ItemDataManager.cs 8.3 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class ItemDataManager
  7. {
  8. private static Dictionary<int, ItemData> _dataDic = new Dictionary<int, ItemData>();
  9. private static Dictionary<int, int> _itemExchangeDic = new Dictionary<int, int>();
  10. delegate object MemberGetDelegate(ItemCfg p);
  11. public static void Clear()
  12. {
  13. _itemExchangeDic.Clear();
  14. }
  15. public static void Add(int itemID, long itemNum)
  16. {
  17. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  18. if (itemCfg == null)
  19. {
  20. Debug.LogError($"添加了一个不存在的物品 {itemID}");
  21. return;
  22. }
  23. ItemData itemData = null;
  24. if (_dataDic.ContainsKey(itemID))
  25. {
  26. itemData = _dataDic[itemID];
  27. if (itemCfg.itemType == ConstItemType.CARD)
  28. {
  29. return;//每张卡牌只有一张
  30. }
  31. }
  32. else
  33. {
  34. itemData = ItemDataPool.GetItemData(itemID);
  35. _dataDic.Add(itemID, itemData);
  36. }
  37. itemData.num += itemNum;
  38. if (ItemUtilCS.IsDressUpItem(itemID) && itemID % GameConst.MAX_COUNT_EVERY_TYPE_ITEM > 0)
  39. {
  40. //游戏角色初始数据完成后才执行
  41. bool dataInited = GameGlobal.DataInited;
  42. DressUpMenuItemDataManager.Add(itemID);
  43. if (!DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemID))
  44. {
  45. DecomposeDataManager.Instance.Add(itemID);
  46. }
  47. FunctionOpenCfg functionOpenCfg = FunctionOpenCfgArray.Instance.GetCfg(typeof(ClothingListView).Name);
  48. if (dataInited
  49. && itemCfg.rarity == ConstDressRarity.Rarity_TIANYI
  50. && StorageDataManager.Instance.GetStorageValue(ConstStorageId.FUNCTION_OPEN + functionOpenCfg.index) == 0)
  51. {
  52. FunctionOpenDataManager.Instance.CheckHasSpecialFunOpen();
  53. }
  54. }
  55. if (itemCfg.itemType == ConstItemType.ITEM && itemData.num > 0)
  56. {
  57. BagDataManager.Instance.Add(itemData);
  58. }
  59. if (itemCfg.itemType == ConstItemType.HEAD)
  60. {
  61. RoleInfoManager.Instance.Add(itemID);
  62. if (GameGlobal.DataInited)
  63. {
  64. RoleInfoManager.Instance.AddNew(itemID);
  65. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  66. }
  67. }
  68. PhotographDataManager.Instance.Add(itemID);
  69. EventAgent.DispatchEvent(ConstMessage.ITEM_CHANGED, itemID);
  70. }
  71. public static void Remove(int itemID, long itemNum)
  72. {
  73. if (_dataDic.ContainsKey(itemID))
  74. {
  75. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  76. ItemData itemData = _dataDic[itemID];
  77. itemData.num -= itemNum;
  78. if (itemData.num <= 0)
  79. {
  80. itemData.num = 0;
  81. _dataDic.Remove(itemID);
  82. if (ItemUtilCS.IsDressUpItem(itemID))
  83. {
  84. DressUpMenuItemDataManager.Remove(itemID);
  85. }
  86. if (itemCfg.itemType == ConstItemType.ITEM)
  87. {
  88. BagDataManager.Instance.Remove(itemID);
  89. }
  90. if (itemCfg.itemType == ConstItemType.HEAD)
  91. {
  92. RoleInfoManager.Instance.Remove(itemID);
  93. }
  94. }
  95. if (itemCfg.itemType == ConstItemType.DRESS_UP && !DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemID))
  96. {
  97. DecomposeDataManager.Instance.Remove(itemID);
  98. }
  99. EventAgent.DispatchEvent(ConstMessage.ITEM_CHANGED, itemID);
  100. }
  101. }
  102. public static long GetItemNum(int itemId)
  103. {
  104. int numericType = NumericUtil.GetNumericTypeByItemId(itemId);
  105. if (numericType != 0)
  106. {
  107. return GameGlobal.myNumericComponent.GetAsInt(numericType);
  108. }
  109. if (_dataDic.TryGetValue(itemId, out var itemData))
  110. {
  111. return itemData.num;
  112. }
  113. return 0;
  114. }
  115. public static void InitServerData(List<ItemInfoProto> items)
  116. {
  117. _dataDic.Clear();
  118. foreach (ItemInfoProto roleItem in items)
  119. {
  120. Add(roleItem.ConfigId, roleItem.Count);
  121. }
  122. }
  123. public static void InitServerDataItemAttribute(List<ItemAttributeProto> infos)
  124. {
  125. foreach (var info in infos)
  126. {
  127. if (_dataDic.TryGetValue(info.ConfigId, out var itemData))
  128. {
  129. itemData.SetAttributes(info.Ks, info.Vs);
  130. }
  131. }
  132. }
  133. public static void InitItemExchange(int itemId, int exchangTimes)
  134. {
  135. if (_itemExchangeDic.ContainsKey(itemId))
  136. {
  137. _itemExchangeDic[itemId] = exchangTimes;
  138. }
  139. else
  140. {
  141. _itemExchangeDic.Add(itemId, exchangTimes);
  142. }
  143. }
  144. //获取物品已兑换次数
  145. public static int GetItemExchangeTimes(int itemId)
  146. {
  147. if (_itemExchangeDic.ContainsKey(itemId) == false)
  148. {
  149. InitItemExchange(itemId, 0);
  150. }
  151. return _itemExchangeDic[itemId];
  152. }
  153. public static void SetAttribute(int itemId, int key, int value)
  154. {
  155. if (_dataDic.TryGetValue(itemId, out var itemData))
  156. {
  157. itemData.SetAttribute(key, value);
  158. }
  159. }
  160. /// <summary>
  161. /// 获取表格配置的基础属性
  162. /// </summary>
  163. /// <param name="itemId"></param>
  164. /// <param name="scoreType"></param>
  165. /// <returns></returns>
  166. public static int GetItemBaseScoreValue(int itemId, int scoreType)
  167. {
  168. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  169. if (scoreType == 1)
  170. {
  171. return itemCfg.score1;
  172. }
  173. else if (scoreType == 2)
  174. {
  175. return itemCfg.score2;
  176. }
  177. else if (scoreType == 3)
  178. {
  179. return itemCfg.score3;
  180. }
  181. else if (scoreType == 4)
  182. {
  183. return itemCfg.score4;
  184. }
  185. return 0;
  186. }
  187. /// <summary>
  188. /// 获取当前(养护/升级/升星后)的属性
  189. /// </summary>
  190. /// <param name="itemId"></param>
  191. /// <param name="scoreType"></param>
  192. /// <returns></returns>
  193. public static int GetItemAdditionScore(int itemId, int scoreType, string[] tags = null)
  194. {
  195. if (_dataDic.TryGetValue(itemId, out var itemData))
  196. {
  197. int scroe = 0;
  198. if (tags != null)
  199. {
  200. scroe += GetItemTagScore(itemId, tags);
  201. }
  202. scroe += itemData.GetScore(scoreType);
  203. return scroe;
  204. }
  205. return 0;
  206. }
  207. /// <summary>
  208. /// 获取一个换装部件对应的标签分数
  209. /// </summary>
  210. /// <param name="itemId"></param>
  211. /// <param name="tags"></param>
  212. /// <returns></returns>
  213. public static int GetItemTagScore(int itemId, string[] tags)
  214. {
  215. int score = 0;
  216. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  217. if (itemCfg == null)
  218. {
  219. ET.Log.Error("物品:" + itemId + "不存在");
  220. return score;
  221. }
  222. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  223. {
  224. for (int j = 0; j < tags.Length; j++)
  225. {
  226. if (itemCfg.tagsArr[i][0] == tags[j])
  227. {
  228. score += int.Parse(itemCfg.tagsArr[i][1]);
  229. }
  230. }
  231. }
  232. return score;
  233. }
  234. }
  235. }