ChangeHeadView.cs 4.5 KB

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  1. using UI.RoleInfo;
  2. using System.Text.RegularExpressions;
  3. using FairyGUI;
  4. using UI.CommonGame;
  5. namespace GFGGame
  6. {
  7. public class ChangeHeadView : BaseWindow
  8. {
  9. private UI_ChangeHead _ui;
  10. private int _selectHeadId = 0;
  11. private int _selectHeadBorderId = 0;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_ChangeHead.PACKAGE_NAME;
  25. _ui = UI_ChangeHead.Create();
  26. this.viewCom = _ui.target;
  27. this.viewCom.Center();
  28. this.modal = true;
  29. _ui.m_list.SetVirtual();
  30. _ui.m_list.itemRenderer = RenderListItem;
  31. _ui.m_list.onClickItem.Add(OnListItemClick);
  32. _ui.m_listBorder.SetVirtual();
  33. _ui.m_listBorder.itemRenderer = RenderListBorderItem;
  34. _ui.m_listBorder.onClickItem.Add(OnListBorderItemClick);
  35. _ui.m_c1.onChanged.Add(OnTabChange);
  36. _ui.m_btnSure.onClick.Add(OnBtnSureClick);
  37. }
  38. protected override void OnShown()
  39. {
  40. base.OnShown();
  41. OnTabChange();
  42. _ui.m_list.numItems = RoleInfoManager.Instance.headDatas.Count;
  43. _ui.m_listBorder.numItems = RoleInfoManager.Instance.headBorderDatas.Count; ;
  44. _ui.m_list.selectedIndex = 0;
  45. }
  46. protected override void OnHide()
  47. {
  48. base.OnHide();
  49. }
  50. private async void OnBtnSureClick()
  51. {
  52. if (_ui.m_c1.selectedIndex == 0)
  53. {
  54. bool result = await RoleInfoSProxy.ReqModifyRoleHead(_selectHeadId);
  55. if (result)
  56. {
  57. OnTabChange();
  58. }
  59. }
  60. else
  61. {
  62. bool result = await RoleInfoSProxy.ReqModifyRoleHeadBorder(_selectHeadBorderId);
  63. if (result)
  64. {
  65. OnTabChange();
  66. }
  67. }
  68. }
  69. private void RenderListItem(int index, GObject obj)
  70. {
  71. int headId = RoleInfoManager.Instance.headDatas[index];
  72. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(headId);
  73. UI_ListHeadItem item = UI_ListHeadItem.Proxy(obj);
  74. item.m_loaIcon.url = ResPathUtil.GetHeadPath(cfg.res);
  75. item.m_imgNew.visible = false;
  76. item.target.data = headId;
  77. UI_ListHeadItem.ProxyEnd();
  78. }
  79. private void RenderListBorderItem(int index, GObject obj)
  80. {
  81. ItemCfg headCfg = ItemCfgArray.Instance.GetCfg(RoleDataManager.headId);
  82. int headBorderId = RoleInfoManager.Instance.headBorderDatas[index];
  83. ItemCfg borderCfg = ItemCfgArray.Instance.GetCfg(headBorderId);
  84. UI_ListHeadBorderItem item = UI_ListHeadBorderItem.Proxy(obj);
  85. item.m_loaIcon.url = ResPathUtil.GetHeadPath(headCfg.res);
  86. item.m_loaBorder.url = ResPathUtil.GetHeadBorderPath(borderCfg.res);
  87. // item.m_imgNew.visible = false;
  88. item.target.data = headBorderId;
  89. UI_ListHeadBorderItem.ProxyEnd();
  90. }
  91. private void OnListItemClick(EventContext context)
  92. {
  93. GObject obj = context.data as GObject;
  94. _selectHeadId = (int)obj.data;
  95. UpdateView();
  96. }
  97. private void OnListBorderItemClick(EventContext context)
  98. {
  99. GObject obj = context.data as GObject;
  100. _selectHeadBorderId = (int)obj.data;
  101. UpdateView();
  102. }
  103. private void OnTabChange()
  104. {
  105. _selectHeadId = RoleDataManager.headId;
  106. _selectHeadBorderId = RoleDataManager.headBorderId;
  107. UpdateView();
  108. }
  109. private void UpdateView()
  110. {
  111. ItemCfg headCfg = ItemCfgArray.Instance.GetCfg(_selectHeadId);
  112. ItemCfg headBorderCfg = ItemCfgArray.Instance.GetCfg(_selectHeadBorderId);
  113. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId);
  114. if (_ui.m_c1.selectedIndex == 0)
  115. {
  116. _ui.m_txtName.text = headCfg.name;
  117. _ui.m_txtDesc.text = headCfg.desc;
  118. }
  119. else
  120. {
  121. _ui.m_txtName.text = headBorderCfg.name;
  122. _ui.m_txtDesc.text = headBorderCfg.desc;
  123. }
  124. }
  125. }
  126. }