| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120 | using System;using System.Collections.Generic;using ET;using FairyGUI;using UI.CommonGame;using UI.TimeTracing;using UnityEngine;namespace GFGGame{    public class TimeTracingSuitAddView : BaseWindow    {        private UI_TImeTracingPreShowUI _ui;        private int SuitID;        private int[] _items;        public override void Dispose()        {            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_TImeTracingPreShowUI.PACKAGE_NAME;            _ui = UI_TImeTracingPreShowUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            this.modal = true;            _ui.m_list.itemRenderer = RenderListItem;            _ui.m_list.onClickItem.Add(OnClickListPartsItem);            _ui.m_backBtn.onClick.Add(OnClickBtnBack);        }        protected override void OnShown()        {            base.OnShown();            SuitID = TimeTracingDataManager.SuitID;            _items = SuitCfgArray.Instance.GetSuitItems(SuitID,true);            _ui.m_list.numItems = _items.Length;            UpdateView();        }        protected override void OnHide()        {            base.OnHide();        }        private void UpdateView()        {            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(SuitID);            DressUpMenuSuitDataManager.GetSuitProgressBySuitId(SuitID, out int count, out int totalCount);            _ui.m_gotNum.text = string.Format("进度:{0}/{1}", count, totalCount);            _ui.m_suitDesc.SetVar("name", suitCfg.name).FlushVars();            _ui.m_suitName.text = suitCfg.name;            float addition = 0;            addition = StudioDataManager.Instance.GetAddition(ConstInstanceZonesType.PureFight);            addition = addition / 10000 * 100;            if(addition > 0)            {                _ui.m_addNum.visible = true;                _ui.m_addNum.text = addition.ToString() + "%";            }            else            {                _ui.m_addNum.visible = false;            }                    }        private void RenderListItem(int index, GObject obj)        {            UI_TimeTracingPreShowItem item = UI_TimeTracingPreShowItem.Proxy(obj);            int itemId = _items[index];            ItemData itemDate = ItemUtil.createItemData(itemId, 1);            ItemCfg itemcfg = ItemCfgArray.Instance.GetCfg(itemId);            bool haveItem = DressUpMenuItemDataManager.CheckHasItem(itemId);            if (itemcfg.addition > 0 && haveItem)            {                item.m_desc.visible = true;                item.m_descBg.visible = true;                item.m_desc.text = string.Format("获得加成:{0}%", (itemcfg.addition / 100));            }            else            {                item.m_descBg.visible = false;                item.m_desc.visible = false;            }            obj.data = itemId;            ItemView itemView = new ItemView(item.m_item);            itemView.SetData(itemDate);            itemView.ImgNotGotVisible = !haveItem;            UI_TimeTracingPreShowItem.ProxyEnd();        }        private void OnClickListPartsItem(EventContext context)        {            GComponent item = context.data as GComponent;            int itemId = (int)item.data;            bool haveItem = DressUpMenuItemDataManager.CheckHasItem(itemId);            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);            if (haveItem || itemCfg.approach.Length <= 0)            {                GoodsItemTipsController.ShowItemTips(itemId);            }            else            {                // this.Hide();                //ViewManager.Show<ApproachOfItemView>(new object[] { itemId, new object[] { typeof(SuitGuideView).FullName, this.viewData } });                object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(SuitPartsDetailView).Name);                object[] sourceDatas = new object[] { itemId, goBackDatas, 1 };                GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);            }        }        private void OnClickBtnBack()        {            this.Hide();        }    }}
 |