PhotographSceneManager.cs 7.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class PhotographSceneManager : SingletonBase<PhotographSceneManager>
  7. {
  8. public GameObject sceneObject;
  9. public void AddBgItem(ItemCfg itemCfg)
  10. {
  11. Transform tf = sceneObject.transform.Find("Bg/BgRes");
  12. string resPath = ResPathUtil.GetDressUpPath(itemCfg.res, ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType));
  13. SetSpriteRendererToTransform(tf, resPath);
  14. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  15. spr.sortingOrder = -200;
  16. SetBoxCollider2DToGameObject(tf.gameObject);
  17. }
  18. public void AddBorderItem(ItemCfg itemCfg)
  19. {
  20. Transform tf = sceneObject.transform.Find("Border/BorderRes");
  21. string resPath = ResPathUtil.GetPhotographBorderPath(itemCfg.res, ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType));
  22. SetSpriteRendererToTransform(tf, resPath);
  23. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  24. spr.sortingOrder = 10000;//边框在所有道具的上边
  25. SetBoxCollider2DToGameObject(tf.gameObject);
  26. }
  27. public void AddNpcItem(ItemCfg itemCfg)
  28. {
  29. Transform tf = sceneObject.transform.Find("Scene/Npc/NpcRes");
  30. string resPath = ResPathUtil.GetNpcPicFPath(itemCfg.res);
  31. SetSpriteRendererToTransform(tf, resPath);
  32. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  33. tf.localPosition = new Vector2(-spr.bounds.center.x, -spr.bounds.center.y);
  34. SetBoxCollider2DToGameObject(tf.gameObject);
  35. AddItemGameObjectToList(tf.parent.gameObject, true);
  36. }
  37. public void AddBodyItem()
  38. {
  39. GameObject bodyParent = sceneObject.transform.Find("Scene/Role").gameObject;
  40. UpdatePhotographBody(sceneObject, bodyParent);
  41. AddItemGameObjectToList(bodyParent, false);
  42. }
  43. public void AddSceneItem(GameObject parentGameObj, ItemCfg itemCfg, int layer, bool setLayer, bool isOnlyEff = false)
  44. {
  45. if (isOnlyEff)
  46. {
  47. AddOnlyEffItemToScene(sceneObject, parentGameObj, itemCfg.id, layer);
  48. }
  49. else
  50. {
  51. AddItemToScene(sceneObject, parentGameObj, itemCfg.id, layer);
  52. }
  53. AddItemGameObjectToList(parentGameObj, setLayer);
  54. }
  55. //拍照场景添加单个道具
  56. public void AddItemToScene(GameObject sceneObj, GameObject parentGameObj, int itemId, int resLayer)
  57. {
  58. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  59. parentGameObj.transform.SetParent(sceneObj.transform.Find("Scene"), false);
  60. DressUpUtil.AddItem(itemId, sceneObj, false, false, parentGameObj, resLayer);
  61. GameObject gameObject = parentGameObj.transform.GetChild(0).gameObject;
  62. SetBoxCollider2DToGameObject(gameObject);
  63. if (itemCfg.isAni > 0)
  64. {
  65. gameObject.GetComponent<SpriteRenderer>().enabled = false;
  66. DressUpUtil.AddItem(itemId, sceneObj, false, true, gameObject, resLayer);
  67. gameObject.transform.GetChild(0).localPosition = gameObject.transform.GetChild(0).localPosition - gameObject.transform.localPosition;
  68. }
  69. PhotographUtil.Instance.SetGameObjectCenter(parentGameObj);
  70. }
  71. private void AddOnlyEffItemToScene(GameObject sceneObj, GameObject parentGameObj, int itemId, int resLayer)
  72. {
  73. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  74. parentGameObj.transform.SetParent(sceneObj.transform.Find("Scene"), false);
  75. GameObject gameObject = new GameObject(itemCfg.id.ToString());
  76. gameObject.transform.SetParent(parentGameObj.transform);
  77. string resPath = ResPathUtil.GetDressUpPath(itemCfg.res);
  78. SetSpriteRendererToTransform(gameObject.transform, resPath);
  79. SetBoxCollider2DToGameObject(gameObject);
  80. gameObject.GetComponent<SpriteRenderer>().enabled = false;
  81. DressUpUtil.AddItem(itemId, sceneObj, false, true, parentGameObj, resLayer);
  82. PhotographUtil.Instance.SetGameObjectCenter(parentGameObj);
  83. }
  84. //拍照角色
  85. private void UpdatePhotographBody(GameObject sceneObj, GameObject parentObj)
  86. {
  87. PhotographDataManager.Instance.dressUpObj.setSceneObj(sceneObj, false, false, parentObj, false);
  88. PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MyDressUpHelper.dressUpObj.DressUpDataClone());
  89. for (int i = 0; i < parentObj.transform.childCount; i++)
  90. {
  91. Transform transform = parentObj.transform.GetChild(i);
  92. if (transform.name != DressUpUtil.BODY_ANIMATION_NAME)
  93. {
  94. SetBoxCollider2DToGameObject(transform.gameObject);
  95. }
  96. }
  97. PhotographUtil.Instance.SetGameObjectCenter(parentObj);
  98. }
  99. //向Transform添加SpriteRenderer并设置资源
  100. private void SetSpriteRendererToTransform(Transform tf, string resPath)
  101. {
  102. tf.position = Vector3.zero;
  103. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  104. if (spr == null)
  105. {
  106. tf.gameObject.AddComponent<SpriteRenderer>();
  107. spr = tf.GetComponent<SpriteRenderer>();
  108. }
  109. DressUpUtil.ChangeAssetReleaser(tf.gameObject, resPath);
  110. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  111. spr.sprite = sp;
  112. spr.size = spr.sprite.bounds.size;//将节点设置为原图大小
  113. }
  114. //向GameObject添加BoxCollider2D
  115. private void SetBoxCollider2DToGameObject(GameObject gameObject)
  116. {
  117. BoxCollider2D polygonCollider2D = gameObject.GetComponent<BoxCollider2D>();
  118. if (polygonCollider2D != null)
  119. {
  120. GameObject.Destroy(polygonCollider2D);
  121. }
  122. polygonCollider2D = gameObject.AddComponent<BoxCollider2D>();
  123. polygonCollider2D.isTrigger = true;
  124. }
  125. private void AddItemGameObjectToList(GameObject parentGameObj, bool setLayer)
  126. {
  127. List<GameObject> itemGameObjs = PhotographDataManager.Instance.itemGameObjs;
  128. itemGameObjs.Add(parentGameObj);
  129. if (setLayer)
  130. {
  131. int index = itemGameObjs.Count - 1;
  132. PhotographUtil.Instance.ChangeLayer(itemGameObjs[index], index * 300, "up");
  133. }
  134. itemGameObjs.Sort((GameObject a, GameObject b) =>
  135. {
  136. int layerA = PhotographUtil.Instance.GetMinLayer(a);
  137. int layerB = PhotographUtil.Instance.GetMinLayer(b);
  138. if (layerA < layerB)
  139. {
  140. return -1;
  141. }
  142. else if (layerA > layerB)
  143. {
  144. return 1;
  145. }
  146. return 0;
  147. });
  148. }
  149. //移除指定GameObject的BoxCollider2D
  150. public void DeleteBoxCollider2DFromGameObject(GameObject gameObject)
  151. {
  152. BoxCollider2D polygonCollider2D = gameObject.GetComponent<BoxCollider2D>();
  153. if (polygonCollider2D != null)
  154. {
  155. GameObject.Destroy(polygonCollider2D);
  156. }
  157. }
  158. //移除指定GameObject的SpriteRenderer
  159. public void DeleteSpriteRendererFromGameObject(GameObject gameObject)
  160. {
  161. SpriteRenderer spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
  162. if (spriteRenderer != null)
  163. {
  164. GameObject.Destroy(spriteRenderer);
  165. }
  166. }
  167. }
  168. }