BuildSetting.cs 509 B

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. namespace GFGEditor
  4. {
  5. [CreateAssetMenu(menuName = "Build/BuildSetting", fileName = "BuildSetting", order = 0)]
  6. public class BuildSetting : ScriptableObject
  7. {
  8. public List<string> dirBundleList;
  9. public List<string> dirTypeList;
  10. public static BuildSetting GetBuildSetting(string setName)
  11. {
  12. return VEngine.Editor.Builds.Settings.LoadAsset<BuildSetting>($"Assets/{setName}.asset");
  13. }
  14. }
  15. }