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- using UnityEngine.Purchasing;
- using UnityEngine;
- using ET;
- namespace GFGGame
- {
- public class QDAppStoreManager
- {
- public static void Init()
- {
- IAPManager.Instance.InitializePurchasing();
- #if !UNITY_EDITOR
- ReYunSDKManager.Instance.Init();
- #endif
- }
- public static void Pay(int buyID, int count, string orderID, long Price)
- {
- IAPManager.Instance.Pay(IAPManager.Instance.GetIosProductId(buyID), count, orderID, Price);
- }
- public static void OnCreateRole()
- {
- #if !UNITY_EDITOR
- var accountInfoComponent = GameGlobal.zoneScene.GetComponent<AccountInfoComponent>();
- ReYunSDKManager.Instance.Register(accountInfoComponent.Account);
- #endif
- }
- public static void OnEnterGame()
- {
- IAPManager.Instance.CheckOrderToDo();
- #if !UNITY_EDITOR
- var accountInfoComponent = GameGlobal.zoneScene.GetComponent<AccountInfoComponent>();
- ReYunSDKManager.Instance.Login(accountInfoComponent.Account);
- #endif
- }
- }
- public class IAPManager : SingletonBase<IAPManager>, IStoreListener
- {
- IStoreController m_StoreController; // The Unity Purchasing system.
- private IAppleExtensions m_AppleExtensions;
- private bool canMakePayments;
- private string OrderId;
- private string OrderIdLocal
- {
- get
- {
- return PlayerPrefs.GetString(OrderIdLocalkey, null);
- }
- set
- {
- PlayerPrefs.SetString(OrderIdLocalkey, value);
- }
- }
- private string TransactionId
- {
- get
- {
- return PlayerPrefs.GetString(TransactionIdLocalkey, null);
- }
- set
- {
- PlayerPrefs.SetString(TransactionIdLocalkey, value);
- }
- }
- private string OrderIdLocalkey
- {
- get { return RoleDataManager.roleId + "OrderId"; }
- }
- private string TransactionIdLocalkey
- {
- get { return RoleDataManager.roleId + "transactionID"; }
- }
- public void CheckOrderToDo()
- {
- if (!string.IsNullOrEmpty(this.OrderIdLocal) && !string.IsNullOrEmpty(this.TransactionId))
- {
- IOSRechargeSProxy.IosVerifyOrder(OrderIdLocal, this.TransactionId).Coroutine();
- }
- }
- public void Pay(string buyID, int count, string orderID, long Price)
- {
- Debug.Log($"Pay {buyID}");
- if(!canMakePayments)
- {
- PromptController.Instance.ShowFloatTextPrompt("应用内购 (IAP) 可能在设备设置中受到限制,请开启后再试。");
- return;
- }
- if(!string.IsNullOrEmpty(this.OrderIdLocal))
- {
- PromptController.Instance.ShowFloatTextPrompt("有未完成的订单,请稍后再试!");
- CheckOrderToDo();
- return;
- }
- if(!string.IsNullOrEmpty(this.OrderId))
- {
- PromptController.Instance.ShowFloatTextPrompt("有未完成的订单,请稍后再试!");
- return;
- }
- ViewManager.Show<ModalStatusView>("");
- this.OrderId = orderID;
- m_StoreController.InitiatePurchase(buyID);
- }
- public void OnServerSuccess(string OrderId, string TransactionId)
- {
- this.OrderId = null;
- this.OrderIdLocal = null;
- this.TransactionId = null;
- PlayerPrefs.DeleteKey(OrderIdLocalkey);
- PlayerPrefs.DeleteKey(TransactionIdLocalkey);
- }
- public void InitializePurchasing()
- {
- Debug.Log("InitializePurchasing");
- var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
- canMakePayments = builder.Configure<IAppleConfiguration>().canMakePayments;
- builder.Configure<IAppleConfiguration>().SetApplePromotionalPurchaseInterceptorCallback(OnPromotionalPurchase);
- var dataArray = ShopCfgArray.Instance.dataArray;
- foreach(var shopCfg in dataArray)
- {
- if(shopCfg.costType == CostType.RMB)
- {
- builder.AddProduct(GetIosProductId(shopCfg.id), ProductType.Consumable);
- }
- }
- UnityPurchasing.Initialize(this, builder);
- }
- public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
- {
- Debug.Log("In-App Purchasing successfully initialized");
- m_StoreController = controller;
- m_AppleExtensions = extensions.GetExtension<IAppleExtensions>();
- // 在 Apple 平台上,我们需要处理由 Apple 的"购买前先询问"功能导致的延期购买。
- //在非 Apple 平台上,这将不起作用;永远不会调用 OnDeferred。
- m_AppleExtensions.RegisterPurchaseDeferredListener(OnDeferred);
- }
- public void OnInitializeFailed(InitializationFailureReason error)
- {
- Debug.Log($"In-App Purchasing initialize failed: {error}");
- }
- public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
- {
- Debug.Log($"Purchase failed - Product: '{product.definition.id}', PurchaseFailureReason: {failureReason}");
- this.OrderId = null;
- ViewManager.Hide<ModalStatusView>();
-
- switch (failureReason)
- {
- case PurchaseFailureReason.PurchasingUnavailable:
- PromptController.Instance.ShowFloatTextPrompt("应用内购 (IAP) 可能在设备设置中受到限制,请开启后再试。");
- break;
- case PurchaseFailureReason.ExistingPurchasePending:
- PromptController.Instance.ShowFloatTextPrompt("现购待定,请稍后再试。");
- break;
- case PurchaseFailureReason.ProductUnavailable:
- PromptController.Instance.ShowFloatTextPrompt("该商品不可购买,请稍后再试。");
- break;
- case PurchaseFailureReason.SignatureInvalid:
- PromptController.Instance.ShowFloatTextPrompt("验证失败,请稍后再试。");
- break;
- case PurchaseFailureReason.UserCancelled:
-
- break;
- case PurchaseFailureReason.PaymentDeclined:
- PromptController.Instance.ShowFloatTextPrompt("此次购买被拒绝,请稍后再试。");
- break;
- case PurchaseFailureReason.DuplicateTransaction:
- PromptController.Instance.ShowFloatTextPrompt("重复的交易,请稍后再试。");
- break;
- default:
- PromptController.Instance.ShowFloatTextPrompt("购买失败,请稍后再试!");
- break;
- }
- }
- public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
- {
- ViewManager.Hide<ModalStatusView>();
- //Retrieve the purchased product
- var product = args.purchasedProduct;
- Debug.Log($"Purchase Complete - Product: {product.definition.id}");
- this.OrderIdLocal = this.OrderId;
- this.TransactionId = product.transactionID;
- GameGlobal.maxShowOrderTime = 300000;
- IOSRechargeSProxy.IosVerifyOrder(OrderIdLocal, product.transactionID).Coroutine();
- //We return Complete, informing IAP that the processing on our side is done and the transaction can be closed.
- return PurchaseProcessingResult.Complete;
- }
- /// <summary>
- /// 特定于 iOS。
- /// 未成年人要求购买并提交给家长批准时,
- /// 此函数将作为 Apple 的"购买前先询问"功能的一部分
- /// 接受调用。
- ///
- /// 购买被批准或拒绝时,将触发正常的购买
- /// 事件。
- /// </summary>
- /// <param name="item">Item.</param>
- private void OnDeferred(Product item)
- {
- Debug.Log("Purchase deferred: " + item.definition.id);
- PromptController.Instance.ShowFloatTextPrompt("未成年人购买需要经过家长批准才能继续!");
- }
- private void OnPromotionalPurchase(Product item)
- {
- Debug.Log("Attempted promotional purchase: " + item.definition.id);
- // 已检测到推荐性购买。
- // 通过呈现家长控制门等方式处理此事件。
- //此处,仅出于演示目的,我们将等待五秒钟
- // 再继续购买。
- //StartCoroutine(ContinuePromotionalPurchases());
- }
- public string GetIosProductId(int cfgId)
- {
- return "wsj" + cfgId;
- }
- }
- }
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