StroyFightResultView.cs 9.3 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public struct StoryFightResultData
  10. {
  11. public bool Result;
  12. public int Score;
  13. public int Star;
  14. public bool FirstPass;
  15. public List<ItemData> BonusList;
  16. }
  17. public class StroyFightResultView : BaseView
  18. {
  19. private UI_StoryFightResultUI _ui;
  20. private GameObject _sceneObject;
  21. private GameObject _scenePrefab;
  22. private GameObject _gameObject;
  23. private GameObject _gameObject1;
  24. private GoWrapper _wrapper;
  25. private GoWrapper _wrapper1;
  26. private StoryLevelCfg _levelCfg;
  27. private StoryFightResultData _resultData;
  28. public override void Dispose()
  29. {
  30. SceneController.DestroyObjectFromView(_gameObject, _wrapper);
  31. SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
  32. if (_sceneObject != null)
  33. {
  34. GameObject.Destroy(_sceneObject);
  35. _sceneObject = null;
  36. }
  37. if (_ui != null)
  38. {
  39. _ui.Dispose();
  40. }
  41. _ui = null;
  42. base.Dispose();
  43. }
  44. protected override void Init()
  45. {
  46. base.Init();
  47. _ui = UI_StoryFightResultUI.Create();
  48. viewCom = _ui.target;
  49. isfullScreen = true;
  50. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightResult"));
  51. }
  52. protected override void OnInit()
  53. {
  54. base.OnInit();
  55. _ui.m_btnClose.enabled = false;
  56. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  57. _ui.m_loaBg.url = ResPathUtil.GetFightBgImgPath("zd_jsjm_bjtu");
  58. }
  59. protected override void OnShown()
  60. {
  61. base.OnShown();
  62. _resultData = (StoryFightResultData)this.viewData;
  63. InstanceZonesDataManager.usedRecommend = false;
  64. InstanceZonesDataManager.isResultFighting = true;
  65. _ui.m_ComRoleResult.m_c1.selectedIndex = _resultData.Star;
  66. GLoader loaRole = _ui.m_ComRoleResult.m_comRole.m_loaRole;
  67. NTexture nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex);
  68. // loaRole.texture = nTexture;
  69. // loaRole.alpha = 1;
  70. _ui.m_ComRoleResult.m_comRole.m_imgRole.alpha = 1;
  71. _ui.m_ComRoleResult.m_comRole.m_imgRole.SetSize(nTexture.width, nTexture.height);
  72. _ui.m_ComRoleResult.m_comRole.m_imgRole.texture = nTexture;
  73. // loaRole.SetSize(loaRole.width, loaRole.texture.height * loaRole.width / loaRole.texture.width);
  74. _ui.m_comResult.m_c1.selectedIndex = _resultData.Star;
  75. _ui.m_comResult.m_txtScore.text = "" + _resultData.Score;
  76. _ui.m_comExpBar.m_txtLvl.text = string.Format("等级 {0}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  77. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  78. if (!this._resultData.Result)
  79. {
  80. _ui.m_comExpBar.target.visible = false;
  81. _ui.m_btnClose.enabled = true;
  82. InstanceZonesDataManager.isResultFighting = false;
  83. }
  84. else
  85. {
  86. _ui.m_comExpBar.target.visible = true;
  87. _ui.m_btnClose.enabled = false;
  88. //过关
  89. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  90. _ui.m_comExpBar.m_txtLvlAdded.text = string.Format("经验值:+{0}", fightCfg.exp);
  91. }
  92. if (_levelCfg.type == ConstInstanceZonesType.Field)
  93. {
  94. _ui.m_comExpBar.target.visible = false;
  95. Timers.inst.Add(3, 1, OnClickBtnClose);
  96. }
  97. _ui.m_t1.Play(AddExp);
  98. // _ui.m_ComRoleResult.m_comRole.m_t1.Play(() =>
  99. // {
  100. // _ui.m_t1.Play(AddExp);
  101. // });
  102. }
  103. protected override void OnHide()
  104. {
  105. base.OnHide();
  106. InstanceZonesDataManager.isResultFighting = false;
  107. // Timers.inst.Remove(AddExp);
  108. if (_sceneObject != null)
  109. {
  110. GameObject.Destroy(_sceneObject);
  111. _sceneObject = null;
  112. }
  113. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  114. Timers.inst.Remove(CheckGuide);
  115. _ui.m_comResult.target.height = 0;
  116. _ui.m_comExpBar.target.alpha = 0;
  117. _ui.m_t1.Stop(true, false);
  118. }
  119. private async void OnClickBtnClose(object param)
  120. {
  121. this.Hide();
  122. if (_levelCfg.type == ConstInstanceZonesType.Field)
  123. {
  124. Timers.inst.Remove(OnClickBtnClose);
  125. if (!this._resultData.Result || FieldDataManager.Instance.currFightLv == FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId).num)
  126. {
  127. ViewManager.Show<FieldView>();
  128. if (FieldDataManager.Instance.currFightLv <= 1) return;
  129. bool result = await FieldSProxy.ReqFieldInstanceResult();
  130. if (result)
  131. {
  132. ViewManager.Show<FieldFightEndView>();
  133. }
  134. }
  135. else
  136. {
  137. ViewManager.Show<FieldView>();
  138. ViewManager.Show<FieldFightInfoView>();
  139. }
  140. }
  141. else
  142. {
  143. InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, _resultData.FirstPass, true);
  144. //尝试显示奖励
  145. BonusController.TryShowBonusList(_resultData.BonusList);
  146. }
  147. InstanceZonesDataManager.currentCardId = -1;
  148. }
  149. private void AddExp()
  150. {
  151. int lv = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  152. _ui.m_comExpBar.m_txtLvl.text = string.Format("等级 {0}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  153. float exp = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
  154. float cfgExp = RoleLevelCfgArray.Instance.GetCfg(lv).exp;
  155. float initWidth = _ui.m_comExpBar.m_pbExp.m_bar.target.initWidth;
  156. float curWidth = _ui.m_comExpBar.m_pbExp.m_bar.target.width;
  157. float width = exp / cfgExp * initWidth;
  158. if (width <= curWidth)
  159. {
  160. _ui.m_comExpBar.m_pbExp.m_bar.target.width = 0;
  161. }
  162. GTween.To(_ui.m_comExpBar.m_pbExp.m_bar.target.width, width, 0.2f).SetTarget(_ui.m_comExpBar.m_pbExp.m_bar).OnUpdate((GTweener t) =>
  163. {
  164. _ui.m_comExpBar.m_pbExp.m_bar.target.width = t.value.x;
  165. }).OnComplete(() =>
  166. {
  167. InstanceZonesDataManager.isResultFighting = false;
  168. }); ;
  169. // _ui.m_expBar.m_pbExp..TweenValue(exp, 0.2f);
  170. _ui.m_btnClose.enabled = true;
  171. UpdateToCheckGuide(null);
  172. Timers.inst.AddUpdate(CheckGuide);
  173. }
  174. private void CheckGuide(object param)
  175. {
  176. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIRST_FIGHT_FAILED) <= 0
  177. || GuideDataManager.IsGuideFinish(ConstGuideId.FIRST_FIGHT_SINGLE_WIN) <= 0
  178. || GuideDataManager.IsGuideFinish(ConstGuideId.FIRST_FIGHT_TARGET_WIN) <= 0)
  179. {
  180. UpdateToCheckGuide(null);
  181. }
  182. else
  183. {
  184. Timers.inst.Remove(CheckGuide);
  185. }
  186. }
  187. protected override void UpdateToCheckGuide(object param)
  188. {
  189. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  190. if (!_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_FAILED, 1, "不要气馁呀,可以通过再次挑战已通关的关卡、摘星、绣坊等途径获取更多的物资来提升自己的战斗力哦!", -1, true, (int)(this.viewCom.height - 150));
  191. if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1, "这条连衣裙可真好看!点击空白区域继续。", -1, true, (int)(this.viewCom.height - 400));
  192. if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1, "你太厉害了,初次对战就获得了这么好的战绩,继续加油吧。", -1, true, (int)(this.viewCom.height - 400));
  193. }
  194. protected override void TryCompleteGuide()
  195. {
  196. GuideCfg cfg;
  197. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_FAILED);
  198. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  199. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_FAILED, 1);
  200. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_SINGLE_WIN);
  201. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  202. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1);
  203. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_TARGET_WIN);
  204. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  205. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1);
  206. }
  207. }
  208. }