CombTaskView.cs 7.6 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Task;
  5. namespace GFGGame
  6. {
  7. public class CombTaskView : BaseWindow
  8. {
  9. private UI_CombTaskUI _ui;
  10. private List<TaskCfg> _cfgs;
  11. private List<DailyActiveRewardCfg> _rewardCfgs;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_CombTaskUI.PACKAGE_NAME;
  25. _ui = UI_CombTaskUI.Create();
  26. viewCom = _ui.target;
  27. isfullScreen = true;
  28. clickBlankToClose = false;
  29. }
  30. protected override void OnShown()
  31. {
  32. base.OnShown();
  33. _rewardCfgs = new List<DailyActiveRewardCfg>(DailyActiveRewardCfgArray.Instance.dataArray);
  34. UpdateLivenessProcess();
  35. }
  36. //更新活跃度进度条
  37. private void UpdateLivenessProcess()
  38. {
  39. var liveness = RoleDataManager.Liveness;
  40. DailyTaskDataManager.Instance.GetShowLivenessBoxNum();
  41. _ui.m_LivenessProcess.target.max = 100;
  42. _ui.m_LivenessProcess.target.value = liveness;
  43. var cfgs = DailyActiveRewardCfgArray.Instance.dataArray;
  44. for (var i = 0; i < cfgs.Length; i++)
  45. {
  46. var boxId = i + 1;
  47. var state = DailyTaskDataManager.Instance.GetBoxStateById(boxId);
  48. var index = state == ConstBonusStatus.CAN_GET ? 0 : 1;
  49. switch (boxId)
  50. {
  51. case 1:
  52. _ui.m_LivenessProcess.m_Reward20.m_c1.selectedIndex = index;
  53. break;
  54. case 2:
  55. _ui.m_LivenessProcess.m_Reward40.m_c1.selectedIndex = index;
  56. break;
  57. case 3:
  58. _ui.m_LivenessProcess.m_Reward60.m_c1.selectedIndex = index;
  59. break;
  60. case 4:
  61. _ui.m_LivenessProcess.m_Reward80.m_c1.selectedIndex = index;
  62. break;
  63. case 5:
  64. _ui.m_LivenessProcess.m_Reward100.m_c1.selectedIndex = index;
  65. break;
  66. }
  67. }
  68. }
  69. //更新任务列表
  70. private void UpdateTask()
  71. {
  72. var selectedIndex = _ui.m_c1.selectedIndex;
  73. switch (selectedIndex)
  74. {
  75. case 0:
  76. _cfgs = TaskDataManager.Instance.GetTaskCfgs(TaskType.Daily);
  77. break;
  78. case 1:
  79. _cfgs = TaskDataManager.Instance.GetTaskCfgs(TaskType.BattlePass);
  80. break;
  81. }
  82. _ui.m_TaskList.itemRenderer = TaskItemIndex;
  83. _ui.m_TaskList.numItems = _cfgs.Count;
  84. }
  85. private void UpdateList()
  86. {
  87. _cfgs = TaskDataManager.Instance.GetTaskCfgs(TaskType.Daily);
  88. }
  89. private void TaskItemIndex(int index, GObject obj)
  90. {
  91. var item = UI_TaskListItem.Proxy(obj);
  92. //领取状态
  93. item.m_c1.selectedIndex =TaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
  94. UI_TaskListItem.ProxyEnd();
  95. }
  96. private void ListItemRender(int index, GObject obj)
  97. {
  98. // var item = UI_ListItem.Proxy(obj);
  99. // item.m_c1.selectedIndex = TaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
  100. // item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 0 : 1;
  101. // item.m_txtDesc.text = TaskDataManager.Instance.GetTaskDesc(_cfgs[index].id);
  102. // item.m_txtCount.text = string.Format("{0}/{1}", TaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id), _cfgs[index].count);
  103. // if (item.m_btnGet.data == null)
  104. // {
  105. // item.m_btnGet.onClick.Add(OnBtnGetClick);
  106. // }
  107. // item.m_btnGet.data = _cfgs[index].id;
  108. // if (item.m_btnGo.data == null)
  109. // {
  110. // item.m_btnGo.onClick.Add(OnBtnGoClick);
  111. // }
  112. // item.m_btnGo.data = _cfgs[index].jumpId;
  113. //
  114. // if (item.m_listTaskReward.data == null)
  115. // {
  116. // item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  117. // }
  118. // item.m_listTaskReward.data = _cfgs[index].rewardsArr;
  119. // item.m_listTaskReward.numItems = _cfgs[index].rewardsArr.Length;
  120. // UI_ListItem.ClearProxy();
  121. }
  122. private void ListTaskRewardItemRender(int index, GObject obj)
  123. {
  124. // var item = UI_ListTaskRewardItem.Proxy(obj);
  125. // var rewards = (int[][])item.target.parent.data;
  126. //
  127. // var itemCfg = ItemCfgArray.Instance.GetCfg(rewards[index][0]);
  128. // item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  129. // item.m_txtNum.text = $"x{rewards[index][1]}";
  130. // UI_ListTaskRewardItem.ProxyEnd();
  131. }
  132. private async void OnBtnGetClick(EventContext context)
  133. {
  134. var btnGet = context.sender as GObject;
  135. var result = await DailyTaskSProxy.ReqDailyTaskBonus((int)btnGet.data);
  136. if (!result) return;
  137. UpdateLivenessProcess();
  138. UpdateTask();
  139. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  140. }
  141. private void OnBtnGoClick(EventContext context)
  142. {
  143. Hide();
  144. var btnGo = context.sender as GObject;
  145. ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(CombTaskView).FullName, viewData }, true);
  146. }
  147. private void ListBoxRewardItemRender(int index, GObject obj)
  148. {
  149. // var item = UI_ListBoxRewardItem.Proxy(obj);
  150. // var cfg = _rewardCfgs[index];
  151. // var state = DailyTaskDataManager.Instance.GetBoxStateById(cfg.id);
  152. // item.m_c1.selectedIndex = state;
  153. // item.m_txtNum.text = cfg.count.ToString();
  154. // RedDotController.Instance.SetComRedDot(item.target, state == ConstBonusStatus.CAN_GET, "", 12, 4);
  155. //
  156. // item.target.data = _rewardCfgs[index];
  157. // UI_ListBoxRewardItem.ClearProxy();
  158. }
  159. private async void OnBoxRewardItemClick(EventContext context)
  160. {
  161. var item = context.data as GObject;
  162. var cfg = item.data as DailyActiveRewardCfg;
  163. if (DailyTaskDataManager.Instance.GetBoxStateById(cfg.id) == ConstBonusStatus.CAN_GET)
  164. {
  165. var result = await DailyTaskSProxy.ReqLivenessBox(cfg.id);
  166. if (result)
  167. {
  168. UpdateTask();
  169. }
  170. }
  171. else
  172. {
  173. var rewards = ItemUtil.CreateItemDataList(cfg.rewardsArr);
  174. ViewManager.Show<RewardPreView>(new object[]
  175. { rewards, "活跃度奖励", string.Format("满足{0}活跃度可领取", cfg.count) });
  176. }
  177. }
  178. private void OnBtnBackClick()
  179. {
  180. ViewManager.GoBackFrom(typeof(CombTaskView).FullName);
  181. }
  182. private async void OnBtnGetAllClick()
  183. {
  184. var result = await DailyTaskSProxy.ReqAllDailyTaskBonus();
  185. if (!result) return;
  186. UpdateLivenessProcess();
  187. UpdateTask();
  188. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  189. }
  190. }
  191. }