StudioMetalView.cs 1.3 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.Studio;
  4. namespace GFGGame
  5. {
  6. //金属副本
  7. public class StudioMetalView : StudioBaseView
  8. {
  9. public override void Dispose()
  10. {
  11. base.Dispose();
  12. }
  13. protected override void OnInit()
  14. {
  15. base.OnInit();
  16. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  17. }
  18. protected override void OnShown()
  19. {
  20. _ui.m_c1.selectedIndex = (int)(this.viewData as object[])[0];
  21. StudioDataManager.Instance.TYPE_SELECT_INDEX = _ui.m_c1.selectedIndex;
  22. StudioDataManager.Instance.PROPERTY_SELECT_INDEX = 0;
  23. this.studioCfg = StudioCfgArray.Instance.GetCfgs(typeof(StudioMetalView).Name)[0];
  24. this.studioData = StudioDataManager.Instance.GetStudioDataById(this.studioCfg.id);
  25. this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgs(this.studioCfg.type, this.studioCfg.subType, this.studioCfg.id);
  26. _ui.m_list.numItems = this.storyLevelCfgs.Length;
  27. base.OnShown();
  28. }
  29. protected override void OnHide()
  30. {
  31. base.OnHide();
  32. }
  33. private void OnClickBtnBack()
  34. {
  35. ViewManager.GoBackFrom(typeof(StudioMetalView).FullName);
  36. }
  37. }
  38. }