LuckyBoxView.cs 17 KB

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  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class LuckyBoxView : BaseView
  11. {
  12. private UI_LuckyBoxUI _ui;
  13. private ValueBarController _valueBarController;
  14. private GameObject _gameObject;
  15. private GoWrapper _wrapper;
  16. private GameObject _gameObject1;
  17. private GoWrapper _wrapper1;
  18. private GameObject _gameObject2;
  19. private GoWrapper _wrapper2;
  20. private GameObject _gameObject3;
  21. private GoWrapper _wrapper3;
  22. private GameObject _gameObject4;
  23. private GoWrapper _wrapper4;
  24. private GameObject _gameObject5;
  25. private GoWrapper _wrapper5;
  26. private bool isActiveBoxOpen = false;
  27. private int _bgIndex = 0;
  28. private int _curIndex = 0;
  29. public override void Dispose()
  30. {
  31. if (_valueBarController != null)
  32. {
  33. _valueBarController.Dispose();
  34. _valueBarController = null;
  35. }
  36. SceneController.DestroyObjectFromView(_gameObject, _wrapper);
  37. SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
  38. SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
  39. SceneController.DestroyObjectFromView(_gameObject3, _wrapper3);
  40. if (_ui != null)
  41. {
  42. _ui.Dispose();
  43. _ui = null;
  44. }
  45. base.Dispose();
  46. }
  47. protected override void OnInit()
  48. {
  49. base.OnInit();
  50. packageName = UI_LuckyBoxUI.PACKAGE_NAME;
  51. _ui = UI_LuckyBoxUI.Create();
  52. this.viewCom = _ui.target;
  53. isfullScreen = true;
  54. // _ui.m_txtRemainTimes.visible = false;
  55. _valueBarController = new ValueBarController(_ui.m_valueBar);
  56. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  57. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  58. _ui.m_btnLeft.onClick.Add(OnBtnLeftClick);
  59. _ui.m_btnRight.onClick.Add(OnBtnRightClick);
  60. _ui.m_listBg.SetVirtual();
  61. _ui.m_listBg.itemRenderer = RenderListBgItem;
  62. _ui.m_listBg.itemProvider = GetListItemResource;
  63. _ui.m_listBg.scrollPane.onScrollEnd.Add(OnListBgScroll);
  64. }
  65. protected override void AddEventListener()
  66. {
  67. base.AddEventListener();
  68. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnListBgScroll);
  69. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnListBgScroll);
  70. }
  71. protected override void OnShown()
  72. {
  73. base.OnShown();
  74. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  75. if (this.viewData != null)
  76. {
  77. object[] datas = (this.viewData as object[]);
  78. if (datas != null && datas.Length > 1)
  79. {
  80. boxId = (int)datas[1];
  81. }
  82. else
  83. {
  84. boxId = (int)this.viewData;
  85. }
  86. }
  87. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0) boxId = LuckyBoxDataManager.BOX_ID_2;
  88. LuckyBoxDataManager.Instance.currentBoxId = boxId;
  89. isActiveBoxOpen = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.BOX_ID_1) >= 0;
  90. if (isActiveBoxOpen)
  91. {
  92. Timers.inst.Add(1, 0, CheckTime);
  93. }
  94. _valueBarController.OnShown();
  95. _valueBarController.Controller(4);
  96. _curIndex = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, boxId);
  97. _ui.m_listBg.numItems = LuckyBoxDataManager.Instance.luckyBoxIds.Length;
  98. _ui.m_listBg.ScrollToView(_curIndex);
  99. _ui.m_listBg.scrollPane.decelerationRate = 0.8f;
  100. OnListBgScroll();
  101. updateBoxEffect();
  102. Timers.inst.Add(8, 0, UpdateBg);
  103. Timers.inst.AddUpdate(CheckGuide);
  104. }
  105. private string GetListItemResource(int index)
  106. {
  107. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index];
  108. return string.Format("UI://LuckyBox/ComBox_{0}", boxId);
  109. }
  110. private void RenderListBgItem(int index, GObject obj)
  111. {
  112. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index];
  113. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  114. LuckyBoxDataManager.Instance.InitData(boxId);
  115. GLoader loaBg = (obj as GComponent).GetChild("loaBg").asLoader;
  116. loaBg.url = ResPathUtil.GetBgImgPath(cfg.resArr[0]);
  117. GButton btnPreview = (obj as GComponent).GetChild("btnPreview").asButton;
  118. btnPreview.GetController("c1").selectedIndex = boxId;
  119. GButton btnExchange = (obj as GComponent).GetChild("btnExchange").asButton;
  120. btnExchange.GetController("c1").selectedIndex = boxId;
  121. GTextField txtOwned = (obj as GComponent).GetChild("txtOwned").asTextField;
  122. LuckyBoxDataManager.Instance.GetOwnedCount(boxId, out int count, out int totalCount);
  123. txtOwned.SetVar("v1", "" + count).FlushVars();
  124. txtOwned.SetVar("v2", "" + totalCount).FlushVars();
  125. GTextField txtRemainTimes = (obj as GComponent).GetChild("txtRemainTimes").asTextField;
  126. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(cfg.numericType);
  127. txtRemainTimes.text = string.Format("今日剩余次数:{0}", cfg.maxCount - boughtCount);
  128. GTextField txtCost = (obj as GComponent).GetChild("comCostOne").asCom.GetChild("txtCost").asTextField;
  129. txtCost.text = cfg.costNum.ToString();
  130. GLoader loaCost = (obj as GComponent).GetChild("comCostOne").asCom.GetChild("loaCost").asLoader;
  131. loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  132. GTextField txtCostTen = (obj as GComponent).GetChild("comCostTen").asCom.GetChild("txtCost").asTextField;
  133. txtCostTen.text = cfg.costNumTen.ToString();
  134. GLoader loaCostTen = (obj as GComponent).GetChild("comCostTen").asCom.GetChild("loaCost").asLoader;
  135. loaCostTen.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  136. GButton btnBuyOne = (obj as GComponent).GetChild("btnBuyOne").asButton;
  137. if (btnBuyOne.data == null)
  138. {
  139. btnBuyOne.onClick.Add(OnClickBtnBuyOne);
  140. }
  141. btnBuyOne.data = boxId;
  142. GButton btnBuyTen = (obj as GComponent).GetChild("btnBuyTen").asButton;
  143. if (btnBuyTen.data == null)
  144. {
  145. btnBuyTen.onClick.Add(OnClickBtnBuyTen);
  146. }
  147. btnBuyTen.data = boxId;
  148. if (btnExchange.data == null)
  149. {
  150. btnExchange.onClick.Add(OnClickBtnExChange);
  151. }
  152. btnExchange.data = boxId;
  153. if (btnPreview.data == null)
  154. {
  155. btnPreview.onClick.Add(OnClickBtnPreview);
  156. }
  157. btnPreview.data = boxId;
  158. obj.data = boxId;
  159. if (boxId == 1)
  160. {
  161. long endTime = LuckyBoxDataManager.Instance.endTime;
  162. long curTime = TimeHelper.ServerNow();
  163. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  164. (obj as GComponent).GetChild("txtTime").asTextField.text = string.Format("剩余{0}{1}", num, str);
  165. GGraph holder = (obj as GComponent).GetChild("holder").asGraph;
  166. GGraph holder1 = (obj as GComponent).GetChild("holder1").asGraph;
  167. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(201013);//羲和
  168. string resPath1 = ResPathUtil.GetDressUpAnimationPath(suitCfg.picRes);
  169. SceneController.AddObjectToView(_gameObject4, _wrapper4, holder, resPath1, out _gameObject4, out _wrapper4);
  170. SuitCfg suitCfg1 = SuitCfgArray.Instance.GetCfg(201006);//常曦
  171. string resPath2 = ResPathUtil.GetDressUpAnimationPath(suitCfg1.picRes);
  172. SceneController.AddObjectToView(_gameObject5, _wrapper5, holder1, resPath2, out _gameObject5, out _wrapper5);
  173. }
  174. }
  175. // private void UpdateTime(object param)
  176. // {
  177. // GTextField txtTime = _ui.m_listBg.GetChildAt(0).asCom.GetChild("txtTime").asTextField;
  178. // txtTime.text = TimeUtil.FormattingTime(LuckyBoxDataManager.Instance.startTime, LuckyBoxDataManager.Instance.startTime);
  179. // }
  180. private void UpdateBg(object param)
  181. {
  182. string[] resArr = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.currentBoxId).resArr;
  183. _bgIndex++;
  184. if (_bgIndex >= resArr.Length) _bgIndex = 0;
  185. GObject gObject = _ui.m_listBg.GetChildAt(0);
  186. if (gObject == null) return;
  187. GComponent item = gObject.asCom;
  188. if (item.gameObjectName != "ComBox_2") return;
  189. GLoader loaBg = item.GetChild("loaBg").asLoader;
  190. loaBg.url = ResPathUtil.GetBgImgPath(resArr[_bgIndex]);
  191. }
  192. private void OnBtnLeftClick()
  193. {
  194. _curIndex--;
  195. _curIndex = Mathf.Max(0, _curIndex);
  196. _ui.m_listBg.ScrollToView(_curIndex, true);
  197. OnListBgScroll();
  198. }
  199. private void OnBtnRightClick()
  200. {
  201. _curIndex++;
  202. _curIndex = Mathf.Min(_ui.m_listBg.numItems - 1, _curIndex);
  203. _ui.m_listBg.ScrollToView(_curIndex, true);
  204. OnListBgScroll();
  205. }
  206. private void OnListBgScroll()
  207. {
  208. _curIndex = _ui.m_listBg.ChildIndexToItemIndex(0);
  209. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  210. _bgIndex = 0;
  211. _valueBarController.UpdateCJ();
  212. _ui.m_btnLeft.grayed = _curIndex <= 0;
  213. _ui.m_btnRight.grayed = _curIndex >= _ui.m_listBg.numItems - 1;
  214. if (LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1)
  215. {
  216. Timers.inst.Add(1, 0, CheckTime);
  217. }
  218. else
  219. {
  220. Timers.inst.Remove(CheckTime);
  221. }
  222. }
  223. private void CheckTime(object param = null)
  224. {
  225. long endTime = LuckyBoxDataManager.Instance.endTime;
  226. long curTime = TimeHelper.ServerNow();
  227. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  228. GObject item = _ui.m_listBg.GetChildAt(0);
  229. if (item == null) return;
  230. GObject textField = item.asCom.GetChild("txtTime");
  231. if (textField == null) return;
  232. textField.asTextField.text = string.Format("剩余{0}{1}", num, str);
  233. // _ui.m_listBg.GetChildAt(0).asCom.GetChild("txtTimeStr").asTextField.text = string.Format("{0}", str);
  234. }
  235. private void updateBoxEffect()
  236. {
  237. if (isActiveBoxOpen)
  238. {
  239. // int index = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.BOX_ID_1);
  240. // UI_ComListBgItem item = UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(index));
  241. // string resPath = ResPathUtil.GetViewEffectPath("ui_cj", "ui_cj_bt");
  242. // SceneController.AddObjectToView(_gameObject, _wrapper, item.m_holder, resPath, out _gameObject, out _wrapper);
  243. // string resPath3 = ResPathUtil.GetDressUpAnimationPath("dz_jiyuet");
  244. // SceneController.AddObjectToView(_gameObject3, _wrapper3, item.m_holder1, resPath3, out _gameObject3, out _wrapper3, 120);
  245. // string resPath1 = ResPathUtil.GetViewEffectPath("ui_cj", "ui_cj_sl");
  246. // SceneController.AddObjectToView(_gameObject1, _wrapper1, _ui.m_btnBuyOne.m_holder, resPath1, out _gameObject1, out _wrapper1);
  247. // SceneController.AddObjectToView(_gameObject2, _wrapper2, _ui.m_btnBuyTen.m_holder, resPath1, out _gameObject2, out _wrapper2);
  248. // UI_ComListBgItem.ProxyEnd();
  249. }
  250. }
  251. private void OnClickBtnExChange(EventContext context)
  252. {
  253. GObject obj = context.sender as GObject;
  254. int boxId = (int)obj.data;
  255. int storeId = boxId == LuckyBoxDataManager.BOX_ID_1 ? ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID : ConstStoreId.LUCKY_BOX_STORE_ID;
  256. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { storeId }, new object[] { ViewName.LUCKY_BOX_VIEW, boxId });
  257. this.Hide();
  258. }
  259. private void OnClickBtnPreview(EventContext context)
  260. {
  261. GObject obj = context.sender as GObject;
  262. int boxId = (int)obj.data;
  263. ViewManager.Show(ViewName.LUCKY_BOX_PRE_SHOW_VIEW, boxId);
  264. }
  265. private void OnClickBtnBuyOne(EventContext context)
  266. {
  267. GObject obj = context.sender as GObject;
  268. int boxId = (int)obj.data;
  269. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  270. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  271. if (boughtCount + LuckyBoxDataManager.ONCE_TIME > luckyBoxCfg.maxCount)
  272. {
  273. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  274. return;
  275. }
  276. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.ONCE_TIME, async () =>
  277. {
  278. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.ONCE_TIME);
  279. if (result)
  280. {
  281. ViewManager.Show(ViewName.LUCKY_BOX_STAR_VIEW, null, new object[] { ViewName.LUCKY_BOX_VIEW, boxId });
  282. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  283. }
  284. });
  285. }
  286. private void OnClickBtnBuyTen(EventContext context)
  287. {
  288. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  289. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0 && (GuideDataManager.currentGuideId == 0 || GuideDataManager.currentGuideIdIndex != 2))
  290. {
  291. //防止点击太快,在引导开启前就被点击到,导致引导卡死
  292. return;
  293. }
  294. GObject obj = context.sender as GObject;
  295. int boxId = (int)obj.data;
  296. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  297. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  298. if (boughtCount + LuckyBoxDataManager.TEN_TIME > luckyBoxCfg.maxCount)
  299. {
  300. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  301. return;
  302. }
  303. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.TEN_TIME, async () =>
  304. {
  305. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.TEN_TIME);
  306. if (result)
  307. {
  308. ViewManager.Show(ViewName.LUCKY_BOX_STAR_VIEW, null, new object[] { ViewName.LUCKY_BOX_VIEW, boxId });
  309. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  310. }
  311. });
  312. }
  313. protected override void OnHide()
  314. {
  315. base.OnHide();
  316. _valueBarController.OnHide();
  317. Timers.inst.Remove(CheckTime);
  318. Timers.inst.Remove(UpdateBg);
  319. Timers.inst.Remove(CheckGuide);
  320. // Timers.inst.Remove(UpdateTime);
  321. }
  322. protected override void RemoveEventListener()
  323. {
  324. base.RemoveEventListener();
  325. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnListBgScroll);
  326. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnListBgScroll);
  327. }
  328. private void OnClickBtnBack()
  329. {
  330. Reset();
  331. ViewManager.GoBackFrom(ViewName.LUCKY_BOX_VIEW);
  332. }
  333. private void OnClickBtnHome()
  334. {
  335. GameController.GoBackToMainView();
  336. }
  337. private void Reset()
  338. {
  339. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  340. }
  341. private void CheckGuide(object param)
  342. {
  343. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  344. {
  345. UpdateToCheckGuide(null);
  346. }
  347. else
  348. {
  349. Timers.inst.Remove(CheckGuide);
  350. }
  351. }
  352. protected override void UpdateToCheckGuide(object param)
  353. {
  354. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  355. GObject gObject = _ui.m_listBg.GetChildAt(0);
  356. if (gObject == null) return;
  357. GButton btnBuyTen = gObject.asCom.GetChild("btnBuyTen").asButton;
  358. GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX, 1, "“摘星”里可以通过星辰的力量获得服饰。", -1, true, _ui.target.height - 600);
  359. GuideController.TryGuide(btnBuyTen, ConstGuideId.LUCKY_BOX, 2, "点击摘取十次。");
  360. }
  361. protected override void TryCompleteGuide()
  362. {
  363. base.TryCompleteGuide();
  364. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  365. GuideController.TryCompleteGuideIndex(cfg.id, 2);
  366. }
  367. }
  368. }