GameController.cs 6.4 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class GameController
  7. {
  8. public static async ET.ETTask Start()
  9. {
  10. await LoginController.CheckVersion();
  11. CheckShowLoginView();
  12. }
  13. private static void CheckShowLoginView()
  14. {
  15. LauncherView.Instance.Close();
  16. ViewManager.Show<LoginView>();
  17. }
  18. public static bool CheckLoginCache(bool doLogin)
  19. {
  20. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  21. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  22. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  23. if (lastLoginIsVisitor)
  24. {
  25. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  26. if (id >= 0)
  27. {
  28. if (doLogin)
  29. {
  30. //LoginProxy.LoginAsVisitor();
  31. }
  32. return true;
  33. }
  34. }
  35. else if (account != null && account.Length > 0)
  36. {
  37. if (password != null && password.Length > 0)
  38. {
  39. if (doLogin)
  40. {
  41. LoginController.Login(account, password, true).Coroutine();
  42. }
  43. return true;
  44. }
  45. }
  46. return false;
  47. }
  48. public static void CheckSpecialAccount(string account)
  49. {
  50. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  51. }
  52. public static void ShowCreateRole()
  53. {
  54. ViewManager.Show(ViewName.CREATE_ROLE_VIEW);
  55. }
  56. public static void PreEnterGame()
  57. {
  58. //RoleInfo roleInfo = null;
  59. GetSuitItemController.enable = false;
  60. //roleInfo = result.roleInfo;
  61. //bool rerult = AntiAddictionController.CheckAntiAddiction(roleInfo.onlineTimeSecs, roleInfo.onlineDurationSecs, roleInfo.onlineDurationSecsDay);
  62. //if (rerult)
  63. //{
  64. // return;
  65. //}
  66. //ServerDataManager.SetServerTime(roleInfo.serverTime);
  67. RoleDataManager.InitServerData();
  68. //ItemDataManager.InitServerData(result.roleItemList);
  69. //CustomSuitDataManager.InitServerData(roleInfo.suitIndex, result.roleSuitList);
  70. //StoryDataManager.InitServerData(roleInfo);
  71. //GuideDataManager.InitServerData(result.roleGuideList);
  72. //DressUpMenuSuitDataManager.InitServerData(result.systemSuitList);
  73. //CardDataManager.InitServerData(result.roleCardList);
  74. //SkillDataManager.Instance.InitServerData(result.roleSkillList);
  75. //SkillDataManager.Instance.SetDicPassivitySkillCfg();
  76. GetSuitItemController.enable = true;
  77. //RoleDataHandler.StartUpdate();
  78. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  79. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  80. Alert.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  81. .SetLeftButton(true, "不用", (obj) =>
  82. {
  83. EnterGame();
  84. })
  85. .SetRightButton(true, "跳过", (obj) =>
  86. {
  87. GameGlobal.skipGuide = true;
  88. EnterGame();
  89. });
  90. }
  91. public static void QuitToLoginView(bool logout)
  92. {
  93. GetSuitItemController.enable = false;
  94. GameGlobal.isVisitor = false;
  95. GameGlobal.antiAddiction = true;
  96. GameGlobal.userId = 0;
  97. GameGlobal.userAge = 0;
  98. GameGlobal.skipGuide = false;
  99. RoleDataHandler.StopUpdate();
  100. CardDataManager.Clear();
  101. DecomposeDataManager.Instance.Clear();
  102. PhotographDataManager.Instance.Clear();
  103. SkillDataManager.Instance.Clear();
  104. SuitFosterDataManager.Instance.Clear();
  105. if (logout)
  106. {
  107. Logout();
  108. }
  109. ViewManager.Hide(ViewName.ROLE_INFO_VIEW);
  110. ViewManager.Hide(ViewName.MAINUI_VIEW);
  111. ViewManager.Show<LoginView>();
  112. if (logout)
  113. {
  114. ViewManager.Show<LoginInputView>();
  115. }
  116. }
  117. //注销
  118. public static void Logout()
  119. {
  120. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  121. }
  122. public static void GoBackToMainView()
  123. {
  124. ViewManager.Show(ViewName.MAINUI_VIEW, null, null, true);
  125. }
  126. private static void EnterGame()
  127. {
  128. ViewManager.Hide<LoginView>();
  129. if (StoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  130. {
  131. ViewManager.Show(ViewName.MAINUI_VIEW);
  132. }
  133. else
  134. {
  135. StoryDataManager.currentChapter = 1;
  136. if (GameGlobal.isFirstEntry == true)
  137. {
  138. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW, });
  139. StoryController.ShowPriorStoryDialog();
  140. }
  141. else
  142. {
  143. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW });
  144. }
  145. }
  146. Timers.inst.CallLater(AfterEnterGame);
  147. SendGameProtocol();
  148. }
  149. private static void SendGameProtocol()
  150. {
  151. SuitFosterHelper.SendGetSuitInfos().Coroutine();
  152. }
  153. private static void AfterEnterGame(object param)
  154. {
  155. //GameProxy.ReqGetStoryScoreList();
  156. //GameProxy.ReqGetStoryStarList();
  157. ItemHelper.GetItemAttributeInfos().Coroutine();
  158. }
  159. public static void PrepareUpdateTreasure()
  160. {
  161. if (!Timers.inst.Exists(UpdateTreasure))
  162. {
  163. Timers.inst.Add(0.1f, 1, UpdateTreasure);
  164. }
  165. }
  166. private static void UpdateTreasure(object param)
  167. {
  168. GameProxy.ReqUpdateTreasure();
  169. }
  170. }
  171. }