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							- using System.Collections;
 
- using UnityEngine;
 
- using UI.ClothingSynthetic;
 
- using FairyGUI;
 
- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class SuitSyntheticView : BaseWindow
 
-     {
 
-         private UI_ClothingSyntheticListUI _ui;
 
-         private List<int> _suitListIds;
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
 
-             _ui = UI_ClothingSyntheticListUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _ui.m_listSuit.itemRenderer = ListSuitItemRenderer;
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-             _ui.m_listMenu.onClickItem.Add(OnClickListMenuItem);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _ui.m_listMenu.selectedIndex = 0;
 
-             UpdateSuitList();
 
-             EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             ViewManager.GoBackFrom(ViewName.SUIT_SYNTHETIC_LIST_VIEW);
 
-         }
 
-         private void OnClickListMenuItem()
 
-         {
 
-             UpdateSuitList();
 
-         }
 
-         private void UpdateSuitList()
 
-         {
 
-             if (_suitListIds == null)
 
-             {
 
-                 _suitListIds = new List<int>();
 
-             }
 
-             else
 
-             {
 
-                 _suitListIds.Clear();
 
-             }
 
-             int index = _ui.m_listMenu.selectedIndex;
 
-             var suitCfgs = SuitCfgArray.Instance.GetCfgs(index + 1);
 
-             foreach (var suitCfg in suitCfgs)
 
-             {
 
-                 _suitListIds.Add(suitCfg.id);
 
-             }
 
-             _ui.m_listSuit.numItems = _suitListIds.Count;
 
-         }
 
-         private void ListSuitItemRenderer(int index, GObject item)
 
-         {
 
-             UI_SuitListItem listItem = UI_SuitListItem.Proxy(item);
 
-             int suitId = _suitListIds[index];
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
 
-             listItem.m_txtName.text = suitCfg.name;
 
-             listItem.m_loaderPic.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res);
 
-             int count = 0;
 
-             int totalCount = 0;
 
-             DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
 
-             listItem.m_progBar.max = totalCount;
 
-             listItem.m_progBar.value = count;
 
-             RarityIconController.UpdateRarityIcon(listItem.m_rarity, suitId, false, true);
 
-             bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
 
-             bool isLock = false;
 
-             SuitCfg suitSyntheticCfg = SuitCfgArray.Instance.GetCfg(suitId);
 
-             if (suitSyntheticCfg.syntheticStoryLevelId > 0)
 
-             {
 
-                 //int chapter = 0;
 
-                 //int level = 0;
 
-                 //CalculateHelper.GetStoryChapterLevel(suitSyntheticCfg.storyLevelId, out var chapter, out var level);
 
-                 bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitSyntheticCfg.syntheticStoryLevelId);
 
-                 if (!isLevelPass)
 
-                 {
 
-                     isLock = true;
 
-                     var levelCfg = StoryLevelCfgArray.Instance.GetCfg(suitSyntheticCfg.syntheticStoryLevelId);
 
-                     var chapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId);
 
-                     listItem.m_txtLockDesc.text = string.Format("通关第{0}章第{1}关", chapterCfg.order, levelCfg.order);
 
-                 }
 
-             }
 
-             if (suitSyntheticCfg.syntheticPreSuitId > 0)
 
-             {
 
-                 bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitSyntheticCfg.syntheticPreSuitId);
 
-                 if (!hasPreSuit)
 
-                 {
 
-                     isLock = true;
 
-                     string preSuitName = SuitUtil.GetSuitName(suitSyntheticCfg.syntheticPreSuitId);
 
-                     listItem.m_txtLockDesc.text = string.Format("集齐{0}套装", preSuitName);
 
-                 }
 
-             }
 
-             listItem.m_groupLock.visible = isLock;
 
-             listItem.target.data = suitId;
 
-             UpdateSuitBoxStatusView(listItem);
 
-             listItem.m_loaderBonusBox.onClick.Clear();
 
-             listItem.m_loaderBonusBox.onClick.Add(() =>
 
-             {
 
-                 SuitUtil.ShowSuitSyntheticBonus(suitId);
 
-             });
 
-             listItem.m_bg.onClick.Clear();
 
-             listItem.m_bg.onClick.Add(() =>
 
-             {
 
-                 if (!isLock)
 
-                 {
 
-                     ViewManager.Show(ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { suitId }, new object[] { ViewName.SUIT_SYNTHETIC_LIST_VIEW, this.viewData });
 
-                 }
 
-             });
 
-         }
 
-         private void UpdateSuitBoxStatus(EventContext eventContext)
 
-         {
 
-             int suitId = (int)eventContext.data;
 
-             int num = _ui.m_listSuit.numChildren;
 
-             for (int i = 0; i < num; i++)
 
-             {
 
-                 UI_SuitListItem listItem = UI_SuitListItem.Proxy(_ui.m_listSuit.GetChildAt(i));
 
-                 int tempSuitId = (int)listItem.target.data;
 
-                 if (tempSuitId == suitId)
 
-                 {
 
-                     UpdateSuitBoxStatusView(listItem);
 
-                 }
 
-             }
 
-         }
 
-         private void UpdateSuitBoxStatusView(UI_SuitListItem listItem)
 
-         {
 
-             listItem.m_iconGot.visible = false;
 
-             int suitId = (int)listItem.target.data;
 
-             int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
 
-             if (status == ConstBonusStatus.CAN_GET)
 
-             {
 
-                 listItem.m_loaderBonusBox.grayed = false;
 
-             }
 
-             else
 
-             {
 
-                 listItem.m_loaderBonusBox.grayed = true;
 
-                 if (status == ConstBonusStatus.GOT)
 
-                 {
 
-                     listItem.m_iconGot.visible = true;
 
-                 }
 
-             }
 
-         }
 
-         protected override void UpdateToCheckGuide(object param)
 
-         {
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             int suitId = 200017;
 
-             int suitIndex = 0;
 
-             for (int i = 0; i < _suitListIds.Count; i++)
 
-             {
 
-                 if (_suitListIds[i] == suitId)
 
-                 {
 
-                     suitIndex = i;
 
-                     break;
 
-                 }
 
-             }
 
-             GuideController.TryGuide(_ui.m_listSuit, ConstGuideId.CLOTHING_SYNTHETIC, 3, "查看已解锁的图谱", suitIndex);
 
-         }
 
-     }
 
- }
 
 
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