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							- <?xml version="1.0"?>
 
- <doc>
 
-     <assembly>
 
-         <name>DOTweenEditor</name>
 
-     </assembly>
 
-     <members>
 
-         <member name="T:DG.DOTweenEditor.EditorCompatibilityUtils">
 
-             <summary>
 
-             Contains compatibility methods taken from DemiEditor (for when DOTween is without it)
 
-             </summary>
 
-         </member>
 
-         <member name="M:DG.DOTweenEditor.EditorCompatibilityUtils.FindObjectOfType``1(System.Boolean)">
 
-             <summary>
 
-             Warning: some versions of this method don't have the includeInactive parameter so it won't be taken into account
 
-             </summary>
 
-         </member>
 
-         <member name="M:DG.DOTweenEditor.EditorCompatibilityUtils.FindObjectOfType(System.Type,System.Boolean)">
 
-             <summary>
 
-             Warning: some versions of this method don't have the includeInactive parameter so it won't be taken into account
 
-             </summary>
 
-         </member>
 
-         <member name="M:DG.DOTweenEditor.EditorCompatibilityUtils.FindObjectsOfType``1(System.Boolean)">
 
-             <summary>
 
-             Warning: some versions of this method don't have the includeInactive parameter so it won't be taken into account
 
-             </summary>
 
-         </member>
 
-         <member name="M:DG.DOTweenEditor.EditorCompatibilityUtils.FindObjectsOfType(System.Type,System.Boolean)">
 
-             <summary>
 
-             Warning: some versions of this method don't have the includeInactive parameter so it won't be taken into account
 
-             </summary>
 
-         </member>
 
-         <member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Start(System.Action)">
 
-             <summary>
 
-             Starts the update loop of tween in the editor. Has no effect during playMode.
 
-             </summary>
 
-             <param name="onPreviewUpdated">Eventual callback to call after every update</param>
 
-         </member>
 
-         <member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Stop(System.Boolean,System.Boolean)">
 
-             <summary>
 
-             Stops the update loop and clears the onPreviewUpdated callback.
 
-             </summary>
 
-             <param name="resetTweenTargets">If TRUE also resets the tweened objects to their original state.
 
-             Note that this works by calling Rewind on all tweens, so it will work correctly
 
-             only if you have a single tween type per object and it wasn't killed</param>
 
-             <param name="clearTweens">If TRUE also kills any cached tween</param>
 
-         </member>
 
-         <member name="M:DG.DOTweenEditor.DOTweenEditorPreview.PrepareTweenForPreview(DG.Tweening.Tween,System.Boolean,System.Boolean,System.Boolean)">
 
-             <summary>
 
-             Readies the tween for editor preview by setting its UpdateType to Manual plus eventual extra settings.
 
-             </summary>
 
-             <param name="t">The tween to ready</param>
 
-             <param name="clearCallbacks">If TRUE (recommended) removes all callbacks (OnComplete/Rewind/etc)</param>
 
-             <param name="preventAutoKill">If TRUE prevents the tween from being auto-killed at completion</param>
 
-             <param name="andPlay">If TRUE starts playing the tween immediately</param>
 
-         </member>
 
-         <member name="F:DG.DOTweenEditor.EditorVersion.Version">
 
-             <summary>Full major version + first minor version (ex: 2018.1f)</summary>
 
-         </member>
 
-         <member name="F:DG.DOTweenEditor.EditorVersion.MajorVersion">
 
-             <summary>Major version</summary>
 
-         </member>
 
-         <member name="F:DG.DOTweenEditor.EditorVersion.MinorVersion">
 
-             <summary>First minor version (ex: in 2018.1 it would be 1)</summary>
 
-         </member>
 
-         <member name="M:DG.DOTweenEditor.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
 
-             <summary>
 
-             Checks that the given editor texture use the correct import settings,
 
-             and applies them if they're incorrect.
 
-             </summary>
 
-         </member>
 
-         <member name="M:DG.DOTweenEditor.EditorUtils.DOTweenSetupRequired">
 
-             <summary>
 
-             Returns TRUE if setup is required
 
-             </summary>
 
-         </member>
 
-         <member name="M:DG.DOTweenEditor.EditorUtils.AssetExists(System.String)">
 
-             <summary>
 
-             Returns TRUE if the file/directory at the given path exists.
 
-             </summary>
 
-             <param name="adbPath">Path, relative to Unity's project folder</param>
 
-             <returns></returns>
 
-         </member>
 
-         <member name="M:DG.DOTweenEditor.EditorUtils.ADBPathToFullPath(System.String)">
 
-             <summary>
 
-             Converts the given project-relative path to a full path,
 
-             with backward (\) slashes).
 
-             </summary>
 
-         </member>
 
-         <member name="M:DG.DOTweenEditor.EditorUtils.FullPathToADBPath(System.String)">
 
-             <summary>
 
-             Converts the given full path to a path usable with AssetDatabase methods
 
-             (relative to Unity's project folder, and with the correct Unity forward (/) slashes).
 
-             </summary>
 
-         </member>
 
-         <member name="M:DG.DOTweenEditor.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)">
 
-             <summary>
 
-             Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
 
-             If the asset already exists at the given path, loads it and returns it.
 
-             Otherwise, either returns NULL or automatically creates it before loading and returning it
 
-             (depending on the given parameters).
 
-             </summary>
 
-             <typeparam name="T">Asset type</typeparam>
 
-             <param name="adbFilePath">File path (relative to Unity's project folder)</param>
 
-             <param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
 
-         </member>
 
-         <member name="M:DG.DOTweenEditor.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)">
 
-             <summary>
 
-             Full path for the given loaded assembly, assembly file included
 
-             </summary>
 
-         </member>
 
-         <member name="M:DG.DOTweenEditor.EditorUtils.AddGlobalDefine(System.String)">
 
-             <summary>
 
-             Adds the given global define if it's not already present
 
-             </summary>
 
-         </member>
 
-         <member name="M:DG.DOTweenEditor.EditorUtils.RemoveGlobalDefine(System.String)">
 
-             <summary>
 
-             Removes the given global define if it's present
 
-             </summary>
 
-         </member>
 
-         <member name="M:DG.DOTweenEditor.EditorUtils.HasGlobalDefine(System.String,System.Nullable{UnityEditor.BuildTargetGroup})">
 
-             <summary>
 
-             Returns TRUE if the given global define is present in all the <see cref="T:UnityEditor.BuildTargetGroup"/>
 
-             or only in the given <see cref="T:UnityEditor.BuildTargetGroup"/>, depending on passed parameters.<para/>
 
-             </summary>
 
-             <param name="id"></param>
 
-             <param name="buildTargetGroup"><see cref="T:UnityEditor.BuildTargetGroup"/>to use. Leave NULL to check in all of them.</param>
 
-         </member>
 
-         <member name="T:DG.DOTweenEditor.DOTweenDefines">
 
-             <summary>
 
-             Not used as menu item anymore, but as a utiity function
 
-             </summary>
 
-         </member>
 
-         <member name="F:DG.DOTweenEditor.UnityEditorVersion.Version">
 
-             <summary>Full major version + first minor version (ex: 2018.1f)</summary>
 
-         </member>
 
-         <member name="F:DG.DOTweenEditor.UnityEditorVersion.MajorVersion">
 
-             <summary>Major version</summary>
 
-         </member>
 
-         <member name="F:DG.DOTweenEditor.UnityEditorVersion.MinorVersion">
 
-             <summary>First minor version (ex: in 2018.1 it would be 1)</summary>
 
-         </member>
 
-     </members>
 
- </doc>
 
 
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