EnduringGiftBoxDataManager.cs 712 B

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using ET;
  5. namespace GFGGame
  6. {
  7. public class EnduringGiftBoxDataManager
  8. {
  9. //礼包配置id,状态:根据常量 EnduringGiftBoxBuyStatus
  10. public static Dictionary<int, int> GiftBoxStateDic = new Dictionary<int, int>();
  11. public static void InitData()
  12. {
  13. GiftBoxStateDic.Clear();
  14. }
  15. public static void UpdateGiftBoxState(int giftCfgId, int state)
  16. {
  17. GiftBoxStateDic[giftCfgId] = state;
  18. }
  19. public static void UpdateGiftBoxResidueNum(int giftCfgId, int num)
  20. {
  21. GiftBoxStateDic[giftCfgId] = num;
  22. }
  23. }
  24. }