponent _compChapter;
  15. private ValueBarController _valueBarController;
  16. private GObject _unPasslevelItem;
  17. private GObject _endLevelItem;
  18. private EffectUI _effectUI1;
  19. private EffectUI _effectUI2;
  20. private EffectUI _effectUI3;
  21. private EffectUI _effectUI4;
  22. private GComponent _comEff;
  23. private GComponent _effFirst;
  24. //当前章节索引
  25. private int newIndex;
  26. //y轴移动索引
  27. private float indexY;
  28. private GameObject gamey;
  29. //特效类型数组,这里后面可以二维数组,放向左和向右的
  30. private string[] effArray = new string[2]{ "ZJ_JuQing","ZJ_ZD" };
  31. private int currentDifficulty;
  32. public override void Dispose()
  33. {
  34. EffectUIPool.Recycle(_effectUI1);
  35. _effectUI1 = null;
  36. EffectUIPool.Recycle(_effectUI2);
  37. _effectUI2 = null;
  38. EffectUIPool.Recycle(_effectUI3);
  39. _effectUI3 = null;
  40. EffectUIPool.Recycle(_effectUI4);
  41. _effectUI4 = null;
  42. if (_comEff != null)
  43. {
  44. _comEff.RemoveFromParent();
  45. _comEff.Dispose();
  46. }
  47. if (_effFirst != null)
  48. {
  49. _effFirst.RemoveFromParent();
  50. _effFirst.Dispose();
  51. }
  52. if (_valueBarController != null)
  53. {
  54. _valueBarController.Dispose();
  55. _valueBarController = null;
  56. }
  57. if (_ui != null)
  58. {
  59. _ui.Dispose();
  60. _ui = null;
  61. }
  62. base.Dispose();
  63. }
  64. protected override void Init()
  65. {
  66. base.Init();
  67. _ui = UI_StoryChapterUI.Create();
  68. viewCom = _ui.target;
  69. isfullScreen = true;
  70. //isReturnView = false;
  71. }
  72. protected override void OnInit()
  73. {
  74. base.OnInit();
  75. _valueBarController = new ValueBarController(_ui.m_valueBar);
  76. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  77. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  78. _ui.m_switchChapter.onClick.Add(OnClickSwitchBack);
  79. _ui.m_chapter.m_compChapterScroll.m_imgBegin.onClick.Add(OnClickNext);
  80. _ui.m_bonusBox1.target.onClick.Add(() =>
  81. {
  82. OnClickBonusBox(_ui.m_bonusBox1, 0);
  83. });
  84. _ui.m_bonusBox2.target.onClick.Add(() =>
  85. {
  86. OnClickBonusBox(_ui.m_bonusBox2, 1);
  87. });
  88. _ui.m_bonusBox3.target.onClick.Add(() =>
  89. {
  90. OnClickBonusBox(_ui.m_bonusBox3, 2);
  91. });
  92. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zxian_bg3");
  93. //_comEff = new GComponent();
  94. //_comEff = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;
  95. //_effectUI1 = EffectUIPool.CreateEffectUI(_comEff.GetChild("holder").asGraph, "ui_gk", "ui_gk_sg");
  96. _effFirst = new GComponent();
  97. _effFirst = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;
  98. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_zj", "ZX_BG_TX");
  99. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_chapter.m_compChapterScroll.m_nextEffect, "ui_zj", "ZX_Next_Boat");
  100. }
  101. protected override void AddEventListener()
  102. {
  103. EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  104. }
  105. protected override void OnShown()
  106. {
  107. base.OnShown();
  108. _ui.target.touchable = false;
  109. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  110. if ((this.viewData as object[]) != null)
  111. {
  112. _chapterID = (int)(this.viewData as object[])[0];
  113. currentDifficulty = (int)(this.viewData as object[])[1];
  114. }
  115. else
  116. {
  117. _chapterID = (int)this.viewData;
  118. }
  119. MainStoryDataManager.currentChapterCfgId = _chapterID;
  120. //由于这里会切换特效,所以切换界面时进行清空
  121. EffectUIPool.Recycle(_effectUI2);
  122. _effectUI2 = null;
  123. if (_effFirst != null)
  124. {
  125. _effFirst.RemoveFromParent();
  126. }
  127. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  128. newIndex = StoryUtil.GetChapterOrder(chapterCfg.id);
  129. indexY = 111.0f * Mathf.Max(0, (float)StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id).Count - 5);
  130. gamey = GameObject.Find("Stage/GRoot/Window - StoryChapterUI/ContentPane/CompChapter/Container/Container");
  131. _ui.m_chapter.m_compChapterScroll.m_imgBegin.visible = false;
  132. _ui.m_chapter.m_compChapterScroll.m_nextEffect.visible = false;
  133. Timers.inst.StartCoroutine(InitChapter());
  134. Timers.inst.Add(0.5f, 1, SetContainerY);
  135. _valueBarController.OnShown();
  136. _ui.target.touchable = true;
  137. Timers.inst.AddUpdate(CheckGuide);
  138. //根据困难程度选择显示图片
  139. if (currentDifficulty == 1)
  140. {
  141. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zhangjie_bg");
  142. }
  143. else
  144. {
  145. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_zhuxian");
  146. }
  147. }
  148. protected override void OnHide()
  149. {
  150. base.OnHide();
  151. _unPasslevelItem = null;
  152. _endLevelItem = null;
  153. // _ui.m_chapter.RemoveChildren(0, 0, true);
  154. _valueBarController.OnHide();
  155. Timers.inst.Remove(SetContainerY);
  156. Timers.inst.Remove(CheckGuide);
  157. }
  158. protected override void RemoveEventListener()
  159. {
  160. base.RemoveEventListener();
  161. EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  162. }
  163. private void OnClickBtnBack()
  164. {
  165. ViewManager.GoBackFrom(typeof(StoryChapterView).FullName);
  166. //GameController.GoBackToMainView();
  167. }
  168. private void OnClickSwitchBack()
  169. {
  170. Timers.inst.Remove(SetContainerY);
  171. ViewManager.Show<StoryChapterListView>(new object[] { currentDifficulty , newIndex }, new object[] { typeof(StoryChapterView).FullName, this.viewData });
  172. }
  173. private void OnClickBtnHome()
  174. {
  175. GameController.GoBackToMainView();
  176. }
  177. private void OnClickNext()
  178. {
  179. if (MainStoryDataManager.CheckChapterUnlock(_chapterID+1))
  180. {
  181. Timers.inst.Remove(SetContainerY);
  182. ViewManager.Show<StoryChapterView>(new object[] { _chapterID+1, currentDifficulty });
  183. }
  184. else
  185. {
  186. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID + 1);
  187. if (GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) < chapterCfg.lvl)
  188. {
  189. PromptController.Instance.ShowFloatTextPrompt(string.Format("角色等级达到{0}级开启",chapterCfg.lvl));
  190. }
  191. else
  192. {
  193. PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  194. }
  195. }
  196. }
  197. private IEnumerator InitChapter()
  198. {
  199. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  200. _ui.m_txtChapterName0.text = chapterCfg.name.Length > 0 ? chapterCfg.name[0].ToString() : "";
  201. _ui.m_txtChapterName1.text = chapterCfg.name.Length > 1 ? chapterCfg.name[1].ToString() : "";
  202. _ui.m_txtChapterName2.text = chapterCfg.name.Length > 2 ? chapterCfg.name[2].ToString() : "";
  203. _ui.m_txtChapterName3.text = chapterCfg.name.Length > 3 ? chapterCfg.name[3].ToString() : "";
  204. _ui.m_txtChapterName4.text = chapterCfg.name.Length > 4 ? chapterCfg.name[4].ToString() : "";
  205. int order = StoryUtil.GetChapterOrder(chapterCfg.id);
  206. _ui.m_txtChapter.text = order < 10 ? "0" + order : order.ToString();
  207. int starCountChapter = InstanceZonesDataManager.GetChapterStarCount(_chapterID, chapterCfg.type, chapterCfg.subType);
  208. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  209. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  210. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  211. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  212. UpdateBonusBox();
  213. var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
  214. int endLevel = 0;
  215. int UnlockCount = 0;
  216. _compChapter = _ui.m_chapter.m_compChapterScroll.target;
  217. float starPosY = _ui.m_chapter.m_compChapterScroll.m_imgBegin.y;
  218. int lineGap = 4500 / list.Count;
  219. StoryLevelCfg lastLevelCfg = list[list.Count - 1];
  220. StoryChapterCfg LastChapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID + 1);
  221. if (lastLevelCfg != null && MainStoryDataManager.CheckLevelUnlock(lastLevelCfg.id) && LastChapterCfg != null)
  222. {
  223. _ui.m_chapter.m_compChapterScroll.m_imgBegin.visible = true;
  224. _ui.m_chapter.m_compChapterScroll.m_nextEffect.visible = true;
  225. }
  226. //_comEff.visible = false;
  227. //_effFirst.visible = false;
  228. for (int i = 0; i < 20; i++)
  229. {
  230. GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + (19 - i + 1));
  231. obj.SetPosition(obj.x, starPosY - lineGap * i - 300, 0); ;
  232. StoryLevelCfg levelCfg = i < list.Count ? list[i] : null;
  233. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  234. levelItem.m_fightBg.visible = true;
  235. levelItem.m_loaDialogBg.visible = true;
  236. if (levelCfg != null && MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
  237. {
  238. UnlockCount++;
  239. levelItem.target.data = levelCfg.id;
  240. levelItem.target.visible = true;
  241. levelItem.target.onClick.Clear();
  242. levelItem.target.onClick.Add(OnClickLevelItem);
  243. string showId = StoryUtil.GetChapterOrder(_chapterID) + "-" + levelCfg.order;
  244. levelItem.m_txtDialogOrder.text = showId;
  245. levelItem.m_txtFightOrder.text = showId;
  246. if (levelCfg.fightID.Length > 0)
  247. {
  248. levelItem.m_c1.selectedIndex = 1;
  249. int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
  250. if (score <= 0)
  251. {
  252. levelItem.m_flower.target.visible = false;
  253. }
  254. else
  255. {
  256. levelItem.m_flower.target.visible = true;
  257. int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
  258. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target,currentDifficulty);
  259. }
  260. }
  261. else
  262. {
  263. levelItem.m_c1.selectedIndex = 0;
  264. levelItem.m_flower.target.visible = false;
  265. levelItem.m_txtName.text = levelCfg.name;
  266. levelItem.m_comDialogBg.m_loabg.url = ResPathUtil.GetBgImgPath(chapterCfg.bgRes);
  267. levelItem.m_comDialogBg.m_loaIcon.url = ResPathUtil.GetChapterGuideIconPath(chapterCfg.bgRes);
  268. levelItem.m_comDialogBg.m_c1.selectedIndex = Random.Range(0, 10);
  269. }
  270. //根据困难程度选择显示图片
  271. if (currentDifficulty == 1)
  272. {
  273. levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq_jy";
  274. levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd_jy";
  275. levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#E3F8FF"));
  276. levelItem.m_fightIconA.alpha = 0;
  277. levelItem.m_fightIconB.alpha = 0;
  278. _ui.m_txtBg.url = "ui://Main/zxian_chapter_dec_jy";
  279. _ui.m_txtChapterName0.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  280. _ui.m_txtChapterName1.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  281. _ui.m_txtChapterName2.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  282. _ui.m_txtChapterName3.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  283. _ui.m_txtChapterName4.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  284. _ui.m_txtChapter.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  285. }
  286. else
  287. {
  288. levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq";
  289. levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd";
  290. levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#FFEABF"));
  291. levelItem.m_fightIconA.alpha = 0;
  292. levelItem.m_fightIconB.alpha = 0;
  293. _ui.m_txtBg.url = "ui://Main/zxian_chapter_dec";
  294. _ui.m_txtChapterName0.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  295. _ui.m_txtChapterName1.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  296. _ui.m_txtChapterName2.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  297. _ui.m_txtChapterName3.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  298. _ui.m_txtChapterName4.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  299. _ui.m_txtChapter.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  300. }
  301. levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
  302. if (!InstanceZonesDataManager.CheckLevelPass(levelCfg.id))
  303. {
  304. //设置为解锁关卡
  305. MainStoryDataManager.currentLevelCfgId = levelCfg.id;
  306. _unPasslevelItem = levelItem.target;
  307. //levelItem.target.AddChild(_comEff);
  308. //_comEff.visible = true;
  309. //设置解锁特效
  310. string effName;
  311. if (currentDifficulty == 0)
  312. {
  313. effName = effArray[levelItem.m_c1.selectedIndex];
  314. }
  315. else
  316. {
  317. effName = effArray[levelItem.m_c1.selectedIndex] + "_Bule";
  318. }
  319. if(levelItem.m_c1.selectedIndex == 0)
  320. {
  321. if (levelItem.m_c2.selectedIndex == 0)
  322. {
  323. _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_jq_left").asGraph, "ui_zj", effName);
  324. _effFirst.GetChild("effect_jq_left").rotationY = 180;
  325. }
  326. else
  327. {
  328. _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_jq").asGraph, "ui_zj", effName);
  329. _effFirst.GetChild("effect_jq").rotationY = 0;
  330. }
  331. }
  332. else
  333. {
  334. _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_zd").asGraph, "ui_zj", effName);
  335. if (levelItem.m_c2.selectedIndex == 0)
  336. {
  337. _effFirst.GetChild("effect_zd").rotationY = 0;
  338. }
  339. else
  340. {
  341. _effFirst.GetChild("effect_zd").rotationY = 180;
  342. }
  343. }
  344. levelItem.target.AddChild(_effFirst);
  345. levelItem.m_fightBg.visible = false;
  346. levelItem.m_loaDialogBg.visible = false;
  347. levelItem.m_t0.Play();
  348. _effFirst.visible = true;
  349. //Timers.inst.Add(1.7f, 1, HideEffect, obj);
  350. }
  351. if (levelCfg.order > endLevel)
  352. {
  353. endLevel = levelCfg.order;
  354. _endLevelItem = levelItem.target;
  355. }
  356. }
  357. else
  358. {
  359. levelItem.target.visible = false;
  360. }
  361. UI_CompStoryLevelItem.ProxyEnd();
  362. }
  363. yield return new WaitForEndOfFrame();
  364. _ui.m_chapter.m_compChapterScroll.target.y = 0; //Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height);
  365. if (gamey != null)
  366. gamey.transform.position = new Vector3(0, indexY, 0);
  367. }
  368. private void SetContainerY(object param = null)
  369. {
  370. _ui.m_chapter.m_compChapterScroll.target.y = 1; //Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height - 1);
  371. }
  372. private void HideEffect(object param = null)
  373. {
  374. //_effFirst.visible = false;
  375. }
  376. private void OnClickLevelItem(EventContext context)
  377. {
  378. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  379. int levelCfgId = (int)levelItem.target.data;
  380. UI_CompStoryLevelItem.ProxyEnd();
  381. StoryController.ShowLevelView(levelCfgId);
  382. TryCompleteGuide();
  383. }
  384. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  385. {
  386. bonusBox.m_txtName.text = name;
  387. }
  388. private void UpdateBonusBox()
  389. {
  390. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  391. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  392. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  393. }
  394. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  395. {
  396. int status = MainStoryDataManager.GetChapterBonusStatus(MainStoryDataManager.currentChapterCfgId, index);
  397. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  398. // bonusBox.m_ComRewardEffect.visible = status == ConstBonusStatus.CAN_GET;
  399. if (status == ConstBonusStatus.GOT)
  400. {
  401. bonusBox.m_icon.url = "ui://Main/zxian_gift_get";
  402. }
  403. else
  404. {
  405. bonusBox.m_icon.url = "ui://Main/zxian_gift_unget";
  406. }
  407. bonusBox.target.data = status;
  408. }
  409. private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  410. {
  411. int status = (int)bonusBox.target.data;
  412. if (status == ConstBonusStatus.CAN_GET)
  413. {
  414. bool got = await MainStorySProxy.GetMainStoryBoxBonus(MainStoryDataManager.currentChapterCfgId, index);
  415. if (got)
  416. {
  417. List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(MainStoryDataManager.currentChapterCfgId, index);
  418. if (bonusList != null && bonusList.Count > 0)
  419. {
  420. BonusController.TryShowBonusList(bonusList);
  421. }
  422. UpdateBonusBoxStatus(bonusBox, index);
  423. }
  424. }
  425. // else if (status == ConstBonusStatus.GOT)
  426. // {
  427. // PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  428. // }
  429. else
  430. {
  431. List<ItemData> rewards = StoryBonusDataCache.GetChapterBonusList(_chapterID, index);
  432. int star = StoryBonusDataCache.GetChapterBonusStar(_chapterID, index);
  433. ViewManager.Show<RewardPreView>(new object[] { rewards, "宝箱奖励", string.Format("本章达成{0}星可领取", star) });
  434. // PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  435. }
  436. }
  437. private void CheckGuide(object param)
  438. {
  439. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  440. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  441. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
  442. || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  443. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  444. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
  445. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0
  446. //|| GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_3) <= 0
  447. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_4) <= 0
  448. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_5) <= 0
  449. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0
  450. || GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0)
  451. //|| GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0)
  452. {
  453. UpdateToCheckGuide(null);
  454. }
  455. else
  456. {
  457. Timers.inst.Remove(CheckGuide);
  458. }
  459. }
  460. protected override void UpdateToCheckGuide(object param)
  461. {
  462. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  463. GComponent unPasslevelCom = _unPasslevelItem == null ? null : _unPasslevelItem.asCom;
  464. bool isGuide0 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.START_FIGHT, 1, "尝试换上一套衣服吧。");
  465. bool isGuide1 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 1, "获得的服饰随时可以查看和试穿。");
  466. bool isGuide2 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER, 5, "来继续我们的旅程吧。");
  467. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
  468. bool isGuide3 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_1, 4, "来继续我们的旅程吧。");
  469. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
  470. bool isGuide4 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.BUY_CLOTHING, 1, "衣服被弄脏了,到机场更衣室换身衣服吧。");
  471. bool isGuide5 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_LV, 1, "点击返回主界面。");
  472. //bool isGuide6 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_DECOMPOSE, 1, "点击返回主界面。");
  473. bool isGuide7 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_2, 4, "来继续我们的旅程吧。");
  474. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
  475. //bool isGuide8 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_3, 3, "来继续我们的旅程吧。");
  476. //GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  477. bool isGuide10 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_4, 2, "来继续我们的旅程吧。");
  478. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 2);
  479. bool isGuide11 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_5, 3, "来继续我们的旅程吧。");
  480. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 3);
  481. bool isGuide9 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面。");
  482. bool isGuide12 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ARENA_OPEN, 1, "点击返回主界面。");
  483. //&& !isGuide6 && !isGuide8
  484. _ui.m_chapter.target.scrollPane.touchEffect = !isGuide0 && !isGuide1 && !isGuide2 && !isGuide3 && !isGuide4 && !isGuide5 && !isGuide7 && !isGuide9 && !isGuide10;
  485. }
  486. protected override void TryCompleteGuide()
  487. {
  488. base.TryCompleteGuide();
  489. // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER);
  490. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER, 5);
  491. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
  492. // GuideCfg cfg1 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_1);
  493. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_1, 4);
  494. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
  495. // GuideCfg cfg2 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_2);
  496. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 4);
  497. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
  498. // GuideCfg cfg3 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_3);
  499. //GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_3, 3);
  500. //GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  501. // GuideCfg cfg4 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_4);
  502. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_4, 2);
  503. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 2);
  504. // GuideCfg cfg5 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_5);
  505. //GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_5, 4);
  506. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 3);
  507. }
  508. }
  509. }