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- using FairyGUI;
- using UI.CommonGame;
- using UI.Main;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Collections;
- using Assets.Game.HotUpdate.Data;
- using ET;
- namespace GFGGame
- {
- public class ActivityZCJBChapterView : BaseWindow
- {
- private UI_StoryChapterUI _ui;
- private int _chapterID;
- private GComponent _compChapter;
- private ValueBarController _valueBarController;
- private GObject _unPasslevelItem;
- private GObject _endLevelItem;
- private EffectUI _effectUI1;
- private EffectUI _effectUI2;
- private EffectUI _effectUI3;
- private EffectUI _effectUI4;
- private GComponent _comEff;
- private GComponent _effFirst;
- //y轴移动索引
- private float indexY;
- private GameObject gamey;
- //特效类型数组,这里后面可以二维数组,放向左和向右的
- private string[] effArray = new string[2] { "ZJ_JuQing", "ZJ_ZD" };
- private int currentDifficulty;
- private int activityID;
- public override void Dispose()
- {
- EffectUIPool.Recycle(_effectUI1);
- _effectUI1 = null;
- EffectUIPool.Recycle(_effectUI2);
- _effectUI2 = null;
- EffectUIPool.Recycle(_effectUI3);
- _effectUI3 = null;
- EffectUIPool.Recycle(_effectUI4);
- _effectUI4 = null;
- if (_comEff != null)
- {
- _comEff.RemoveFromParent();
- _comEff.Dispose();
- }
- if (_effFirst != null)
- {
- _effFirst.RemoveFromParent();
- _effFirst.Dispose();
- }
- if (_valueBarController != null)
- {
- _valueBarController.Dispose();
- _valueBarController = null;
- }
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void Init()
- {
- base.Init();
- _ui = UI_StoryChapterUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- isReturnView = true;
- }
- protected override void OnInit()
- {
- base.OnInit();
- _valueBarController = new ValueBarController(_ui.m_valueBar);
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- _ui.m_btnHome.onClick.Add(OnClickBtnHome);
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("ksxy_gq_bj");
- //_comEff = new GComponent();
- //_comEff = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;
- //_effectUI1 = EffectUIPool.CreateEffectUI(_comEff.GetChild("holder").asGraph, "ui_gk", "ui_gk_sg");
- _effFirst = new GComponent();
- _effFirst = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;
- _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_zj", "ZX_BG_TX");
- _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_chapter.m_compChapterScroll.m_nextEffect, "ui_zj", "ZX_Next_Boat");
- }
- protected override void AddEventListener()
- {
-
- }
- protected override void OnShown()
- {
- base.OnShown();
- GRoot.inst.touchable = false;
- SuitFosterProxy.SendGetSuitInfos().Coroutine();
- MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
- if ((this.viewData as object[]) != null)
- {
- _chapterID = (int)(this.viewData as object[])[0];
- currentDifficulty = (int)(this.viewData as object[])[1];
- }
- else
- {
- _chapterID = (int)this.viewData;
- }
- MainStoryDataManager.currentChapterCfgId = _chapterID;
- activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(17);
- //由于这里会切换特效,所以切换界面时进行清空
- EffectUIPool.Recycle(_effectUI2);
- _effectUI2 = null;
- if (_effFirst != null)
- {
- _effFirst.RemoveFromParent();
- }
- ActivityFightCfg chapterCfg = ActivityFightCfgArray.Instance.GetCfg(_chapterID);
- indexY = 111.0f * Mathf.Max(0, (float)StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id).Count - 5);
- gamey = GameObject.Find("Stage/GRoot/Window - StoryChapterUI/ContentPane/CompChapter/Container/Container");
- _ui.m_chapter.m_compChapterScroll.m_imgBegin.visible = false;
- _ui.m_chapter.m_compChapterScroll.m_nextEffect.visible = false;
- _ui.m_targetSuit.visible = false;
- Timers.inst.StartCoroutine(InitChapter());
- //Timers.inst.Add(0.2f, 1, SetContainerY);
- _ui.m_chapter.m_compChapterScroll.target.y = 1;
- _valueBarController.OnShown();
- UI_ComponentValueBar valueBar = UI_ComponentValueBar.Proxy(_ui.m_valueBar);
- valueBar.m_c1.selectedIndex = 12;
- UI_ComponentValueBar.ProxyEnd();
- _valueBarController.UpdateList(new List<int>() { ActivityDressCfgArray.Instance.dataArray[0].comsumeArr[0][0], ConstItemID.DIAMOND_PURPLE, ConstItemID.DIAMOND_RED });
- _ui.m_selectChapter.visible = false;
- _ui.m_switchChapter.target.visible = false;
- _ui.m_bonusBox.visible = false;
- _ui.m_ActivityZCJB.visible = true;
- ActivityOpenCfg _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(activityID);
- long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
- long curTime = TimeHelper.ServerNow();
- TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
- _ui.m_ZCJBTimeText.text = "剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
- Timers.inst.Add(1, 0, UpdateActivityTime);
- //
- _ui.m_t0.SetHook("canHit", () => { GRoot.inst.touchable = true; });
- _ui.m_t0.Play();
- }
- protected override void OnHide()
- {
- base.OnHide();
- _unPasslevelItem = null;
- _endLevelItem = null;
- // _ui.m_chapter.RemoveChildren(0, 0, true);
- GRoot.inst.touchable = true;
- _valueBarController.OnHide();
- Timers.inst.Remove(SetContainerY);
- Timers.inst.Remove(UpdateActivityTime);
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
-
- }
- private void OnClickBtnBack()
- {
- ViewManager.GoBackFrom(typeof(ActivityZCJBChapterView).FullName);
- //GameController.GoBackToMainView();
- }
- private void OnClickBtnHome()
- {
- GameController.GoBackToMainView();
- }
- private IEnumerator InitChapter()
- {
- ActivityFightCfg chapterCfg = ActivityFightCfgArray.Instance.GetCfg(_chapterID);
- var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
- int endLevel = 0;
- int UnlockCount = 0;
- _compChapter = _ui.m_chapter.m_compChapterScroll.target;
- float starPosY = _ui.m_chapter.m_compChapterScroll.m_imgBegin.y;
- int lineGap = 4500 / list.Count;
- StoryLevelCfg lastLevelCfg = list[list.Count - 1];
- //根据困难程度选择显示图片
- currentDifficulty = chapterCfg.type;
- if (currentDifficulty == 1)
- {
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("ksxy_gq_bj");
- }
- else
- {
- currentDifficulty = 0;
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("ksxy_gq_bj");
- }
- //_comEff.visible = false;
- //_effFirst.visible = false;
- for (int i = 0; i < 20; i++)
- {
- GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + (19 - i + 1));
- obj.SetPosition(obj.x, starPosY - lineGap * i - 300, 0);
- StoryLevelCfg levelCfg = i < list.Count ? list[i] : null;
- UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
- levelItem.m_fightBg.visible = true;
- levelItem.m_loaDialogBg.visible = true;
- if(levelCfg == null)
- {
- levelItem.target.visible = false;
- continue;
- }
- if (i == 0 || InstanceZonesDataManager.CheckLevelPass(levelCfg.id - 1))
- {
- UnlockCount++;
- levelItem.target.data = levelCfg;
- levelItem.target.visible = true;
- levelItem.target.onClick.Clear();
- levelItem.target.onClick.Add(OnListItemClick);
- string showId = "1-"+ (i+1);
- levelItem.m_txtFightOrder.text = showId;
- if (levelCfg.fightID.Length > 0)
- {
- levelItem.m_c1.selectedIndex = 1;
- int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
- if (score <= 0)
- {
- levelItem.m_flower.target.visible = false;
- }
- else
- {
- levelItem.m_flower.target.visible = true;
- int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
- StoryUtil.UpdateStar(starCount, levelItem.m_flower.target, Mathf.Max(0, currentDifficulty));
- }
- }
- else
- {
- levelItem.m_c1.selectedIndex = 0;
- levelItem.m_flower.target.visible = false;
- levelItem.m_txtName.text = levelCfg.name;
- levelItem.m_comDialogBg.m_c1.selectedIndex = Random.Range(0, 10);
- levelItem.m_txtDialogOrder.text = showId;
- }
- //根据困难程度选择显示图片
- if (currentDifficulty == 1)
- {
- levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq_jy";
- levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd_jy";
- levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#E3F8FF"));
- levelItem.m_fightIconA.alpha = 0;
- levelItem.m_fightIconB.alpha = 0;
- _ui.m_txtBg.url = "ui://Main/zxian_chapter_dec_jy";
- _ui.m_txtChapter.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
- }
- else
- {
- levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq";
- levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd";
- levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#FFEABF"));
- levelItem.m_fightIconA.alpha = 0;
- levelItem.m_fightIconB.alpha = 0;
- _ui.m_txtBg.url = "ui://Main/zxian_chapter_dec";
- _ui.m_txtChapter.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
- }
- levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
- if (!InstanceZonesDataManager.CheckLevelPass(levelCfg.id))
- {
- //设置为解锁关卡
- MainStoryDataManager.currentLevelCfgId = levelCfg.id;
- _unPasslevelItem = levelItem.target;
- //levelItem.target.AddChild(_comEff);
- //_comEff.visible = true;
- //设置解锁特效
- string effName;
- if (currentDifficulty == 1)
- {
- effName = effArray[levelItem.m_c1.selectedIndex] + "_Bule";
- }
- else
- {
- effName = effArray[levelItem.m_c1.selectedIndex];
- }
- if (levelItem.m_c1.selectedIndex == 0)
- {
- if (levelItem.m_c2.selectedIndex == 0)
- {
- _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_jq_left").asGraph, "ui_zj", effName);
- _effFirst.GetChild("effect_jq_left").rotationY = 180;
- }
- else
- {
- _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_jq").asGraph, "ui_zj", effName);
- _effFirst.GetChild("effect_jq").rotationY = 0;
- }
- }
- else
- {
- _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_zd").asGraph, "ui_zj", effName);
- if (levelItem.m_c2.selectedIndex == 0)
- {
- _effFirst.GetChild("effect_zd").rotationY = 0;
- }
- else
- {
- _effFirst.GetChild("effect_zd").rotationY = 180;
- }
- }
- levelItem.target.AddChild(_effFirst);
- levelItem.m_fightBg.visible = false;
- levelItem.m_loaDialogBg.visible = false;
- levelItem.m_t0.Play();
- _effFirst.visible = true;
- //Timers.inst.Add(1.7f, 1, HideEffect, obj);
- }
- if (levelCfg.order > endLevel)
- {
- endLevel = levelCfg.order;
- _endLevelItem = levelItem.target;
- }
- }
- else
- {
- levelItem.target.visible = false;
- }
- UI_CompStoryLevelItem.ProxyEnd();
- }
- yield return new WaitForEndOfFrame();
- _ui.m_chapter.m_compChapterScroll.target.y = 0; //Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height);
- if (gamey != null)
- gamey.transform.position = new Vector3(0, indexY, 0);
- }
- private void SetContainerY(object param = null)
- {
- _ui.m_chapter.m_compChapterScroll.target.y = 1; //Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height - 1);
- }
- private void HideEffect(object param = null)
- {
- //_effFirst.visible = false;
- }
- private void OnListItemClick(EventContext context)
- {
- GObject obj = context.sender as GObject;
- StoryLevelCfg storyLevelCfg = (StoryLevelCfg)obj.data;
- MainStoryDataManager.currentLevelCfgId = storyLevelCfg.id;
- InstanceZonesController.ShowLevelView(storyLevelCfg.id, StudioDataManager.Instance.OnFinishZCJBStoryLevel);
- }
- private void OnClickLevelItem(EventContext context)
- {
- UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
- int levelCfgId = (int)levelItem.target.data;
- UI_CompStoryLevelItem.ProxyEnd();
- StoryController.ShowLevelView(levelCfgId);
- }
- private void UpdateActivityTime(object param = null)
- {
- ActivityOpenCfg _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(activityID);
- long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
- long curTime = TimeHelper.ServerNow();
- if (endTime < curTime)
- {
- PromptController.Instance.ShowFloatTextPrompt("活动已结束");
- Timers.inst.Remove(UpdateActivityTime);
- GameController.GoBackToMainView();
- return;
- }
- long timeActivity = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(17).EndTime - TimeHelper.ServerNow();
- _ui.m_ZCJBTimeText.text = "剩余时间:" + (timeActivity > TimeUtil.SECOND_PER_DAY * 1000 ? TimeUtil.FormattingTimeTo_DDHHmm(timeActivity) : TimeUtil.FormattingTimeTo_HHmmss(timeActivity));
- }
- }
- }
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