GameGlobal.cs 1.5 KB

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  1. using UnityEngine;
  2. using ET;
  3. using LitJson;
  4. namespace GFGGame
  5. {
  6. public class GameGlobal
  7. {
  8. //开服时间,单位毫秒
  9. public static long OpenServerTime;
  10. public static bool isVisitor = false;
  11. public static string cfgName;
  12. //防沉迷开关
  13. public static bool antiAddiction = true;
  14. public static long userId = 0;
  15. public static int userAge = 0;
  16. public static bool skipGuide;
  17. public static bool skipCheckOpen;//跳过功能开启检查
  18. public static bool isEnterGame = false;
  19. //ET
  20. public static Scene zoneScene;
  21. /// <summary>
  22. /// 初始数据是否已处理
  23. /// </summary>
  24. public static bool PreDataInited;
  25. //其他数据已处理
  26. public static bool AfterDataInited;
  27. public static NumericComponent myNumericComponent;
  28. public static int lastLoginTime;//上次登录时间
  29. public static bool AutoSevenDayLoginView = true;
  30. public static bool AutoDailySignView = true;
  31. public static bool AutoStoreView = true;
  32. //平台
  33. public static int platformId = 1;
  34. public static void Init()
  35. {
  36. cfgName = LauncherConfig.cfgName + "_in";
  37. }
  38. public static string version
  39. {
  40. get
  41. {
  42. return Application.version + "." + VersionController.Instance.PackageVersion;
  43. }
  44. }
  45. }
  46. }