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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using ET;
- namespace GFGGame
- {
- public class EnduringGiftBoxDataManager
- {
- //礼包配置id,状态:根据常量 EnduringGiftBoxBuyStatus
- public static Dictionary<int, int> GiftBoxStateDic = new Dictionary<int, int>();
-
- public static void InitData()
- {
- GiftBoxStateDic.Clear();
- }
- public static void UpdateGiftBoxState(int giftCfgId, int state)
- {
- GiftBoxStateDic[giftCfgId] = state;
- }
- public static void UpdateGiftBoxResidueNum(int giftCfgId, int num)
- {
- GiftBoxStateDic[giftCfgId] = num;
- }
- }
- }
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