MiniGameProxy.cs 3.8 KB

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  1. using ET;
  2. namespace GFGGame
  3. {
  4. class MiniGameProxy
  5. {
  6. public static async ETTask<bool> ReqMiniGameStart(int gameID,int gameType,int activityId)
  7. {
  8. var response = await MessageHelper.SendToServer(new C2S_MiniGameStart { GameId = gameID,GameType = gameType,ActivityId = activityId });
  9. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  10. return true;
  11. }
  12. public static async ETTask<bool> ReqMiniGameEnd(int gameID, int gameType,int totalTime ,bool result,int activityId,bool show)
  13. {
  14. var response = (S2C_MiniGameEnd)await MessageHelper.SendToServer(new C2S_MiniGameEnd { GameId = gameID, GameType = gameType, TotalTime = totalTime, IsWin = result,ActivityId = activityId });
  15. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  16. MiniGameDateManager.Instance.itemList = response.BonusList;
  17. //奖励弹窗
  18. if(show)
  19. {
  20. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  21. }
  22. //BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  23. return true;
  24. }
  25. public static async ETTask<bool> ReqGetChallengeReward(int activityId)
  26. {
  27. var response = (S2C_GetActivityGameInfos)await MessageHelper.SendToServer(new C2S_GetActivityGameInfos { ActivityId = activityId });
  28. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  29. MiniGameDateManager.Instance.gameinfoList = response.GameInfoList;
  30. return true;
  31. }
  32. public static async ETTask<bool> ReqGetReward(int gameID, int gameType,int activityId,int star)
  33. {
  34. var response = (S2C_GetStarMiniGameRewrd)await MessageHelper.SendToServer(new C2S_GetStarMiniGameRewrd { GameId = gameID, GameType = gameType, ActivityId = activityId,Star = star });
  35. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  36. for (int i =0;i< MiniGameDateManager.Instance.gameinfoList.Count;i++)
  37. {
  38. if (MiniGameDateManager.Instance.gameinfoList[i].GameType == 1)
  39. {
  40. MiniGameDateManager.Instance.gameinfoList[i] = response.GameInfo;
  41. }
  42. }
  43. //奖励弹窗
  44. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  45. return true;
  46. }
  47. public static async ETTask<bool> ReqGetFirstPassReward(int gameID, int gameType, int activityId)
  48. {
  49. var response = (S2C_GetFirstPassReward)await MessageHelper.SendToServer(new C2S_GetFirstPassReward { GameId = gameID, GameType = gameType, ActivityId = activityId });
  50. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  51. for (int i = 0; i < MiniGameDateManager.Instance.gameinfoList.Count; i++)
  52. {
  53. if (MiniGameDateManager.Instance.gameinfoList[i].GameType == 2 && MiniGameDateManager.Instance.gameinfoList[i].FirstPassRewardStatus != response.GameInfo.FirstPassRewardStatus)
  54. {
  55. MiniGameDateManager.Instance.gameinfoList[i] = response.GameInfo;
  56. break;
  57. }
  58. }
  59. //奖励弹窗
  60. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  61. return true;
  62. }
  63. public static async ETTask<bool> ReqGetGameUnlock(int id,int type,int activityId)
  64. {
  65. var response = (S2C_MiniGameUnlock)await MessageHelper.SendToServer(new C2S_MiniGameUnlock {GameId = id,GameType = type, ActivityId = activityId });
  66. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  67. return true;
  68. }
  69. }
  70. }